And once again I was messing around in the trainer with Golems
I just tried casually to mix some unusual elements, so
and
met each other
That
and
work well together is known, so I added that element also
I tried 15 games so far against AI3 and won them all. As often in trios, the balance is difficult,
but I think this isn't bad. Bad draws aren't too rare though....
Well, enough talk, here it is
Hover over cards for details, click for permalink
713 713 713 713 71f 71f 71f 71f 74d 74d 74d 74d 74d 77a 77a 77a 77a 77a 77e 77e 77e 77e 77f 77f 77i 78q 78q 78q 78q 78q 8pl
Strategy:
If possible, play gravity Pull when you got a Golem and Soul Catcher out. This way you get to
quanta to play your spiders.
I suggest to hold soul catchers in your hand and to wait until the opponent plays a key creature or a strong one.
That way you don't risk that your Soul catcher gets destroyed and that you didn't waste your GP.
Also, depending on the opponent, use gravity pull when you're sure that you can play
your spider the same turn. Devourer and BH quickly drain your
quanta.
Possible Changes (so far
):
a) -1 Golem, -1 Protect Artifact; + 1 Soul Catcher, + Gravity Shield
b) + Gravity Shield (-1 Protect Artifact or -1 Steel Golem?)
c) Replace Flesh Spider with 4-6 Deadly Poisons
And as always I appreciate every suggestion/criticism or test results
Not having many cards upped I rarely can use my decks in PvP or Arena...