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Offline ZawadxTopic starter

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8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1146441#msg1146441
« on: July 19, 2014, 12:00:10 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:lifebig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.

To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement
Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion
Spoiler for Task 2:
-Name of Task
-Evidence of completion
Spoiler for Task 3:
-Name of Task
-Evidence of completion
Spoiler for War Bonus:
-Evidence of participation last war for the same element you are challenging (or defending as a Master)
-If you were a General, evidence of your General-ship
Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:
  • 30,000+ score in Elements
  • 200+ forums posts
  • Joined the forums no less than 3 months ago (at the time the clock above expires)
Note: In the event more there are more than four applicants for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master Marsu of :life has his decision pending.
« Last Edit: July 26, 2014, 02:42:59 am by CCCombobreaker »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline mathman101

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1146464#msg1146464
« Reply #1 on: July 19, 2014, 01:03:48 pm »
Spoiler for Requirements:
Spoiler for Score:
Spoiler for Post Count and Time Registered:


Spoiler for Phase 1:
Spoiler for Task 1:
Entering the War Forge
Spoiler for Evidence of Completion:
NAME:
Moss Dweller
ELEMENT:
Life
COST:
5
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:life :life:  Poison Ivy,
Deal 2 damage to target creature.
NAME:
Moss Lurker
ELEMENT:
Life
COST:
5
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:life :life:  Poison Ivy,
Deal 2 damage to target creature.

ART:

IDEA:
mathman101
NOTES:

LIfe has no PC and limited CC (Thorn Carapace), so I thought I'd try to make one of those while keeping with the theme of low attk creatures and healing. The low attack can be used well with Adrenaline, and another creature adds to the potential for Ebond healing. By having a soft CC ability it can aid it healing by getting rid of creatures, thus taking less damage. The reason behind it being soft CC is because Life is more well known for its creatures and healing.

This card could synergize well with adrenaline because of its low attack, synergize well with mitosis and Ebond, to give multiple creatures with CC while healing oneself. Other possible synergies for it might include; otys, bonewalls, and other CC cards for those high health creatures.

A few negative aspects to the card is that it only has 5 hp and could be easily killed by lightning or rage potion. It has a higher cost to play for a life creature as most of the current life creatures cost 4 or less. This needs constant life quanta to target and kill opposing creatures, its attack only deals 2 damage thus most creature kills will require multiple(2+) hits before they die.

Spoiler for possible deck for war:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4t9 4t9 4t9 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c3 5c5 5c5 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

*Note*(Relics=Moss Dwellers)

This deck would be used as a stall deck. the dwellers would deal soft damage to the opposing creatures so that less healing would be needed. there are also sancs, ebonds and miracles if the damage is too much, or the dwellers are too slow to kill off opposing creatures. In a war match-up most(but not all) decks are usually 30-35 cards, so this being a 40 card deck should be able to outstall an opponent deck. This deck would probably be used against a team that has harder match-ups in the round, so that we could try sliding under the radar with this deck. Possible matches could include going against water, air, light, or entropy, but it would all depend on how the teams have done in previous rounds.
SERIES:

Spoiler for Task 2:
Starting your own Little War
Spoiler for Evidence of Completion:
The Shoe Cobblers Dilemma

Spoiler for prelude:
The shoe cobbler works very hard everyday to create shoes for all of the creatures of elements, but he is extremely busy and can never finish enough sets of shoes for everyone. As long as all of the shoes he makes are used he is happy, but if any go to waste he will retire early from the business. In contrast if more creatures need shoes then he can make, he will retire early.

