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bojengles77

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Re: 1.21 Fractal, Emerald Dragon, RoL https://elementscommunity.org/forum/index.php?topic=4772.msg67338#msg67338
« Reply #24 on: May 12, 2010, 01:04:22 am »
And what about a Green Nymph, so you could give Adrenaline to RoL ?
probably not worth the extra quanta, considering the cost of a nymph and the fact that most people don't have it / you only gain a few extra damage. not really worth it IMO

finkel

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Re: 1.21 Fractal, Emerald Dragon, RoL https://elementscommunity.org/forum/index.php?topic=4772.msg76798#msg76798
« Reply #25 on: May 28, 2010, 10:36:49 pm »
Hey, I can't get the RoL/hope deck to work consistently at all against the majority of gods. I win less than half the time against gods with bonds. I have to get 4-5 RoL out to block damage, and by the time I have enough quanta to spam light dragons, the enemy is healing 200 health a turn, and I can't deal 200 damage with 4 or 5 of my creature slots taken by non-dragons >.<

This version seems like it could beat those problem bond-healing gods by playing dragons ~twice as early and killing them with a mid-game rush instead of an end-game fuck-up.

I feel like I'm doing something terribly wrong, since I lose so often with the deck when people are reporting ~30%-50% win rates.
Code: [Select]
5la 5la 5li 5lj 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61u 61u 622 622 622 622 622 6qq 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jpI know the rules behind playing the deck. If enemy has CC, I keep a RoL in my hand until I can fractal. Don't play more than 2 RoL at a time against gods that have mass creature control (wait for dragons and 1+ creature controls, then more dragons, then luciferin). Play pillars one at a time against gods with quicksand, play 'em all at once against gods with explosions.

Anywhoozle, the way the traditional deck works, to my understanding, is like this:
1. Play as many RoL's as you safely can ASAP. Fractal a RoL if needed (lose them all/getting lobotomized, etc.),
2. Play hope. The problem is that this requires generating 7 hope, DRAWING hope (somteimes doesn't happen early enough), and drawing fractal. By the time I get this combo up, I'm very often dead or disabled.
3. fractal-spam dragons
4. play SoG when taking 5+ damage a turn).

However, the only defense against creatures with annoying abilities (otyugh, retrovirsues, flying owl's eyes, etc.) is the electrocuter, of which I carry 2, making the odds of drawing one early enough for it to be effective quite slim. I've tried 3, but then they clog up the hand.

I'm considering trying this alternative, since it will net EM much more often, heal better (momentumed creatures+destroyed/stolen electrocuter is a BIIIG problem for this deck), and looks like a more solid synergy.

Offline Getawu2

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Re: 1.21 Fractal, Emerald Dragon, RoL https://elementscommunity.org/forum/index.php?topic=4772.msg77187#msg77187
« Reply #26 on: May 29, 2010, 11:37:15 am »
Take the Quantum Tower and Miracle out of the deck - they are no use. And try to upgrade the dragons ASAP, you really need the damage against some Gods.

finkel

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Re: 1.21 Fractal, Emerald Dragon, RoL https://elementscommunity.org/forum/index.php?topic=4772.msg77322#msg77322
« Reply #27 on: May 29, 2010, 03:57:06 pm »
Sounds good. Thanks for the advice, I'll try that as soon as I get some upgraded cards to sell from FGs that I don't need with the nymphomania deck I'm playing (it's so much more fun than RoL fractal hope, and with a few anti-permanents, it isn't an automatic loss against gods that play annoying shields/creatures/weapons.

Elgard

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Re: 1.21 Fractal, Emerald Dragon, RoL https://elementscommunity.org/forum/index.php?topic=4772.msg143233#msg143233
« Reply #28 on: August 21, 2010, 09:18:08 am »
why don't try add life pendolum and change the mark into aeter?

 

anything
blarg: