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ftbhrygvn

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Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg34115#msg34115
« on: March 06, 2010, 08:01:56 pm »
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Deck import code : [Select]
5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 621 621 621 8pn


Simple enough. Vampires, Adrenaline, PU, Quint.

Getting this deck
:

From the starting deck of Darkness:
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Deck import code : [Select]
4sa 4sa 4sa 4t3 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5un 5un 5un 5uo 5up 5up 5up 5uq 5us 5us 5us 61o 61o 61o 61o 61p 61q 61r 61s 8pt

Take out and sell......then buy and put in...

Black Dragon
Parasite
Dusk Mantle
Steal×3
Drain Life×3

Aether Pillar×6
PU×5
Minor Vampire

Quantum Pillar×6
Dagger
Obsidian Pillar×2
Devourer×4
Parasite×2

Minor Vampire×5

Obsidian Pillar×2
Lightning
Spark

Nightfall
Now you should have a 32-card deck and no money left.
Now do the quests and grind AI3 until you have 228 coins, then change the mark to Life, and buy Adrenaline×2 + Obsidian Pillar×2
Grind AI3 and buy the quints

A newbie video tutorial about how to get this deck is coming...... Stay tuned
« Last Edit: January 08, 2013, 05:05:25 am by willng3 »

icybraker

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Re: Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg34117#msg34117
« Reply #1 on: March 06, 2010, 08:04:15 pm »
Pretty decent deck. :life mark, I assume.

I'd like it if it were smaller so it could operate even faster. Perhaps getting rid of the Quints and the Steal, and some pillars will make this deck more straightforward and fast.

Offline Glitch

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Re: Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg34190#msg34190
« Reply #2 on: March 06, 2010, 09:38:17 pm »
Drop the aether entirely.  Drain life + steal mean you can handle anything.  I actually grind level 5s with this deck....

Offline plastiqe

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Re: Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg34199#msg34199
« Reply #3 on: March 06, 2010, 10:00:39 pm »
I've played against a similar deck in pvp (from violenceisanart) except it was smaller and used Quantum Pillars with Momentums.

Minor Vampire
+ Adrenaline
+ Momentum
+ Quintessence
= 12 damage for them & 12 healing for you

ftbhrygvn

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Re: Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg34630#msg34630
« Reply #4 on: March 07, 2010, 01:18:32 pm »
The PU are there to create an army of ad-vamp when you have only 1 adrenaline

Boiler

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Re: Ad-vampires https://elementscommunity.org/forum/index.php?topic=3684.msg81055#msg81055
« Reply #5 on: June 03, 2010, 02:26:19 pm »
I've been fooling around with a very similar deck, more streamlined than the original
Code: [Select]
5uq 5uq 5ut 5ut 5ut 5ut 5ut 7ac 7an 7an 7an 7an 7an 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 808 808 808 808 808 808 80b 80b 80b 80b 80e 80e
The lobos keep the otyughs and other nasties at bay; I haven't really found a use for quints.  Against AI3, I have the following stats (50 matches total):
EM:  21
Non-EM Win:  22
Loss:  7
That's 86% win, 42% EM at the Elder level.  I don't have empirical evidence at the Halfblood level, but it seems as if the majority of wins were EMs; I'd guess a 50% win rate there.
Best-case scenario, this does 113 damage and 108 heal per turn.

I'd love to rip up some FGs with some version of this deck; it's tricky to add defense without bloating it.  The obvious answer would be phase shields, but that would upset the quanta balance a bit.  If the opponent had a decent shield, I'd usually steal it anyway. 
It would also be fun to add some animate weapons and vampire daggers, but I question taking this deck over 35 cards.

 

blarg: