Part two.
My choices: Adrenaline, Druidic Staff, Thorn Carapace.
P.S: Pepokish, you took my giant frog! I should have responded faster I guess.
Strategy Tips:
Adrenaline: one of the highlight of the life element. This card can make a creature act many times a turn depends on its attack. Adrenaline works best with creature that has three attack(gains 3 more acts, attack stays the same for all 4 attacks). In the life element, that's the horned frog. It could also make the druidic staff heal 20 damage after its flew into the field. This card can also make enemy creatures die faster when used in conjunction with the thorn carapace. This deck is widely used in life rush decks which spams many small creatures suitable to be adrenalined. Tips: When the attack is the same, try using it on creature with more health for durability. Use it on fire flies and you will get 4 light gain each turn, quick quanta generation.
Druidic Staff:
A weapon that fits quite well in the theme of life. This weapon does low to medium damage depending on whether it's upgraded and heals you for 5 hp every turn. This weapon works well with adrenaline after it's flew into the field, which means it works well with flying weapon also. Combined with an emerald shield, this weapon can out help stall for quite sometime if the enemy is not too aggressive. This weapon mostly appears in life decks that focuses on EM rather than quick games, it's also appears in flying druidic staff decks which centers on this card. Tips: only take one unless you are using flying druidic staff deck, when using flying druidic deck against a permanent control heavy opponent, only play a staff when you can fly it.
Thorn Carapace:
The newest shield in the life element, considered by many to be overpowered. This shield has finally granted life the long awaited creature control. This shield can get rid of enemy creatures very swiftly when adrenaline is used on the enemy creature. This shield needs some healing like empathic bond and druidic staff to complement it since its cost will hinder your offence while you are taking a lot of damage to kill the enemy's creatures. This card appears mostly in EM life deck. Tips: use adrenaline to get rid of entities like otyughs and dragons quickly with this shield. If this shield come in late game, you most likely won't be able to take much advantage of it and you should probably conserve the quanta to play other cards if quanta is not very plenty since you can't afford to take the damage to kill their creatures and your best bet is to play other cards to kill your enemy faster.