Ok... I was going to do 50 games of stats but i think i will do that with a later version because this one still needs alot of work, I still think its a great idea and i love the premice but as it is it is not a viable deck:
11 games:
4 Wins
7 Losses
TTW:
8 once (double PUed a 16/6 steam machine instead of combo)
9 twice
12 once
Problems:
The MAX damage the deck can cause on its own is: 60 + 90 = 150. and that is with all cards drawn.
This means that:
- Any healing after you have to start your combos because of hand space ruins you
- with no drawing power, you have to be lucky on draws, or go VERY deep into your deck to get the needed kill
- To win from your combo:
-- 1 VD 1 HL (10) 1 TB (15) 6 TU (30, 45, 60, 75, 90, 105) (9 cards)
-- 2 VD 2 HL (20) 1 TB (25) 5 TU (40, 55, 70, 85, 100) (9 cards)
-- 1 VD 1 HL (10) 1 TB (15) 5 TU (30, 45, 60, 75, 90) 2 TB (100) (10 cards)
-- 2 VD 2 HL (20) 2 TB (30) 5 TU (45, 60, 75, 90, 105) (11 cards)
-- 2 VD 2 HL (20) 2 TB (30) 4 TU (45, 60, 75, 90) 2 TB (100) (12 cards)
-- 3 VD 3 HL (30) 3 TB (45) 4 TU (60, 75, 90, 105) (13 cards)
-- 4 VD 4 HL (40) 4 TB (60) 3 TU (75, 90, 105) (15 cards)
There might be more options, but after 12 card combos for 100 hp it gets a bit silly lol
You have alot of excess aether quanta. This might come in useful later...
For combos like these, you either need healing or protection, big drawing power, or both or all three.
TTW is just too slow for a non EM AI3.
Notes on gameplay: TU can be used on anything that will eventually do more than 15 damage. Thunderbolt can be used directly on enemy HP, or sometimes as CC. excess holy light can be used as healing.
Now... i think there is still potential to this deck, because i want there to be, and i like the idea.
The way i see it you have 2 options, or do both:
1: use that excess aether quanta and add some phase shields, vulnerable to PC, but might buy you time to draw those cards (cons, further clutter your hand if they have healing)
2: if you add in some ECLIPSE then you can do 20 damage to a voodoo doll, the PUs get 20 damage each everything becomes easier.
Hope that was helpful and not too demoralising, as i think you have potential as a deck builder with ideas like this.