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Offline TheonlyrealBeefTopic starter

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Trinity - RULES https://elementscommunity.org/forum/index.php?topic=63811.msg1253467#msg1253467
« on: December 15, 2016, 05:53:46 pm »
Trinity - Rules
Original idea by: TheonlyrealBeef

Complementing a main element with up to two support elements, players build decks of any size using a set amount of upgrades. This is a Swiss system tournament.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic, as well as send me a pm stating your main element and your two support elements.
  • Main element: you may use all cards from this element without restrictions, save for the overlapping event restrictions.
  • Support elements (2): there are special rules for the cards used from this element, more on that later.
If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

There is no maximum amount of participants for this event.

At the start of the event, all elements used along with available upgrades will be made public.


2. GETTING READY
Build a deck of any size (from 30 to 60 cards).
  • All shards are banned.
  • For each deck you must choose one main card (not Pillars, Pendulums or Mark cards) from your support elements, you must include 6 copies of this card.
  • For each game, you must main a different card. You may only main a card once per match, unless the card was mained during a game where an illegal deck was used.
  • For all other cards of your support elements in that deck, a maximum of 2 copies (unupgraded and upgraded total) may be used for each.
  • Pillars, Pendulums and Mark cards may be used freely, as long as they belong to one of your three elements. Your Deck Mark may be of any element.
  • Cards from your Main element and Other cards may be used with no restrictions (except shards still being banned). Mark cards count as Pillars of their own element, not as Other cards.
  • The number of upgrades you may use is inversely proportional to the popularity of your elements in your current round. The exact amount will be made public at the start of each round.
    Spoiler for precise math:
    To be precise, each main element from a player will count as 2 points towards popularity, with support elements adding 1 point.
    Elements will then be ranked according to the total amount of points they have. In case of ties their position number is averaged (if Darkness and Aether tie for first, they will both count as 1.5, for example).
    People may then use (mainElementRanking x 2 + supportElement1Ranking + supportElement2Ranking)/2 upgrades, rounded up.
    So if your main element is ranked first with the support elements tied for second, you could use: (1 x 2 + 2.5 + 2.5)/2 = 3.5 = 4 upgrades rounded up.
    Similarly, if your main element is ranked last with your support elements tied for tenth: (12 x 2 + 10.5 + 10.5)/2 = 22.5 = 23 upgrades rounded up.
    This difference is the most extreme possible, but should demonstrate that over-usage of popular elements will reduce their efficiency for balance purposes.


3. BRACKETS
This event is a Swiss System tournament where players are matches against other players with a similar record, but never twice against the same player. Initial seeding will attempt to prevent players with the same main element from getting matched.

After 7 rounds, the four best ranking players will be pitted against one-another in a mini single-elimination tournament with 3rd place match. The player ranked third will initially be pitted against the player ranked first, and the player ranked second against the player ranked fourth.


4. MATCHES
Players have 7 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final. Deadlines are strict, double losses will be given mercilessly if no contact is made with the organizer.

Matches are best-of-five. The first player who wins 3 individual games, wins the match.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desynch error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


5. AFTER MATCHES
Winner should post a new reply in the respective round topic, preferably along with a short description of how the match went. Both the winner and the loser are required to post pictures of all their decks.

After a match, you may choose to either exchange one Support element for a different element OR swap your Main elements with one of your Support elements. Please state this right below the result in your match report. EXCHANGE: :fire -> :life for example. If you choose to do this, it must be done AFTER the matches, but BEFORE the deadline. The new element may then be used starting the next round. Exchanging elements DOES modify your available upgrades for the next round.


6. WINNER
Winner of the final single-elimination is the winner of the event.


7. REWARDS
As per revised code policy, the winner will receive a nymph/mark code and an award icon: <icon involving the final three elements>
The top 4 players will receive World Championship points, most likely 10/4/2/1 pending final review from the PVPOs.
« Last Edit: January 08, 2017, 06:39:25 pm by TheonlyrealBeef »

Offline TheonlyrealBeefTopic starter

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Re: Trinity - RULES https://elementscommunity.org/forum/index.php?topic=63811.msg1253537#msg1253537
« Reply #1 on: December 16, 2016, 01:38:18 pm »
Added some clarifications: usage of the Main element was implied by section 1, but is now explicitly mentioned in the deckbuilding section. Meaning no restrictions on their count. This also means you may use none at all in a game. Furthermore, I also made it explicit that your main Support card cannot be a Pillar/Pendulum or Mark card.