-shards, nymphs, and upgraded cards are banned
-every deck must have creatures that total 30 legs (no more, no less)
-discord, earthquake, nymph tears, black hole, flying weapon, and flooding are also banned


Spoiler for creature leg counts:
0 legs
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 560 5c1 5f3 5i5 5ie 5l9 5oe 5rh 5ri 5um 61p

2 legs
Hover over cards for details, click for permalink
Deck import code : [Select]
4ve 4vh 4vm 52k 52m 52t 55m 55n 55u 563 58p 58q 596 5c0 5fa 5fc 5fe 5if 5ii 5le 5ll 5oj 5rn 5rs 5ru 5uv 5v0 61s 625 626

4 legs
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vf 4vq 52h 55l 55o 55r 58r 58u 5bt 5bu 5bv 5f2 5id 5la 5lb 5of 5rm 5ul 5ut 61v

6 legs
Hover over cards for details, click for permalink
Deck import code : [Select]
5f1 5i6 5od 5ok 5rq

8 legs
Hover over cards for details, click for permalink
Deck import code : [Select]
52j 52u 590 591 5c8 5ib 5rt 5un 620


*note* the number of legs needed in each deck could be adjusted based on TO's reasoning for balance.
the number of legs determined for each creature could be adjusted based on TO's reasoning if needed for balance.
more or less cards could be banned based on TO's reasoning for balance.  *end note*



Spoiler for potential life-based deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5up 5up 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 8pt
Spoiler for Task 3:
Being a War Reporter
Spoiler for Evidence of Completion:
AdrenaStaves: a deck which uses flying weapon and adrenaline on druidic staves to try and out heal and stall the opponent.

Team Life in War has seen many versions and variations of AdrenaStaves between all of the wars it has participated in.
From its first win in War 1 Round 1 with the standard deck base and a win over team Air, to a slightly modified version and win in War 2 Round 3 over team Death, to a win in War 7 Round 2 over Gravity with a version back to being closer to the original, team Life has found a way to keep AdrenaStaves alive and continues to improve it with different variations with each new war.
I have noted three of the versions that won, but it does not always win. there are also several interesting variations that have lost, some being: War 2 Round 1, and War 5 Round 1

AdrenaStaves is mainly(but not always) used as a stall because of the large amount of healing it has, so decks with more cards or have a better stall potential have the possibility to beat it.
Also reverse time  or Eternity can prove a challenging setback due to the limited use of adrenaline and animate weapon.
In regards to CC flying staves have 7 hp and thus take 2 cards for most CC cards to kill them, a few exceptions to this include bolts or damaging shields(skull, fire, thorn).


Spoiler for War 1 Round 1 version:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c4 5c4 5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5oi 5oi 5oi 5oi 5oi 5oi
Spoiler for War 2 Round 3 version:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on
Spoiler for War 7 Round 2 version:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5f6 5f6 5f6 5f6 7n2 7n2 7n2 7n2 7n2 7n2 8po
Spoiler for Phase 2 Unlocks:
:darkness :death :life :water
 :aether :air :death :time
 :entropy :air :fire :gravity

Allows the use of up to 3 upgraded spell cards in each of your Round 2 decks.
Allows the use of up to 4 upgraded pillar/pendulum cards in each of your Round 2 decks.
Allows the use of up to 3 upgraded non pillar/pendulum permanent cards in each of your Round 2 decks.
Spoiler for War Bonus:
Spoiler for Loyalty Bonus:
I have never participated in Trials before.

EDIT: all 3 tasks done now.
« Last Edit: July 25, 2014, 05:29:38 pm by mathman101 »
something....something....something.....

Offline ARTHANASIOS

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1146475#msg1146475
« Reply #2 on: July 19, 2014, 01:48:40 pm »
Reserved...
 8) 8) 8) 8) 8) 8) 8) 8) 8)

Spoiler for Requirements:
-Evidence of Score Requirement: I have done 6th trials.
-Evidence of Established Account Requirement: I have done 6th trials.
Spoiler for Phase 1:
Spoiler for Task 1 (not to be taken into account for phase 2 unlocks):
Building War Golems
-Evidence: here!
Spoiler for Task 2:
Your Own Little War
-Evidence: here!
Spoiler for Task 3:
-Being a War Reporter
-Evidence:
Spoiler for Hidden:
War Deck Article

