For the rest of you 10men is one of the best players in elements. How are you comparable to him?
Well I'm more
ACTIVE than him!
In all seriousness, my PvP skills are gaining stronger; perhaps I'm not the mastermind and meta-gaming strategist like him, but when it comes to morale and leadership, I'm sure I can match him as his equal. 10 men is indeed a very impressive player; one that any element would love to have on their team during war, as a master, or just in general in terms of support.
time was always a mid tier element for war coming between 8-5 place what changes do you feel need to be done or better implemented to make time come in the top 3 and or win war?
I still echo my statement that spells are the -real- game changer; while creatures and permanents are often the bulk of many decks, spells are key game changers that can often affect how the battle ends up. Whether it's an alternative offensive support card (Poison, Fire Lance, Fractal) or control (Pandemonium, Deflagration, Earthquake, Lightning, etc.), spells usually help an element's priority and dominance within a battle, something that I think Time lacks with Reverse Time (easily countered by cheap creatures, alternative damage sources, and targeting immunity) and Precognition (useless if you don't get it early enough if you don't have any clue of your opponent's deck, or detrimental if it clogs up your hand of other more powerful cards). They're both wonderful spells, but I'm sure that with the addition of just one unique time spell, the element can be seen as a real force to be reckoned with in all formats (war included).
That said, Time can still become a top 3 element with the right players (10 men did a fantastic job of picking them out this
time around), and with some innovative tactics to mislead the other elements in the later rounds of war.
For everyone: I have only very lately learned to love time.
1- what makes time a bit less popular?
2- Drawing is an awesome ability, why isn't it enough to make time win wars?
3- If you could add a card to time, what would it be?
I don't time is
UNpopular, but it is seen as a lesser element due to its all-or-nothing creatures (expensive/rare, or cheap and weak), excluding the Ghost of the Past, as well as its main focus in PvE as a support/main element rather than a main element in PvP. The latter statement (in terms of being a more 'PVE' element) seems to echo more soundly within the forums due to the various decks that need time to 'function' better (IGT, various old Rainbows, Instosis, etc.).
The fact that this also leads into the second answer of draw power is only more apparent; drawing is NOT the end-all ability in PvP. In PvE, players often want to get battles done fast and quickly against a variety of AI opponents for farming or to find their key cards, and can get away with it since the AI isn't programmed like a human to detect these strategies. Conversely, in PvP, players may hold cards that will often a) prevent drawing, b) cause excessive drawing in any way to become an easy loss, and/or c) put a slight dent into the 'draw speed' tactics, especially when they know they're facing a time player. Wars are based more so on control, supplementing weaknesses (such as lack of healing, speed, or power) with other cards, and most importantly, alternative win conditions. As seen in the past wars, elements with access to various spells from permanent/creature control, spell/poison damage, rushing/denial strategies often do very well and place in the top 3 (or in general with their wins) when war ends.
Personally, because there are so many
cards available in the polls, it's hard for me to decide. I know though that another permanent is most likely a bad idea (especially considering that they're so susceptible to Time's mortal enemy; PC). One idea that I had was to have a spell that could penalize the enemy if they played a certain card (similar to Nostalgia).
What does the element of Time mean to you? How does the element of Time fit you in real life?
Time, to me, is the essence of truth. Even if you don't have a photographic memory or if you can't foresee the future, time is the logical foundation of how we discover ourselves along life. Growth, change, or most accurately,
progress is what I think time represents, and with that, I think that as long as the element exists in this game, so the game will (hopefully) continue on to become an even greater success as well as provide countless hours of enjoyment and community understanding/entertainment.
In real life, I take on time with my nostalgia and fantastical daydreaming of what is yet to come (or what could have happened). Excluding the prospect of my procrastination and deadlines, I think that it's the greatest gift that we can ever have, since our perception (of what is current, previous, and eventual) is the only thing we can ever measure in both a scientific and emotional/sentimental sense.
Kuroaitou
You're a very popular player and will no doubt make it to the Final Battle. Is gaining extra votes because of this fair? Did the other Challengers have to sweep Phase II to even stand a chance of making it to the Final Battle?
I doubt my presence will be the thing that sends me into the final battle with 10 men; I'm sure that many players have weighed their options between the Time challengers, and if anything, I have a feeling that several people are most likely to vote for the others due to the fact that I've had several chances (again, I've been in 5 trials so far including this one). My dedication for time can be seen as both an admirable trait, as well as
an unimpressive stain that has lasted for 4 consecutive trials in terms of my skills.
Popularity or not, I don't think I will make it to the Final Battle until I see the results. >.>
...that said, I like the second question.
In terms of 'sweep', I'm starting to think of myself as a secret 'Warden of Time'. Players who can't beat me in PvP (or Phase II in this case) are most likely not a good candidate in being a general for war and the Time Master (especially as my PvP skills aren't on 'God tier'). I guess, in a way, over the past few trials, as my skills have improved, my duty as the 'gatekeeper' has become more important. I'm a metaphorical filter that can help weed out those who might not be ready. If I do set a 'bar', and if the other challengers can't defeat me in battle, they probably won't have any luck against the master either. ^^;;
That said, I don't think they have to sweep Phase II; the challenger in question just has to beat me.
Besides, if the polls didn't exist, then I'm pretty sure that not beating me or not having a 'full sweep' in Phase II won't help anyway.
Sorry about the long post. ^^;