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5fc 5fc 7dm 7dm 7do 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7du 7du 7du 7du 7f2 7f2 7f2 7f2 7f2 7q8 7q8 7q8 809 809 809 809 809 8ps
New twist on immo rushes. Or new to me at least. Had not seen eternity previously used in them at all.
And before anyone says anything; Ray of lights aren't needed unless you are that concerned about protecting seraphs.
So anyways, the deck essentially functions as an immo rush with the ability to eternity lock if the game drags on at all.
Fire is a tad stressed, may drop the fire storm, as useful as it can be(albeit rarely) for another cremation.