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AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg383922#msg383922
« on: August 23, 2011, 06:39:29 pm »
Here is one of my ideas, i tested it quickly in trainer, it seems work not so bad at all!
Maybe need few more add as explosion maybe.
I post it to get some feed back or whatever.
PS: i'm looking forward to have an oracle's vanilla flip to put it into gold arena.
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6qq 6qq 6qq 6qq 6qq 6qq 6rl 6rl 6rl 6rl 6rl 6rl 6rs 6rs 77f 77i 77i 77i 77i 7n2 7n2 7n2 7n2 7n2 7n2 7qb 7qb 7qb 7qb 7qb 7qb 8pl
« Last Edit: June 13, 2012, 02:24:36 am by willng3 »

Offline omegareaper7

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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg383924#msg383924
« Reply #1 on: August 23, 2011, 06:42:07 pm »
To many protect artifacts, and needs another animate weapon.
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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg383926#msg383926
« Reply #2 on: August 23, 2011, 06:46:40 pm »
Yeah true, i spotted that i had too many protect like 3 for only one use.

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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384115#msg384115
« Reply #3 on: August 24, 2011, 03:56:20 am »
I don't think quantum towers help this deck function really at all... specific pillars would streamline production imo
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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384124#msg384124
« Reply #4 on: August 24, 2011, 05:21:56 am »
Unless you really like the "spy" effect of Precognition, drop one to get the deck size to 30.  Precogs shrink the deck artificially by allowing faster draws; a 31st card with six Precogs in the deck means you're shrinking the deck to (31-6)=25, while a 30 card deck with five Precogs means the deck is (30-5)=25, the same size - only you need 1 :time more to operate the 31-card deck.

Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384410#msg384410
« Reply #5 on: August 25, 2011, 01:51:56 am »
Unless you really like the "spy" effect of Precognition, drop one to get the deck size to 30.  Precogs shrink the deck artificially by allowing faster draws; a 31st card with six Precogs in the deck means you're shrinking the deck to (31-6)=25, while a 30 card deck with five Precogs means the deck is (30-5)=25, the same size - only you need 1 :time more to operate the 31-card deck.
Yeah totaly true! and one more with pregog cant chage for deck out i havent think about it.
But does it count for automulligan?

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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384485#msg384485
« Reply #6 on: August 25, 2011, 07:25:25 am »
Unless you really like the "spy" effect of Precognition, drop one to get the deck size to 30.  Precogs shrink the deck artificially by allowing faster draws; a 31st card with six Precogs in the deck means you're shrinking the deck to (31-6)=25, while a 30 card deck with five Precogs means the deck is (30-5)=25, the same size - only you need 1 :time more to operate the 31-card deck.
Yeah totaly true! and one more with pregog cant chage for deck out i havent think about it.
But does it count for automulligan?
It haves 0 cost to activate it?
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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384709#msg384709
« Reply #7 on: August 25, 2011, 06:56:18 pm »
only 0 costs count for automulligan

Unless you really like the "spy" effect of Precognition, drop one to get the deck size to 30.  Precogs shrink the deck artificially by allowing faster draws; a 31st card with six Precogs in the deck means you're shrinking the deck to (31-6)=25, while a 30 card deck with five Precogs means the deck is (30-5)=25, the same size - only you need 1 :time more to operate the 31-card deck.
Yeah totaly true! and one more with pregog cant chage for deck out i havent think about it.
But does it count for automulligan?

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Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384736#msg384736
« Reply #8 on: August 25, 2011, 07:39:15 pm »
PAs don't turn into quints when you animate the weapon, if it's a rush, I doubt you need to protect the other permanents that much.

Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg384944#msg384944
« Reply #9 on: August 26, 2011, 10:34:17 am »
i decided to remove protect artifact as said its a rush deck and no really need to protect
then i decided to pick cards which help rush as overdrive and upped chaos seed
and lowed preco 6 to 5

tested it few times ( not enough i think) but i really like this deck it looks really different.
and flying gavel overdrived and chaos seeded is kind of a fantasy xDD

Re: AstralDragoon VANILLA RUSH https://elementscommunity.org/forum/index.php?topic=30214.msg385112#msg385112
« Reply #10 on: August 26, 2011, 09:22:28 pm »
I guess i fighted against my own deck idea in silver arena not sure about it
plus i think he get a really bad draw cause hammers are kinda free and animweap too.


 

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