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Offline mesaprotectorTopic starter

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Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg438681#msg438681
« on: December 14, 2011, 07:36:28 pm »
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NotP with silence, the deck has a few advantages over simple GotP/Nightmare because lockdown is quicker and it works even against  :time opponents. On the other hand, it is rather prone to bad draws... and your opponent may want to kill you.  ;)
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Offline omegareaper7

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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg438697#msg438697
« Reply #1 on: December 14, 2011, 08:43:47 pm »
While it may have a few advantages over the normal, it loses other advantages, such as being hurt even more by the same things, as well as being more prone to rushes since your likely not going to see a ghost out until turn 4.
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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg438703#msg438703
« Reply #2 on: December 14, 2011, 09:10:48 pm »
I feel like rewinds are one of the biggest strengths of NotP decks. Being able to rewind creatures and thus slowing down + locking down rushes is vital.
Making this a trio results in alot of bad draws, as you said yourself. Silence is nice in some cases, but IMO Rewinds are better to lock down, better vs rushes and more stable cause it only takes a duo.

Getting enough quanta to fractal isn't going to happen either :D Lightnings might be better?

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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg438776#msg438776
« Reply #3 on: December 15, 2011, 02:19:57 am »
I have a feeling that you'll be short on quanta. on the ghosts and fractals. Fractals might be too expensive to run in a trio like this, so perhaps just have silences and power the nightmares by your :mark or something.

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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg439538#msg439538
« Reply #4 on: December 17, 2011, 10:25:42 am »
Yeah, fractal is pretty much a dead card but I really like your concept.  Once tweaked this could make a good arena farmer.

Offline Calindu

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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg439544#msg439544
« Reply #5 on: December 17, 2011, 10:28:54 am »
Running nova's to power nightmare might be better.
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Offline deuce22

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Re: Augh, I want to play something! https://elementscommunity.org/forum/index.php?topic=34781.msg452356#msg452356
« Reply #6 on: January 24, 2012, 07:07:31 pm »
***TRIALS RESPONSE***

As everyone has mentioned above, this is a very tough combo to pull off. I agree with the above comments that RTs are the best way to go because it makes the deck a duo and thus more consistent to pull off. However, the combo is very interesting and fun, so here are some suggestions for trying to make it a bit more consistent.

Since RTs are pretty essential to the combo, I replaced the vamp daggers with Eternities since there is not much room for RTs by themselves. I also added 2 more nightmares since they are cheaper and more important than silences.

The next issue is providing consistent quanta to power both nightmare and silence. Our only options are nova, supernova and QTs. Novas would require a duo amongst whatever pills/pends you use, so that is not very useful. Supernovas can work pretty well, especially in rushes, but they are not be able to get played until turn 3, and they don't generate quanta throughout the match, which is very useful for eternity. Thus, I think QTs are the best and most consistent source of quanta for nightmares and silences, and they help generate more time quanta for eternity since this isn't a rush.

Like most NotP decks, this deck is very sensitive to CC. I would recommend playing Eternity prior to GotP to try and control the field, then play GotP when you are ready to chain your combo or you have multiple GotP in hand.

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