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danieldubois

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Re: A silly deck by a silly squid #1 - Vita Infinitum https://elementscommunity.org/forum/index.php?topic=4402.msg61118#msg61118
« Reply #24 on: April 30, 2010, 07:47:08 am »
I tried to make this deck in the trainer, and the shards and miracles were not present.  Wassup?  (The rare weapons and nymphs were.)

Offline kev

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Re: A silly deck by a silly squid #1 - Vita Infinitum https://elementscommunity.org/forum/index.php?topic=4402.msg61167#msg61167
« Reply #25 on: April 30, 2010, 12:07:35 pm »
I tried to make this deck in the trainer, and the shards and miracles were not present.  Wassup?  (The rare weapons and nymphs were.)
Shards and miracles don't automatically appear in trainer so you ha(e to buy them in the bazaar and then upgrade them mannually.  Dunno why.

Innominate

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Re: A silly deck by a silly squid #1 - Vita Infinitum https://elementscommunity.org/forum/index.php?topic=4402.msg102025#msg102025
« Reply #26 on: June 27, 2010, 07:53:50 am »
Please make a FG of this deck. 12 granite skins and 12 shards of divinity gives 940 health. 12 miracles, assuming they only heal half that on average (if you have a large number of creatures or they haven't played all their buffs) means that to kill it you must deal 5640 damage, ignoring any healing. If it had a single quinted creature with ablaze (+2/0 per use) it would be killing you in a single round by the time you dealt that much damage.

Offline Xinef

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Re: A silly deck by a silly squid #1 - Vita Infinitum https://elementscommunity.org/forum/index.php?topic=4402.msg102102#msg102102
« Reply #27 on: June 27, 2010, 11:30:06 am »
Please make a FG of this deck. 12 granite skins and 12 shards of divinity gives 940 health. 12 miracles, assuming they only heal half that on average (if you have a large number of creatures or they haven't played all their buffs) means that to kill it you must deal 5640 damage, ignoring any healing. If it had a single quinted creature with ablaze (+2/0 per use) it would be killing you in a single round by the time you dealt that much damage.
So... you'd basically need either a shield that can block all it's damage (eg. gravity shield if it uses graviton firemasters, lava destroyers, steam machines or forest spirits), or a shield that damages quinted creatures (fire shield/thorn carapace, eg. against fire specters), eventually bonewall + creature production + devour combo... and a lot of growing creatures or quanta denial... or deny it any new cards with eternity (+ eventually nymphs tears if it has a lot of quints)... anyway it would be boring as hell.
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pangdee

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Re: A silly deck by a silly squid #1 - Vita Infinitum https://elementscommunity.org/forum/index.php?topic=4402.msg102768#msg102768
« Reply #28 on: June 28, 2010, 09:54:04 am »
I use this deck for lv5 farming:

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 592 592 592 592 594 594 594 594 594 594 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5rg 5rg 5rg 5ro 5ro 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 77c 7jp 7k2 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9
It really works well and more than 90% it brings me to 280coins at the end. =]
It will be 500hp full life since i have upgraded 5 SoD.
But it worths a lot already.

And the idea of 12 light pillars, is to regenerate 12 light quantums for the use of Improved miracles.
3 Time pillars and 2 eternity for getting the Ray of Light back to avoid deck-out.

I believe someone is using very similar deck. ;D

 

anything
blarg: