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Offline ZawadxTopic starter

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  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61869.msg1231957#msg1231957
« on: April 30, 2016, 03:59:39 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:lightbig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.
To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement

Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion

Spoiler for Task 2:
-Name of Task
-Evidence of completion

Spoiler for Task 3:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:

  • 30,000+ score in Elements
  • 200+ forum posts
  • Joined the forums no less than 3 months ago (at the time of signing up)
  • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)
Spamming the forums to get those 200 posts is not allowed, and you have to provide a screen shot of your score.

A player may participate in Trials without meeting the 200 post and 30,000 score requirements if they are able to provide evidence of a significant PVP achievement. Examples of sufficient achievements are:
  • Winning a Weekly Tournament
  • A top 3 finish in either of the PVP Leagues
  • A top 3 finish in a PVP event
  • Finishing on 1 of the top 3 War teams
  • Becoming a Master of any Element

Note: In the event more there are more than four applicants (including the defending master) for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master     of :light has his decision pending.
« Last Edit: May 07, 2016, 04:53:57 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline Solaris

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Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61869.msg1231961#msg1231961
« Reply #1 on: April 30, 2016, 04:19:25 pm »
:lightbig Here to brighten things up! :lightbig

Spoiler for Requirements:
Spoiler for score requirements:
Spoiler for forum account requirements:

PVP Event Participation proof
1. War 9 - Team Gravity
2. Trenzalore - Silent
3. Elemental Conquest


Spoiler for Phase 1:
Spoiler for Task 1:
Mastering the Cards

I have decided to do a Spell, a Permanent, and a Creature.



Miracle, the backbone of stalls everywhere. Every stall deck, from THE DECK to Firestall, will have Miracle somewhere in it's card list. The most effective way to use Miracle is to simply use it the turn before your opponent can kill you, in most situations. You want to make the best of the hefty 15 (or 12) quanta that you spend to gain the (almost!) full heal from Miracle, so you soak up as much damage as possible beforehand. However, in situations where your opponent can burst you down (Fractal, Parallel Universe, Bolt spells), you will want to be more heavy handed in your usage. During a match, you can do some mental (or use a calculator, I won't judge ;)) math to figure out roughly how much damage your opponent can do in a turn, and time your Miracle accordingly. Cards that pair well with Miracle include Sanctuary, to protect your quanta (and your ability to play Miracle in the first place, by blocking Silence), Stone Skin, to raise your maximum HP to gain the most out of your Miracle, and Sundial, to prolong the amount of time needed before you play Miracle.



Miracle's right hand man, Sanctuary. Those two cards go hand in hand in the stall archetype; there's rarely a deck that doesn't have one or the other, and for good reason! When you look at raw numbers, Shard of Gratitude with a :life mark looks a lot better than Sanctuary, but the difference is all in the card text. Sanctuary prevents your opponent from altering your quanta pool via cards like Devourer, Discord, Black Hole, and additionally prevents alterations to your hand, via cards like Silence and Nightmare. The best way to use Sanctuary is to simply, just.. use it! Sanctuary is a very non-interactive card, it heals you for 4 HP at the end of your turn, and protects your resources. It's best fit is into a stall deck, generally alongside Miracle, to produce copious amounts of healing to sustain your opponent's damage and end the game through one of your deck's wincons. Three cards that work well with Sanctuary are Miracle, for aforementioned reasons; CC cards such as Rage Potion, to eliminate enemy creatures and let you heal up, and Sundial, to buy you more time to gain more HP.


One of Light's most interesting cards, Crusader, is also one of the most versatile! It can Endow weapons such as Titan or Fahrenheit for a sheer boost in attack, for a rush, or weapons such as Eternity and Eagle's Eye to control the flow of the game, and even cards like Jade Staff and Vampire Dagger, to gain some nice healing, for a stallier deck. The best way to use Crusader is to place it in a deck where it can use a weapon's ability to further it's usefulness on the field, such as Vampire Dagger, which provides +6 damage and the Vampire ability, or Eagle's Eye, where you can use Sniper more times per turn. An interesting interaction with Crusader, is that if you make a weapon a creature via Flying/Animate Weapon, buff it via Chaos Power, Blessing, Rage Potion, etc., and then Endow it, the attack buff transfers to the Crusader, creating a Crusader with a punch! Three cards that have the most synergy with Crusader are Flying Weapon, to make buffs transferable, Blessing, the buff to transfer, and Vampire Dagger, a very strong card to Endow.
Spoiler for Task 2:
Waging War Against the False Gods

A Dim Morning
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7n2 7n2 7n2 7n2 7n2 808 808 808 808 80d 80d 80d 80d 80d 80d 81q 8pu

It certainly is a dim morning.. for Divine Glory, Incarnate, Serket, and Neptune.