ADRENAVAMPIRES

Hover over cards for details, click for permalink
Deck import code : [Select]
5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 5v2 7t9 7t9 7t9 8pt


Links related to this deck's usage:
1)  TheCrazyMango VS valuka
2)  Odii Odsen VS pikachufan2164


 Adrenavampires is a quite famous deck archetype and a quite powerful one too! Despite of being slower to be established and easily RNG-screwed in comparison to a normal AdrenaFrog deck, it offers greater protection and can answer to a much bigger number of threats.

 AdrenaVamps offer:

* Great amounts of damage:
 The Nightfall & Minor Vampire & Adrenaline combo is really luck dependant, but it deals as much damage as a Horned Frog & Adrenaline does, plus it can bypass Wings.

* Great amounts of healing:
 Once again, the Nightfall & Minor Vampire & Adrenaline combo is really luck dependant, but in addition to the AdrenaFrog damage and Wings-bypass it also heals for the same amount of damage! This means that if your opponent has no shields, it actually brings a 24 hp difference between you and your opponent (almost 25% of a player's life points); an insane amount indeed!

* PC & CC protection:
 A Cloak last only for 3 turns, but it offers good PC protection (your opponent has to PC your Cloak first and the rest of your permanents afterwards) and CC protection (except for mass CC cards which remove invisibility). So, a great weakness of AdrenaFrogs, which is CC, can be removed for enough turns to grant you a victory!

* PControl:
 Finally, these Steals are pretty good at removing a weapon or, more importantly, a shield of your opponent, providing a solution to the 2nd greatest weakness of AdrenaFrogs; DR or CC shields.

AdrenaVamps disadvantages:

 Its greater disadvantages are the big amounts of both :life and :darkness quanta needed to perform the combo and the very simple fact of needing every single card type in the deck to deal with the various threats. You don't draw a Vampire and you're doomed, you don't draw an Adrenaline and you're weak, you don't draw a Nightfall and you can't harvest your true potential, you don't draw a Cloak and you're CCed, you don't draw a Steal and you're blocked till you die... Because of this, sometimes it is better to have a deck focused more in one thing rather than doing many things at once...
Spoiler for Task 4:
Entering The War Forge
-Evidence:
Spoiler for card idea:
NAME:
Nest
ELEMENT:
Life
COST:
3
TYPE:
Permanent
ATK|HP:

TEXT:
:life :life :life :life :life :life:  Settle,
Target creature gain Mitosis.
NAME:
Lair
ELEMENT:
Life
COST:
2
TYPE:
Permanent
ATK|HP:

TEXT:
:life :life :life :life :life:  Settle,
Target creature gain Mitosis.

ART:
Wikimedia Commons (slightly modified by Arthanasios)
IDEA:
Arthanasios
NOTES:
Mitosis on a stick... why not?
 This card, though simple, is essential for :life as it covers one of the most annoying weaknesses it has; CC against Mitosised creatures. If your Mitosised creature is CCed or loboed or whatever and you still have another creature of its type on your side of the field you can still save the day. Moreover, it allows you to pack many Mitosis in a single card, saving precious deck space. Moreover, you can even use mitosis as a risky CC to lobo dangerous hostile abilities, like Paradox, though if you don't end the duel quickly it is more likely going to turn against you.
 I know the playing cost seems very low, but it needs a whole turn to be able to use its ability, leaving your opponent a whole turn to answer with PC, let alone its active ability costs ton of :life quanta; because of this, I think both upped and unupped prices are fair.
 I would definitely use this card in MitoBond stalls as well as Rustler-Dragon decks as well as many, many more :life decks...

