Photon / Ray of Light (often known as RoL):
It is one of the most used Light cards. The upgraded version is often used in place of a pillar from multiple reasons:
a) It's free.
b) It generates Light quanta AND does 1 damage each turn
c) It can't be controlled in the same ways as the pillars; especially important against Earthquakes.
The unupgraded one also has uses in some situations (the Ray of Light can obviously be used in those situations as well):
a) Mutation fodder
b) Alfatoxin fodder
c) Free damage (great with Adrenaline)
d) Immolation fodder
e) Very nice in fun decks (Blessed, Unstoppable, Chaos Powered photons makes your opponent scream in pain (ehh... I'm supposed to be a good guy?
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))
Also, the upgraded version (yeah, it's really MUCH better) is one of the key cards in the newest working FG deck, the RoL/Hope/Fractal deck.
This card alone isn't brilliant (but hey, do you mind free damage?), but it can combo with lots of other cards, and even make a pillarless Light deck (just for fun
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)
It is often overlooked, so when you see this you might think "Huh? Photon? This sucks...", but you mustn't forget that many of the very famous artists only became famous after death.
All in all, this card is pretty much a must have x6 in each Light Deck (more damage is better than less, right?) and also a nice card which can be included in ANY deck.
Hope / HopeIMO, the BEST Light card. Actually, it's arguably the best shield, if you build it up properly. That's were the previous card (the Ray of Light) comes in. Fractal Ray of Lights and you have a great defense AND a massive Light quanta production. That's actually the basis of what may be THE best FG farmer (EVER! *insert dramatic music here*)
It can also be used with an unupgraded Firefly Queen.That is slower, but can bring out more damage in a time, and the Fireflies can be spammed again easier in case of a Firestorm / Plague.
This is one of the few cards where some people might argue that the unupgraded version is better. It does block 1 extra damage as upgraded, but, do you really need that with a field full of RoL's? The fact that the cost increases by 1 in the upgraded version can make you lose the game.
It's one of the only Light cards people think is great (I REALLY hate it that people underestimate Light!), and this says alot
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. There has even been a SS competition in which one of the requirements were: "Get a 24 blocking Hope without using RoL's." (I won
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).
All in all, this card might be the most game-changing card ever and it's as suprising to an unknowing opponent as a Fire Lance:
"WTF? RoL's? HAH, you need moar than that to defeat me, the ultimate Player2415e-12!! ZOMG ZOMG HACKS, I can't hit arghh!"
Miracle / Improved MiracleThis is THE best Light card. Yes, I know that I said that I consider Hope to be the best Light card, but does that mean I'm right? No. It is the best card, because it's the most voted on on the Light's best card voting thread and, as you know, the people are always right. However, that might be because Hope is new and many didn't even see I added that
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(I hate people which just go to a page and then never ever EVER look back and check out changes
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). Anyways, this is considered to be the best Light card (atm)
This card even has a deck built around it. It's called Flying Glories
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. It's based on slowly but certainly making your opponent die. while you MANAGE TO STAY ALIVE. The last part is assured by the FREAKING AWESOME Miracle / Shard of Divinity combo.
Also, this is great in Rainbow decks, since those don't use too much Light quanta anyways. I like to think at it like at a second life in a video game. It also annoys your opponent badly
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.
All in all, this is a very good card, thus thought to be the best Light card. Also, this is the card where I ended my little summary the fastest, as there are a lot of things to tell about it.