Task 4: The Determined-Upgraded cards and Shards are banned.
-Creatures with less than 5 hp are banned.
-Max deck size is 40 cards.
-Dimensional Shield, Earthquake, Trident, Discord, Flying Weapon, and Gravity shield are banned.
Q&A
Q: But chimera doesn't always have 5 or more hp.
A: Most of the time it does so I included it. Also with these rules it will almost always have 5 or more hp.
Discussion:What are the strengths/best cards of life and why are they not strong in this specific case? The best cards of life in my opinion are adrenaline, forest spirit, cockatrice, and horned frog. The strengths of life as a mono are it's fast, has healing, and a bit of poison if desired. The strengths are life in duos are more extensive. Here's a element by element list of some of life's synergies with other elements.
: Maxwell's Demon+Adrenaline, Animate Weapon+Discord (preferably upgraded)+adrenaline, and Fallen Elf also good with adrenaline. Here's an elder that demonstrates many entropy life synergies.
: Poison+healing, Empathetic Bond+Aflatoxin.
: Adrenaline+Elite Chargers, Otyugh+Healing, Armagio+Mitosis+Catapult.
Adrenaline/Forest Spirit+Grabbow, Titanium/Diamond Shield+Healing or earth stalling+forest scorpion, Thorn Carapace and healing+earth stuff to make a stall.
:Adrenaline+Horned Frog/Forest scorpion (good deal better if scorpion instead of forest scorpion), Thorn Carapace+Healing, Mitosis+Cockatrice/Horned Frog+Empathetic Bond, Druidic Staff+Adrenaline.
: Life Rush+Deflagration, Fahrenheit and Fire Bolts+Healing firestall.
: Adrenaline+Pufferfish, Forest Spirit+other stuff maybe adrenaline and/or squid, Mitosis+Shard of Patience.
: Thorn Carapace+Sanctuary+Miracle Stall, Crusader (preferably upgraded)+Jade Staff (much better with jade instead of druidic staff)+Adrenaline, Rustler Rush, Mitosis+Ray of Light+Hope+Empathetic Bond and better with Shard of Patience.
: Firefly Queen+Empathetic Bond and/or Adrenaline if desired, Adrenaline+Damselfly, Adrenaline+Shard of Freedom+Airborne stuff, Flying Weapon+Druidic Staff+Adrenaline.
: Shard of Readiness+Mitosis, Adrenaline+Elite (really should be elite) Deja vu.
: Adrenaline and/or Mitosis+Devourer+Empathetic Bond, Adrenaline and/or Mitosis+Minor Vampire or Vampire.
: Parallel Universe+Adrenaline ( horned frog or phase recluse), Adrenaline+Quintessence (horned frog or phase recluse), Druidic Staff/Shard of Gratitude+Dimensional Shield, Giant Frog+Fractal.
Why are these strategies not viable in this meta? Most of the strategies either require upgrades or shards or small creatures to be decent so they aren't viable because they aren't legal with the exception of mitosis armagio which isn't competitive anyway and firefly queen based decks. As for the stalls the creatures allowed in the tournament are generally hard to kill so those stalls shouldn't be very effective.
Why are the best cards of life not strong in this specific case?
Either they aren't legal, talking of course about the creatures, or in the case of adrenaline there aren't many good targets.
So how could we use life to make a good deck in this meta? For that we should examine the meta and so what are some decent decks people could make then build something with life that would do decent against them as a whole. I happen to have a rather large list of unupped shardless pvp decks so I'm going to work from that. I may miss some legal widely used decks. Note not all decks are tested as the person building them for the tournament (this is tournament setting rules) would be the one fine tuning them they are just to give an idea of the deck types.
Spoiler for Legal "Popular" PvP Decks:
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52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk
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52g 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 5oh 5oh 5oh 5oh 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5uo 5ur 5us 5us 5us 5us 5us 5us 61q 61q 61q 61q 61q 61q 622 622 8pu
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5ol 5ol 5ol 5om 5om 5om 5om 5om 5om 5p0 8po
More Blue Nymphs would be good. If the player doesn't have any then -Blue Nymph +Azure Dragon.
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Personal version of an unupped OTK.
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I don't know too much about this deck including it just because mono air seems like a pvp deck and this is a legal one I built.
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5fb 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5uo 5up 5up 5uq 5ur 5ur 5us 5us 5v0 5v0 5v0 5v0 5v0 5v0 8pt
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4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
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5c6 5c6 5c6 5c6 5c6 5lk 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn
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Now to add other "Popular" decks modded to be legal. Some are already legal but I don't think they are popular or at least not as popular as their illegal versions. Voodoo deck vs. It's a Trap for example.
Spoiler for More Decks:
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Grey nymphs would be great in this.
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If the player doesn't have black nymphs then -2 black nymphs +1 steal +1 drain life.
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Finally, I built a couple "original" decks myself for this made up tournament.
Spoiler for But wait, there's more!:
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Auburn Nymphs would fit great here.
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This unless you have light nymphs then mono light with nymphs should be fine. Like this perhaps. Or even mono light without nymphs with sanctuaries perhaps.
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This is a lot of decks to go through so here's them broken down into types and reduced to what, in my opinion, would be the best deck(s) of that class for this meta.
Spoiler for Poison Stall:
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4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
I chose pandebonium over the other poison stalls because I think pandemonium would be more effective cc in this meta.
