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52n 52n 52n 52n 52n 52n 6ua 6ua 6ua 6ua 6ua 6ua 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 714 714 714 714 714 714 71b 71b 71b 71f 71f 71f 71f 71f 71f 7h1 7h1 7h1 8pp
The blank cards are all Schrodinger's Cats and Soul Catchers, and the bone yards are not upgraded on purpose so that they cost less to play.
The strategy with this deck is to first get out at least one cat and as many condors as possible as fast as you can. Then, immediately begin using the cat(s) to generate death quanta through your soul catchers. Play bone yards as you get the quanta and an inundation once you have the quanta supply to keep it up. Once you have more than 7 creatures, play bone wall before they die from the flood. You now have an endless supply of bone walls that the enemy can't possibly deplete without water creatures or adrenaline, and condors that rapidly grow stronger. Unfortunately, this won't work if your opponent plays a bone wall or creature with momentum, and will also probably fail if your cats are constantly killed.
I've only played around with it a bit against half-bloods. The main problem I've encountered is not drawing the right cards from the start to begin the combo. I'm looking for suggestions on what adjustments could make it faster and/or more efficient and what level of AI a modified version of the deck would be best for playing against.
Make any changes you feel appropriate. Go as far as to turn it into a rainbow deck if you really think it would help. As long as it keeps the main idea of the deck, it's welcome feedback. I would recommend keeping all 6 bone yards since the skeletons they produce are the most important part of this deck, and the more you kill off each turn, the stronger you become.