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Offline willng3Topic starter

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It's Grabberin' Time! [Entropy][Earth][Fire][Trio] https://elementscommunity.org/forum/index.php?topic=37456.msg470697#msg470697
« on: March 14, 2012, 07:53:02 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Have you ever imagined what it'd be like if The Thing was fighting alongside you as you made a name for yourself in the Elements world?  I can't say I have, but this deck was enough to put that image in my head anyways:
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 77g 77g 77g 77g 77g 77g 786 786 786 786 786 7dm 7dm 7ee 7ee 7ee 7ee 7ee 7ee 8pm

???s are 6x Shard of Bravery, 5x Shard of Integrity

The concept of this deck is pretty straightforward, but the issue of what to do with the Shards can be a bit confusing.  As a general rule of thumb, I like to play my SoB's either when I'm not holding any SoI in my hand or when I do not have 2 SoB in my hand.  To be more specific, here are the possible combinations of abilities and stats that you can get with this number of Shards:
Spoiler for Awesome Table:
1 SoI2 SoI3 SoI4 SoI5 SoI
0 SoB:earth: Burrow, 2|5:earth: Stone form, 4|10:earth: Stone form, 6|15:earth: Guard, 8|20:earth: Guard, 10|25
1 SoB:earth: Burrow, 6|6:earth: Stone Form, 8|11:earth: Stone Form, 10|16:earth: Guard, 12|21:earth: Guard, 14|26
2 SoB:earth: Ablaze, 10|7:earth: Ablaze, 12|12:earth: Ablaze, 14|17:earth: Guard, 16|22:earth: Guard, 18|27
3 SoBFiery, 14|8Fiery, 16|13Fiery, 18|18:earth: Guard, 20|23:earth: Guard, 22|28
4 SoBFiery, 18|9Fiery, 20|14Fiery, 22|19:earth: Guard, 24|24Hand limitations
5 SoB:earth :earth :earth: Destroy, 22|10:earth :earth :earth: Destroy, 24|15:earth :earth :earth: Destroy, 26|20Hand limitationsHand limitations
6 SoB:earth :earth: Rage, 26|11:earth :earth: Rage, 28|16Hand limitationsHand limitationsHand limitations
Note that Fiery in this case is nearly completely useless because the ability grants extra attack based on :fire, not :earth.

Which ability you choose to aim for with your Golem is almost completely dependent on the opponent.  If your opponent's trying to rush you then it might be better to try and give yourself the Guard ability.  However, I almost always find it best to aim for an Ablaze Golem simply because this deck's pretty darn fast and just about anything else would slow it down.  I have yet to get a Golem possessing either Destroy or Rage as an ability, as a forewarning.  6 SoB for speed, 5 SoI for draw chance (the more SoI in hand, the higher your Golem's HP becomes, and the less prone it becomes to creature control).  The deck can go as fast as 5TTW even with the Singularity nerf limiting Supernova usage.

Using SoB versus using SoI:
->  I personally only activate SoB when the number of SoB in my hand already present does not equal 2.  Otherwise I'm not getting the Ablaze ability and chances are my speed will be reduced. 
->  Once I have 2 SoB in hand then that's a green light to play any SoI I have in hand. 
->  Unless you're holding 2 SoB in your hand already when you draw another SoI, it's probably okay to play them immediately. 
->  Remember that the amount of cards you draw from SoB is dependent on the amount your opponent draws.  You'll need to be a good judge of when drawing 1 or waiting to draw 2 cards will suffice.

Any other questions I can answer in reply form.
« Last Edit: January 07, 2013, 01:14:25 am by willng3 »
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Offline Gandora

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Re: It's Grabberin' Time! [Entropy][Earth][Fire] https://elementscommunity.org/forum/index.php?topic=37456.msg472401#msg472401
« Reply #1 on: March 19, 2012, 09:33:49 pm »
Of all the new Shards I love SoI the most. Well, I love it the most anyway xD

So I guess you investigated some time to study the combinations of SoI to do a good deck?
Well, I have to say, in my opinion you had great success! :D
I just love it! It really is very fast, I win between 6 to 7 turns.
I personally think though that SN is too much quanta. So I made a version of yours, and I couldn't
notice a big difference so far in performance. Here it is:

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4vj 4vj 4vj 4vj 4vj 4vj 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 778 778 778 778 778 77g 77g 77g 77g 77g 77g 7dm 7dm 8ps


I simply replaced the Pends with :earth Towers and changed SN to Nova and the mark to :time. Now I have too much earth, especially in late game.
I will try a version that uses :earth pends, changing (some?) novas to precogs to fasten things up so you don't have to waste SoI for draws.

Just out of curiosity: are you working on other decks with SoI? You know, with other abilities? That would be awesome!
I'd do it myself, but I'm very busy at the moment with my studying :(

So, thanks for posting this!! Looking forward to use it out of trainer :D

Edit: I will maybe try to fit in some rewinds
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Offline willng3Topic starter

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Re: It's Grabberin' Time! [Entropy][Earth][Fire] https://elementscommunity.org/forum/index.php?topic=37456.msg472747#msg472747
« Reply #2 on: March 20, 2012, 09:11:40 pm »
Yeah, I hadn't thought about just making it a Novabow instead of a SNbow out of habit; I'll have to test it when I get some more time.
Just out of curiosity: are you working on other decks with SoI? You know, with other abilities? That would be awesome!
I'd do it myself, but I'm very busy at the moment with my studying :(
I had briefly tried a deck with SoI and SoG which was a stall and another SoSe + SoI + SoB Speedbow which I discarded in favor of this deck.  I'd probably produce decks more often if I wasn't so determined to fine-tune them all before posting them.
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Offline Gandora

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Re: It's Grabberin' Time! [Entropy][Earth][Fire] https://elementscommunity.org/forum/index.php?topic=37456.msg472759#msg472759
« Reply #3 on: March 20, 2012, 10:09:46 pm »
I had briefly tried a deck with SoI and SoG which was a stall and another SoSe + SoI + SoB Speedbow which I discarded in favor of this deck.  I'd probably produce decks more often if I wasn't so determined to fine-tune them all before posting them.
Well, I think that's a great attitude ;)

I made some variations with each only short testing.

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4vj 4vj 4vj 4vj 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7dm 7dm 7qb 7qb 8ps

It's a pend version with Precogs. It misses one Graboid but it doesn't lack dmg. I don't think it's really better but still fast. Also I overproduce quanta. So I think rewinds might be better
since you can also draw with SoB.
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6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6u3 6u3 6u3 6u3 778 778 778 778 778 77a 77a 77a 77a 77a 7ap 7ap 7dm 7dm 7qb 7qb 80k 8pj

Not sure if this is already too different to be considered a modification. Anyway, I removed one of each shard, the creatures become golems and I went back to SN.
Because of mitosis towers are necessary. Also you don't rely on using SN first turn, so it's not the end of the world if you don't play it immediately. The extra cards can
be replaced with whatever you feel like. A shield or some CC. In the games I made the speed was nearly the same (around 7 turns or higher?).
When I got more time, I might edit this post! :)
P.S. I'm a fan of your decks for a long time now ;)
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blarg: Gandora