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Offline YawnChainHowTopic starter

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The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158262#msg158262
« on: September 14, 2010, 08:31:40 am »
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7dp 7mt 7n6 7n6 7n6 7n6 7n6 7n6 7n8 7n8 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pr

This is not a serious deck. It is meant for fun. It is capable of killing AI3, and sometimes T50. I don't know how it would do in PvP, but I imagine that with a lucky draw and/or the element of surprise on your side, you could win.

Since the half the deck is quanta generation, you stand a decent chance of getting an Hourglass out on the first or second turn. If an Hourglass doesn't show up in the first few turns, you're in trouble. However, when you do get a decent start, it usually takes me about 11 turns to win. You'll be taking damage during most of those turns, but Wings makes for excellent stalling.

I am aware that this deck is shut down very easily: Pulverizer, Butterfly Effect, Earthquake, Jade Shield, Mirror Shield. It experiences various other problems.

Possible Minor Modifications:

-Replace a single Pendulum with a Time Tower.
-Take a single Wings, and add another card.
-Replace a Wings with Fog Shield.
-If you don't have Damselfly, take DeJaVu instead of Dragonfly.
-Skip the shields entirely, and add CC as you see fit (Shockwave, Thunderstorm, Rewind)

Strategy
There's some strategy involved in playing this deck. Amazing, no?

You will need to have these, at the bare minimum, in order to deal a killing blow:
5 Gases, 1 Damselfly, 1 Cremation, 25 Air Quanta

The Hourglasses:
You want one out as soon as possible. You will almost always have the quanta to draw with it. I usually chose to draw again, rather than play another Hourglass, when I have exactly 4 :time earlygame. The chance of drawing a Pillar/Pendulum is pretty good, and playing it will let you set down the other Hourglass. When you have 10 cards remaining in your deck, you will probably want to reduce how many cards you draw a turn depending on what you are lacking.

The Gases:
You need five of these, bare minimum, for the kill. I usually have them sit in my hand until I can play all of them. I do not advise using them early as CC, since this runs the risk of them being destroyed, and your opponent can usually heal back the lost HP. Your Hourglasses should draw out most of your opponent's Explosions, if they have any, before you play your Gases.

The Damselfly:
Only play it if you are absolutely certain that your opponent has no CC whatsoever. It will help get your Air Quanta up. Otherwise, have it hide in your hand as well.

The Air Quanta:
The number of Pillars and Pendulums has been adjusted to the best of my ability to have you ready with 25 Air Quanta by the time you have your killing blow ready. If you are well off from 25 Air Quanta by the time you hit 10 cards, slow down your draws. Don't play Wings unless you must, since every Air Quanta counts.
Questions, comments, concerns? I'd like to hear what people have to say about it.
« Last Edit: June 13, 2012, 06:52:17 pm by willng3 »

binde22

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Re: The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158386#msg158386
« Reply #1 on: September 14, 2010, 02:59:53 pm »
tbh you might wanna ad some random permenants to have your opponent use their pc.

guolin

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Re: The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158601#msg158601
« Reply #2 on: September 14, 2010, 08:42:15 pm »
Yeah, Sundials are going to be fantastic in here. Also, you're screwed against one SoD/Stone Skin.

wavedash

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Re: The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158667#msg158667
« Reply #3 on: September 14, 2010, 10:14:13 pm »
I might switch one Pendulum for an Improved Fog.

Offline YawnChainHowTopic starter

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Re: The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158795#msg158795
« Reply #4 on: September 15, 2010, 01:21:18 am »
Currently, I'm trying to see how many Precognitions I can fit into the deck. It seems to help a little bit if I replace a Wings and a Pendulum with two Precogs when playing AI3, who lacks Mass Permanent Control.

tbh you might wanna ad some random permenants to have your opponent use their pc.
The Hourglasses can serve as PC bait since you have a few extra. The Hourglasses have the highest targeting priority for the AI anyways, so they'll die before any other permanents you play. I might try to add an Eternity to see if it works (it's the only other Permanent in  :time :air that is worth considering) but Time Quanta might become a problem. Thanks for giving me the idea.

Yeah, Sundials are going to be fantastic in here. Also, you're screwed against one SoD/Stone Skin.
I don't really see how sundials would help here: The unupped version just delays for a turn, and you don't have the  :light to use draw with it. Since you're going to be drawing multiple times a turn, trying to chain Sundials would result in some of them sitting in your hand, competing for space with your Gases. The upped version would mess with the auto mulligan which we do not want. It is best to have as many Pendulums in your opening hand as possible.

As for the SoD - it's possible to overcome a single SoD since you do have 6 Gases after all, but it's true that multiple SoDs are instant loss. I haven't met Stone Skin yet, but I think the AI only plays it when their HP is low, and this is an OTK deck. As for Stone Skins played by human opponents, they have the turn after I play all my Gases to spam their SS to victory, so that's true.

I might switch one Pendulum for an Improved Fog.
Three shields probably won't work: The extras would sit in your hand, and playing them over each other to get rid of them is bad since that's wasting precious Air Quanta. With the drawing power that this deck has, you can get a Wings out pretty early, and the two Wings together can shield you for most of the match since this deck usually wins in 11 turns or so.

7wavemaster

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Re: The Timebomb - a funny little OTK deck https://elementscommunity.org/forum/index.php?topic=12569.msg158884#msg158884
« Reply #5 on: September 15, 2010, 04:43:29 am »
A quatum denial deck would also make this useless.

 

anything
blarg: