Some great questions from before:
What does your element represent and mean to you outside of the gameplay? What has it done for you, and what would you do for it as a Master?
@All : Analyse your performance in trials so far (both phases) in a critical manner. Where did you go right? Where did you go wrong? What would you change if you could? You have 4 hours. (if someone wants me to answer this, pm)
Also, if you were made a Trials Overseer this trials, what would you have done differently?
On that note, do you wish to ever become Trials Overseer?
For Higu's quoted question, what I answered during that trial is still mainly true. For What I answered to Jenkar has a few slight differences due to a batter performance this year.
Higu questions from 9th Trials:
To me life represents everything around me in my everyday life. From the laughter of my coworkers and family members, to the smells of the fresh cut lawn and flowers in my yard. Life is what makes a person want to get up in the morning and go do something other then just stay in bed and sleep all day.
Life has helped me gain a better understanding of my place in the world and in society, it has helped me gain a more positive attitude to the work that I do and the amount of time I should spend with my family and friends both online and offline. As a Master I believe it is not what can I do for Life, but what does it need from me. If players (new or old) need advice on Life's strategies or tactics, I would have to share what knowledge I have of it. If Events like War or Brawl are in need of a Leader of Life, then I would lead a team for Life.
Jenkar Question from 10th Trials:
In Phase 1, I looked at and analyzed some of the current cards in "Task #1 Mastering the Cards", I suggested a potential tournament idea in "R=Task #8 Starting Your Own Little War", and I battled in out with my opponents in "Task #7 Waging War against your Enemies". I feel that my card explanations were complete as I looked at 1 of each creature, spell, and permanent, and did my best to explain as much as I could about each and a few key synergies that they each have. Regarding the tournament idea, I fell it was a nice idea, and the life based deck was a nice one showing off one of Life's key duos ( utilizing Forest Spirits).
For my Phase 2 battles, I think I did ok, but definately have done better! My element choices were ones that I knew had strong synergies with Life, and that I felt strongly about making decks for regardless of PC or CC. I know that I still have to work on my mindgating as a few of my decks would have worked well against other decks but I had just chosen the wrong time to use them. The main thing I am happy with is that I am slowly becoming better every trials as I did much better this time than I did last time; Trials 9 = 8-16 (33% win rate), Trials 10 = 10-14 (42% win rate). [still not great but ever so slowly improving]
Phase 1 this time included the lazy effort of picking the Warrior task, even though looking back it meant moving the workload from Phase 1 to Phase 2 with the extra matches. The story I made was one that just felt fun and exciting. The choice for the creative task was both due to knowing it would be something I could do moderately well at, as well as partially strategic since I could not gain air or death as an unlock from any of my opponents task unlocks. Both Air and Death have strong synergy both with and against life, which is why I really wanted these elements.
For the Phase 2 portion, I feel that my improvements from last Trials are definitely showing through as I won 3 of the 4 matches(6 if you count phase 1 warrior). I think that I am slowly picking up on the tricks for trials meta, as I made a few more strategic bans that I had not thought of last trials. example: I specifically banned mitosis instead of adrenaline vs kdz, expecting lots of adrenaline decks and played Thorn Carapace/SoG heavy decks vs him. Also caught him off-guard for Game 1 as he brought a mitosis deck by mistake since most of his other opponents banned adrenaline for him. To gauge vs
my previous scores, here are this years scores: 9 - 7 (56.25%) or 12 - 13 (48%) [if counting the Phase 1 warrior matches] both of which are improvements from the previous trials.
When looking at what could have been done differently this trials, not much should be changed as it is fairly similar to previous trials but still enough new stuff to make it fresh. The only thing I would have liked to see (and still want to see) is the reasoning for point amounts in Phase 1.
To become a Trails Overseer would require a large amount of time dedication and attention to the small details. I think I could do ok in this postion should RL give me the time to do it properly. With finishing my college career and starting in the working world at the end of Dec 2017, I am not sure I will have the time to properly dedicate to the TrO position anytime in the near future (1-2yrs). Maybe if RL settles down and allows for excessive online activity time, and there is a staff opening for Trials 14+, maybe I'll give it a shot.