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c5 5c6 5c6 5c9 5c9 5c9 5c9 7ae 7ae 7ae 7ae 7ae 7ae 8pn

(Mitosis=Nest)

Take this Lieutenant deck for example. The main reason Life plays Frogtal instead of Frogtosis is the vulnerability of the mother to CC. Losing your army of Frogs to Rain of Fire is one thing, but having your creature production being halted due to a single Lobotomize it something irritating. So, if a Nest replace each Mitosis, we are going to have a more expensive yet more reliable combo.

SERIES:


Spoiler for Task 5 (not to be taken into account for phase 2 unlocks):
Beginning War Training
-Evidence:
Spoiler for Speed Training:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ad 7ad 7ad 7di 7di 7di 7di 7di 7di 7gt 7gt 7gt 7gt 7gt 7gt 7mv 7mv 7mv 7mv 7mv 7mv 7n9 7n9 7n9 7q6 7q6 7q6 7q6 7q6 7q6 8pr


x100 quanta

1 turn to win

7 seconds overall

This was done at trainer and it counts for both Time Trials and Untouchable Quickness challenge and it was done against an AI 4.

Spoiler for proofA:
Spoiler for proofB:

Spoiler for Phase 2 unlocks:
* Starting Your Own Little War: :darkness :death :life :water (Allows the use of up to 3 upgraded spell cards in each of your Round 2 decks.)
* Being a War Reporter: :aether :air :death :time (Allows the use of up to 4 upgraded pillar/pendulum cards in each of your Round 2 decks.)
* Entering the War Forge: :entropy :air :fire :gravity (Allows the use of up to 3 upgraded non pillar/pendulum permanent cards in each of your Round 2 decks.)
Spoiler for War Bonus:
-I haven't done war... :(
Spoiler for Loyalty Bonus:
-I have participated at 6th Trials, the link is here. Btw, this also counts as a proof that I fullfil all the requirements to participate in trials. ;D
« Last Edit: July 29, 2014, 03:56:41 pm by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline ZawadxTopic starter

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1146636#msg1146636
« Reply #3 on: July 20, 2014, 08:05:09 am »
ARTH, it's lovely to see such enthusiasm from challengers. However, if you choose more than 3 tasks, we will randomly pick 3 tasks which earned the most points (so a task with a bonus point will always be picked), however you might end up with Phase 2 unlocks which you dislike. Of course you could take it as a challenge to come up with decks under restriction. Your choice.

So, if you'd like to choose your Phase 2 unlocks personally, please post which 3 of the tasks you'd like to be on your arsenal ^^

EDIT: The War Training task doesn't meet requirements. Please redo the task if you want to receive points.
« Last Edit: July 20, 2014, 09:14:08 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline dawn to dusk

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1147610#msg1147610
« Reply #4 on: July 26, 2014, 02:40:51 am »
in

Spoiler for Requirements:

Spoiler for Phase 1:
Spoiler for Task 1:
-Building war golems
-here
Spoiler for Task 2:
Beginning War Training
Heavy Lifting

Unwavering Will

Speed Training

Spoiler for Task 3:
Entering the War Forge
Spoiler for Card Idea:
Spoiler for Vine Spirit:
A main problem with life is it's lack of CC. This card can help fix that. It deals 1 damage to each creature surrounding it (in all directions) which can kill things quite swiftly. This effect stacks, of course, and does not affect other vine spirits (upped or un), immortal creatures, or burrowed creatures. since it creates a creature, that creature can easily be killed, or worse, buffed... which in turn, balances it.
Spoiler for War Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
52m 52m 52m 52m 52m 58s 58s 58s 58s 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c9 5c9 5de 5de 5de 5de 5de 7ae 7ae 7ae 7ae 7ae 7ae 8pm
skellies are vines.
the combination between vines and tit shield is very nice since it negates the damage caused by the spirits. it is a deck that lieutenants can use since it has 6 ups. it hardcounters fractix, graboid rushes, and other low-hp rushes which makes it a useful deck to use if you expect any of those decks. it will lose to stalls however, so beware when using it. if genreal was to use it, optimal upgrades/additions would be vines or pillars. upgraded vines are harder to kill whilst upgraded pillars provide significantly more quanta.
Spoiler for War Bonus:
« Last Edit: July 27, 2014, 12:27:27 am by dawn to dusk »

Offline ARTHANASIOS

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1149111#msg1149111
« Reply #5 on: August 02, 2014, 09:31:01 pm »
I don't know if this is the right place to post it, but I quit Trials, because I simply do not want to PvP anymore...