Spoiler for Break:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 55o 55o 55q 55q 55q 55s 55t 55t 55t 55t 562 562 562 8pl
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Not entirely sure if this is a break or an otk or if it should go in the bypass damage section.
Spoiler for Domin:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 55o 55o 55q 55q 55q 55s 55t 55t 55t 55t 562 562 562 8pl
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58r 58r 58r 58r 58r 58r 595 595 595 595 595 595 8pm
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 8pk
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vg 4vg 4vn 4vn 4vn 4vn 8pj
There are a lot of domins in here because there are a lot of different kinds of domins in the deck shown.
Spoiler for Bypass:
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4vc 4vc 4vf 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5uo 5uo 5ur 5ur 5uu 5uu 5uu 5uu 5uu 5uu 8pt
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55k 55k 55k 55k 55t 55t 55t 55t 55t 55t 58o 58o 58o 58o 58o 595 595 595 595 595 595 5ur 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 8pt
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Spoiler for Healing:
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So what does all this tell us? Almost all of the decks use cc. Why is this? I think it's because good rushes are harder to make so cc fills in the rest. Keeping in mind almost all decks use cc the deck I build must be resistant to cc. After all this talking and all these decks here is the deck I made.
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Surprise surprise it's a stall in the world of domins and a stall with antimatter in a world of big creatures.
Q: How does this deck work and how were the cards in it chosen?
A: It works by antimattering the opponents creatures (sometimes with adrenaline from nymphs), using emerald shield and healing to keep your hp up, then killing by either deckout or mitosis nymphs. The cards were chosen like so.
Antimatter: Strong in a meta with lots of strong creatures and works in stalls. This deck is in a meta with lots of strong creatures and lots of cc so the deck is a stall and in goes antimatter.
Heal: Works with stalls and the elements in the deck. Gives more chance against non creature based decks such as poison stalls or rushes. Also makes enemy weapons not a problem.
Emerald Shield: I put this in here to counter firebolt, other bolts, and UG. Chose this over Thorn Carapace because to me it looks like against decks where thorn carapace would be useful you would still lose.
Druidic Staff: Fits with stalls and these elements. Put in for the same reasons as heal.
Mitosis: Somewhat a stall breaker and/or helps to keep all of your nymphs from being destroyed mid/late game.
Green Nymph: Generally better creature than Emerald Dragon put in for more antimatter healing and death by damage and counters basilisk blood somewhat.
Life Pendulum: The cards are useless if you can't play them. In goes the deck's quantum source.
Let's talk about what other decks would be strong here and how my deck would fair against them. To determine what decks are strong I looked at them and estimated what decks would have good match ups against the most other decks.
Spoiler for Other Strong Decks:
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Fire stall modded a second time to include reflective shield instead of fire shield because it would probably be a better deck that way.
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 55o 55o 55q 55q 55q 55s 55t 55t 55t 55t 562 562 562 8pl
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5ol 5ol 5ol 5om 5om 5om 5om 5om 5om 5p0 8po
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Firestall: Very strong deck countered by the gravity domin, maybe the OTK and might have a hard time against the mono time pharaoh deck. My deck would probably lose against this unless it's fahrenheits were hidden really deep.
Mono Gravity Domin: Solid stall breaker and domin deck. Countered by reverse time, antimatter (
), maybe the OTK, and maybe the mono earth basilisk blood deck. My deck would probably win with heals stalling then antimatter then deckout or late game nymphs when it doesn't have any more dragon to kill them with gravity pull. Still possible to lose against this deck though with RNG failing for you and the opponent getting a good hand and decent draws.
Mono Air UG: In the strong deck section because of it's rather useful in this meta defense bypass. Countered by reflective shields NT rush maybe the OTK and the gravity domin. My deck would likely win with heals if they blow up UGs early or by the time they save them up for an OTK the deck will likely draw a emerald shield. RNG fail could again kill my deck.
Mono Earth Domin: Powerful cc against many creatures in this meta and solid damage sources. Countered by antimatter some non creature based decks and maybe the OTK. I would probably win against this with antimatter nymphs and heals. Again RNG could bury the antimatters and make the deck lose.
OTK: Ah yes the infamous OTK you keep hearing maybe counters things. This meta brings forth some slow decks and OTKs love slow decks that give them time with sundials to deliver the OTK. I don't know if it has any hard counters here but OTKs aren't the most reliable decks so they could be killed by many decks. The UG deck or fast other decks should give you the best chance against this. Very good chance of killing my deck because my deck is slow and mostly relies on enemy deck creatures.
Mono Time Pharaoh: Eternity is a good card in this meta and pharaoh is decent. Eternity combined with hard to stop damage makes this deck good. Countered by maybe the OTK, pretty much all not slow domin or healing decks or rush decks if it doesn't draw eternity or in some cases procrastination, UG decks should be great against it and probably pandebomium depends on it's hand and draws and what pandemonium effects happen. It has a rather good chance of beating my deck due to pharaohs decks being resistant to antimatter deck and on the off chance I get no other cards but quantum mitosis and nymphs and try to rush it has an eternity and procrastination to stop the nymphs.
In conclusion the deck I created has roughly a 50% winrate against the strong decks as a whole (probably more like 40% considering it being a somewhat inconsistent deck) and beats many other decks mentioned making it qualify for a strong deck in this meta.