Geez so many questions...maybe I should stop sleeping completely
Uh, and since so many people are complaining about extremely long messages, I've split my responses up into separate spoilers for the questioner's own sanity.
I'm going to take this in a bit different direction than most and ask you a little about deckbuilding.
What (war legal) decks would you build to defeat these two decks?
The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.
Also, though the decks should be targeted counters, they shouldn't fall apart against other decks.
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61q
I'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.
EDIT: Slight change on the wording to clarify.
5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5f7
We pretty much used the same type of deck against these types of decks last war and found it to give us the best results.
Against the Poison stall: No creatures here makes Pandemonium and (for the most part) Bonewall totally useless. Poison is mitigated with Heals, Arsenic gets Deflagged. Should be pretty easy assuming bad luck isn't present.
Against the Graboids: At first I was going to go with Firestall again, but then it dawned on me that another tactic could be used as well.
4vj 4vj 4vj 4vj 4vj 4vj 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5oi 5oi 5oi 5oi 5oi 5oi
Relatively simple strategy. Nova counters Discord. Druidic Staffs are cheap as heck and heal you for...ever basically. Lightning is completely wasted since Staffs cannot be killed, and HP will be regained rather quickly.
mark to give you a backup supply of
in the event that EQ is played. Discord and Nova should be enough to give you 1
for Flying Weapon. 31 cards to prevent deck out. The maximum damage potential for the Graboid deck is 65 damage. Having 4+ Staffs on the field, Adrenalined automatically means they cannot win (and that's not including the damage the Staffs had done beforehand, mind you).
No counter is perfect, but these should work pretty darn well.
Hello!. I got a couple of questions for u guys.
1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)
2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)
Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1) Ideally a master should have all those qualities, but if we're only choosing one... I would have to go with Integrity. Integrity essentially means that there is little dispute that the person is honest, trustworthy, respected, and also a good role model above all. Since a master essentially acts as a spokesperson for their Element and plays an influential role on helping undecided players pick their favorite elements, having such qualities would help rally up more support for Life.
2) A Master under no circumstances should be disrespectful to other players/forum members. The cliche "It takes respect to earn respect" applies here; if a Master insults another person in any way, shape or form then that means they have lost respect from that person. And as I said before, a Master should be trying to rally up support for their Element, not push people away.
Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)
What kind of deck(s) would You use to counter the decks below.
The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.
You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
First deck:
5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5f7
The odds of a Discord appearing against this deck are slim due to its size, so Black Hole isn't a very prevalent concern. Plus Deflags blow them up. Fahrenheit gets blocked by Dissipation Shield, but both excessive quanta and Deflags get rid of that threat pretty nicely. Fire Bolts go around Dissipation Shield; by the time you draw your last card you should be able to kill the opponent rather easily.
Second deck:
5c2 5c2 5c2 5c2 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i8 5i8 5i8 5i8 5i8 5i8 5ia 5ia 5ia 5ia 5ia 5ia
Strategy should be pretty simple. Purify yourself when Poison becomes too high, wait until your
quanta reaches 10+, then Ice Bolt any Dune Scorpions that appear. Eternity can prevent deck out options...but assuming that it's the last card in their deck, this deck will not deck out against it since even with Reverse Times you will find yourself with +1 card every time. The Reverse Times used against you actually help you; it gives more time for your Scorpion's poison damage to kill the opponent. Any Ice Bolts unused can and should be used to deliver direct damage to the opponent's HP. Heals will keep you alive.
The game of elements is about synergy. Whether that is synergy within an element, with one element, or between all the elements, synergy is the driving force behind effective decks. While I have heard each of you espouse the virtues of , there is one thing that I haven't heard anyone mention, and that is how works with other elements. Can you demonstrate, in some way, how your knowledge and experience with other elements has better aided you in understanding the full potential of ? And how has your knowledge and experience with helped you to appreciate what other elements have to offer.
This can take the form of anything. A link to a thread or post, something out of chat, simply something you write right now, or anything else that you can dream up.
As an aside, I just want you all to know how much I appreciate all the time and effort that you're putting into this. It has really come through in everything that you have done thus far.
I designed a deck a while back which shows Life's full potential beautifully:
6rq 6rq 6rq 6rq 7ai 7ai 7ai 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gk 7gk 7gk 7gk 7gu 7gu 7gu 7h0 7h0 7h0 7h0 7h0 7h0
Deck thread located here. (
http://elementscommunity.org/forum/index.php/topic,13524.msg181814#msg181814)
This deck, to quote a friend, is 3 kinds of fun. This is up for debate I'm sure, but so far this deck is the fastest deck which extensively utilizes Nymph's Tears that exists. This would not be possible if not for Life's presence in the deck itself. You can spam Adrenaline like a madman, turning even an innocent looking Water Nymph into a dangerous torpedo in a matter of seconds. Throwing in Pufferfish creates beautiful synergy with Adrenaline, plus the resistance to CC is one thing that would not be possible if Scorpions had taken their place (in other words, a duo Life/Water deck has more potential than a mono Life deck of a similar design). Heal allows for a good deal of stalling as the combo has its chance to wreak havoc; considering Heal is unaffected by PC, Momentum, etc., this combination would not be nearly as possible if Life was not selected as the duo element here, and it would certainly not be possible if this was a pure Life deck.