***TRIALS RESPONSE***As everyone has mentioned above, this is a very tough combo to pull off. I agree with the above comments that RTs are the best way to go because it makes the deck a duo and thus more consistent to pull off. However, the combo is very interesting and fun, so here are some suggestions for trying to make it a bit more consistent.
Since RTs are pretty essential to the combo, I replaced the vamp daggers with Eternities since there is not much room for RTs by themselves. I also added 2 more nightmares since they are cheaper and more important than silences.
The next issue is providing consistent quanta to power both nightmare and silence. Our only options are nova, supernova and QTs. Novas would require a duo amongst whatever pills/pends you use, so that is not very useful. Supernovas can work pretty well, especially in rushes, but they are not be able to get played until turn 3, and they don't generate quanta throughout the match, which is very useful for eternity. Thus, I think QTs are the best and most consistent source of quanta for nightmares and silences, and they help generate more time quanta for eternity since this isn't a rush.
Like most NotP decks, this deck is very sensitive to CC. I would recommend playing Eternity prior to GotP to try and control the field, then play GotP when you are ready to chain your combo or you have multiple GotP in hand.
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