I'm not nearly the veteran that Jumba is, but I'm around a good bit more than he as far as I can tell. I am friendly, available, and contribute. I participate in the contests when I can, and plan on earning my way into having several cards in the Armory when I can. I am often in chat, and enjoy being the resident encyclopedia when I can. I possess both analytical and creative abilities, useful in creating both cards and decks.
Gravity is an awesome element. It possesses the mighty Otyugh, a staple creature in many decks, the scourge of Rainbows and healing spell known as Black Hole, and Momentum and momentum based creatures. Shields? We don't care 'bout your stinkin' shields! Its creatures have high HP and good damage, a premier example being Titan when flown. And this is not even mentioning Gravity Pull, a card and ability used for both offense and defense. It is a well balanced element that's tough to beat. Ve vill CRUSH you!
My vision for Gravity is to be a strong offensive element, while retaining the bulky health that Gravity is known for. While not being a glass cannon like Fire, it should retain its current balance of offense and defense. Possible ways for it to growth is to flex its gravitational pull with power reducing permanents to non gravity elements, or perhaps a spell that converts a creature's attack back down into HP to bring it back into equilibrium.
Vote for this fox, and we'll find some clever ways to crush the other elements underfoot.