"Right click -> View image" to see full size.

Spoiler for Task 3:
Starting Your Own Little War

Spoiler for Trials Hype Tournament:
Light Trials is the best one to watch, of course.

Weekly Tournament - May 8th - Trials Hype! - Unupgraded
Tournament Organizers: Ginyu, mathman101, or MeowMeowCat


When?
To find out your local time, check this link:
http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160430T10&p1=1440

Tournament has started.

Where?
Please enter the Tournament room at least 15 minutes before the tournament starts.
Click "Rooms" in the top left to find it.

Rules
Please read the PvP Tournament rules carefully before joining the tournament.
Remember to also read the Special Rules listed below!

Prizes
1st place5,000 electrum + Nymph/Mark + Trophy (Forum Icon)
2nd place5,000 electrum
3rd place4,000 electrum
4th place3,000 electrum

In case of 18 or more players, tournament prizes will be increased.

Points for the World Championship
1st place4 points
2nd place2 points
3rd place1 point





NOTE: You need just one presentable forum post to be allowed to join tournaments; you can post it here. If this will be your first tournament, a Tournament Organizer will test your knowledge about the rules. So please be present in tournament room 30 minutes before the tournament starts.




Special Rules

  • Always read the second post! It contains equally important information most of the time.
  • Upgraded cards and shards are banned.
  • All the cards in your deck must start with a letter from the phrase "TRIALS HYPE", excluding pillars, pendulums, and marks..
  • Auburn Nymph, Red Nymph, Purple Nymph, Arctic Squid, and Earthquake are banned.



Tournament Organizers Note

If you think there is an overpowered card that ought to be banned, or you have some concerns about the tournament metagame, mechanics or other stuff, do NOT post it publicly in the comments or anywhere else on the Forums. Instead, send a private message to Tournament Organizers, who will privately discuss about it. Thanks for your cooperation.


Spoiler for My deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c4 5c4 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 5mq 8pn

Rushtlers. :P Can be modified with Thorn Carapace if expecting small critter spam/adrenaline.


Spoiler for Brawl Bonus:
N/A, don't get points anyways lol

Spoiler for Loyalty Bonus:
N/A, haven't Trialled before

Phase 1 completed.
« Last Edit: May 07, 2016, 04:23:40 am by Solaris »

Offline inthisroom

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Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61869.msg1232808#msg1232808
« Reply #2 on: May 13, 2016, 12:14:32 am »
Fiat Lux!

Spoiler for Requirements:


Pvp requirements - see awards.

Spoiler for Phase 1:
Spoiler for Task 1:
#7 Waging War against your enemies.

Spoiler for Task 2:
#4 Shard Revolution


NAME:
Shard of Twinkle
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:

TEXT:
Replace any friendly target creature's ability with the ability to endow a weapon.
NAME:
Shard of Twinkle
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:

TEXT:
Replace any friendly target creature's ability with the ability to endow a weapon.

NOTES:
A theme already present in Light that would give the Element more speed and versatility, also it wouldn't make it overpowered at all.

Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7km 7km 7km 7km 7km 7km 7la 7la 7la 7t8 7t8 7tb 7tb 7tb 7tb 8pt


Spoiler for Task 3:
#6 Building the game.

- Mirror Shield now blocks 1 damage unupgraded and 2 damage when upgraded.
- Antimatter has its cost decreased to 7 quanta unupgraded.
- Graviton Fire Eater's ability now gives +2/+1.
- Shard of Integrity is removed.
- Seraph's cost is reduced to 8 quanta.
- Flying creatures now survive one round of flooding before drowning.
- Sundial now lasts 2 turns. (Yes, really)
- Psion stats are now 3/3 unupgraded and 4/4 upgraded.


Spoiler for Brawl Bonus:
n/a

Spoiler for Loyalty Bonus:
Boo no loyalty for me.
« Last Edit: May 13, 2016, 02:38:41 am by inthisroom »

 

blarg: Solaris,Ginyu,mathman101,MeowMeowCat