In case it helps, I will now list a few examples of legal decks in the spoiler below.
Spoiler for examples:
For all the examples the following elements will be used:
Main: :death, Support: :entropy :time

I will use decks across 5 games (don't ask how at least 2 were won) with a different main in each while trying to cover as many fringe cases as possible. No upgrades will be used, since you will never have too many this way! Round topics will tell the exact numbers of allowed upgrades for that round per participant.

Game 1 (Main Reverse Time):
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52l 52l 52m 52m 52m 52m 52m 52m 52t 542 542 542 542 542 542 5rh 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 8ps


Game 2 (Main Dune Scorpion):
Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4t4 5rg 5rg 5rg 5rg 5rg 5rg 5ri 5ri 5rj 5rj 5rl 5rl 5rm 5rn 5rn 5rt 5rt 5rt 5rt 5rt 5rt 5s4 5t2 5t2 5t2 5t2 5t2 5t2 8ps


Game 3 (Main Mutation):
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vk 4vk 4vk 4vk 4vk 4vk 4vm 4vm 50u 50u 50u 52m 52m 52m 52m 52m 5ri 5ri 5rk 5rk 5ro 5ro 8ps


Game 4 (Main Nova):
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 52g 52g 52g 52k 52m 52o 52o 52o 52p 52p 542 542 542 542 5ri 5ri 5rp 5rp 5rq 5rq 5rr 5rt 8ps


Game 5 (Main Precognition):
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52i 52j 52j 52k 52s 52s 52s 52s 52s 52s 534 5rr 5rr 5rr 5rr 5rr 5rr 8ps

Offline worldwideweb3

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Re: Trinity - RULES https://elementscommunity.org/forum/index.php?topic=63811.msg1254178#msg1254178
« Reply #2 on: December 27, 2016, 07:09:07 pm »
Do you have to reveal your main support card before the game to the player?
First player to become master of 3 different elements.
WC 2016 - #2. WC 2015 - #3 Devil's gate, Trinity, War #10, 12 lives - #2.
Avvy by rob77dp
Rightful winner of war #14 - Team Air

Offline TheonlyrealBeefTopic starter

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  • Do not underestimate the power of the dark side!
  • Awards: War #14 Winner - Team Aether14th Trials - Master of Darkness2019 - PvP World ChampionSlice of Elements 11th Birthday CakeWar #13 Winner - Team Darkness13th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner4th Grandmaster Battle Winner - DarknessGold DonorSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWeekly Tournament Winner12th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 9th Birthday Cake2017 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2016 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PvP #4 Winner5th Trials - Master of Darkness4th Trials - Master of Darkness3rd Trials - Master of DarknessWeekly Tournament WinnerMS Paint Card Art #2 Winner
Re: Trinity - RULES https://elementscommunity.org/forum/index.php?topic=63811.msg1254200#msg1254200
« Reply #3 on: December 27, 2016, 11:41:19 pm »
Do you have to reveal your main support card before the game to the player?
No, you do not. You can keep to yourself which support card is your main for each game until match results are posted.

Offline TheonlyrealBeefTopic starter

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  • Do not underestimate the power of the dark side!
  • Awards: War #14 Winner - Team Aether14th Trials - Master of Darkness2019 - PvP World ChampionSlice of Elements 11th Birthday CakeWar #13 Winner - Team Darkness13th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner4th Grandmaster Battle Winner - DarknessGold DonorSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWeekly Tournament Winner12th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 9th Birthday Cake2017 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2016 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PvP #4 Winner5th Trials - Master of Darkness4th Trials - Master of Darkness3rd Trials - Master of DarknessWeekly Tournament WinnerMS Paint Card Art #2 Winner
Re: Trinity - RULES https://elementscommunity.org/forum/index.php?topic=63811.msg1254935#msg1254935
« Reply #4 on: January 08, 2017, 06:41:15 pm »
By request, the following line:

You may only main a card once per match.

Has been explicitly changed into:

You may only main a card once per match, unless the card was mained during a game where an illegal deck was used.

 

blarg: TheonlyrealBeef