Eternity
Eternity is the Prime Weapon of the Time Element. Its ability is a repetitive use of the Reverse Time Card allowing you to target a Creature that is then returned to the top of its controller’s deck. It is Renowned for its ability to prevent deck out. It does a comparable 4 damage for a cost of 6 Time making it slightly weak in its damage potential for its cost but the variance is more than made up by its Ability.
What can we do with this?
1. Deny an opponent the ability to draw anything new
2. Prevent your own deck out by returning a cheap creature to your own deck
3. Refresh a creature by removing it from play so you can cast it again.
4. Deny a creature a Buff by returning the creature to the deck.
What Deck would use this?
1. Any deck that requires prevention from decking out.
2. Any deck that has an abundance of Time Quanta and could use a control element.
What Eternity Combos With?
1. Deja Vu – Use the Deja Vu to Split, then return one of the split copies back to the deck so you can play it and perform the whole process again. It’s not strong that it will win games on its own but it is a good tool for generating creatures and preventing deck out.
2. Mummy – Mummy requires a Reverse Time effect to turn into Pharaoh. Eternity can supply that effect for you.
3. Any Creature – Eternity is a strong independent card in such a way that it has no need for a specific card to be effective. It can refresh any creature you need to save from debuff or poison.
Deja Vu | Elite Deja Vu
Deja Vu, something contra to the memory you recall. Deja Vu performs the role of the staple weenie for the element of Time. Its Ability allows you to replicate itself giving you two for the price of one. Deja Vu is the primary creature in the False God Paradox’s arsenal. The Deja Vu is reasonably priced at 1
for a 1|1 creature but becomes even better when upgraded to Elite Deja Vu possibly generating 4 potential attack for the low investment of 2
.
What can we do with this?
1. We can use the Deja Vu ability to replicate it to gain a card advantage.
2. We can Buff it and replicate it to double our bonus
3. We can reverse time a replicate Deja Vu so we can play it again and replicate it again.
What Deck would use this?
1. The False God Paradox.
2. Light/Time combinations that can benefit from the combo of Blessing on Deja Vu.
3. Entropy/Time combinations that can benefit from the combo of Chaos Power and Deja Vu or Mutation and Deja Vu
4. Any dedicated Time deck that needs a creature to use with Eternity to prevent deck out.
What Deja Vu Combos with?
1. Any Buff – After casting the Buff on the primary Deja Vu you can then use its ability to replicate and have 2 creatures with the benefit effectively doubling your bonus. The False God Paradox does this with great effect using Blessing.
2. Eternity – After replicating a Deja Vu return one of them to your deck so you draw it again and replicate again giving you a tool for generating infinite creatures. The same effect also has the secondary effect of preventing you from decking out.
3. Anything that needs a sacrificial Creature – Cremation, Mutation and some others all benefit from a creature to use their effect. Deja Vu provides 2 creatures for this from a single card.
Anubis | Elite Anubis
Anubis the Jackal Headed is the guardian of the Immortal souls and in elements his role is quite similar. Using Aether quanta you can use his Immortality power to make a creature Immaterial and untargetable. This gift cannot be revoked tho so be careful in its use. Anubis is quite expensive to deploy for his attack power alone but he can still do a good amount of damage if he needs to be your attacker too. None of the False Gods yet use Anubis.
What can we do with Anubis?
1. Immortalise your creatures to protect them from your opponent’s effects.
What deck would use Anubis?
2. Any deck running primarily on Time quanta but with access to Aether quanta too.
3. Any deck that needs to protect multiple creatures
What Anubis Combos with:
1. Key Creatures –Pharaoh, Firefly Queen, Otyugh and anything else that your opponent needs to clear from the table to win.
2. Antimatter – An odd option but the AI will try to remove or negate an antimatter affected creature on his own side. Prevent him from doing so and keep him healing you by using Anubis on the creature. He will be unable to fix the situation.
3. Otyugh –The big mouth needs protection from that ever present lightning bolt or various other creature removal.