Spoiler for Hidden:
[00:09:30] ‹ARTHANASIOS› my router crashed i finally managed to restore it, please give victory to kirby
[00:09:48] ‹Submachine› ‹@ARTHANASIOS› oh
[00:10:03] ‹Submachine› i already gave him the win ^^"
[00:10:16] ‹Submachine› I didn't know what happened, so I had to stick to the main rules
[00:10:18] ‹ARTHANASIOS› also, i am done with direct PvP, it just doesn't worth the effort... -_-
[00:10:37] Submachine [»] ARTHANASIOS: too much lag? :(
[00:11:33] Submachine [»] ARTHANASIOS: sorry that I had to do the ruling this way
[00:11:49] ‹ARTHANASIOS› Managing to overcome all the desynchs, all the lag, all the server borkage, the simple fact it takes 5 hours to fiish a bo5 that shouldn't take more than 15 mins.
[00:11:49] ‹AveragePotato› The latest forum post is Re: It works if it doesn't from omegareaper7. Didn't you read this already?
[00:12:47] ‹ARTHANASIOS› and then, my connection decides to drop me...
[00:13:30] ‹Submachine› I think we do need the non-pvp forum games after all
[00:13:45] ‹Rutarete› gg
[00:13:49] ‹Submachine› looks like pvp is heading back to oblivion agaian
[00:13:51] ‹ARTHANASIOS› It just doesn't worth it. Not when I could do other things, like forum games, role-playing, openEtG competitions and, most of all, indirect PvP.
[00:15:07] ‹Submachine› I see
[00:15:27] ‹Submachine› the others are also experiencing the pvp glitches
[00:15:39] ‹Submachine› maybe the server is just overloaded
[00:16:31] ‹ARTHANASIOS› Overloaded... with no more than 5 games at a time... are we in 1990?
[00:16:55] mathman101 joined.
[00:16:54] ‹Submachine› no, but Zanz didn't fix it properly it seems
[00:17:55] ‹AveragePotato› The latest forum post is Re: It works if it doesn't from jarozaoz. It needs a gold star.
[00:18:07] ‹Submachine› How are the rest of the duels going?
[00:18:17] ‹theelkspeaks› we're 1-1 in 5th place match, no desyncs
[00:18:38] ‹theelkspeaks› make that 1-2
[00:18:44] ‹theelkspeaks› ggs
[00:18:56] ‹Rutarete› ggs
[00:19:25] Dm1321 joined.
[00:19:26] ‹Dm1321› Longest tourney evur?
[00:19:36] ‹ARTHANASIOS› Putting the jokes aside, I was really patient all this time with the servers, both before and after the fix, because I really believe in the game and even more in the community. But that's it! From now on, only indirect PvP.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline CCCombobreaker

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  • CCCombobreaker is a Blue Crawler starting to think about his first run.CCCombobreaker is a Blue Crawler starting to think about his first run.CCCombobreaker is a Blue Crawler starting to think about his first run.
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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55052.msg1149119#msg1149119
« Reply #6 on: August 02, 2014, 10:24:32 pm »
While we'd rather you not quit, or at least complete your Phase 2 matches, we will respect your request and remove you from the Trials. 

Rulings regarding this forfeiture will be posted in their respective posts.
Deckbuilding mad scientist.  Come by and hang out in my stream!

 

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blarg: mathman101,ARTHANASIOS,dawn to dusk,Marsu