War Forge
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NAME: | Collision Course
| ELEMENT: | Gravity
| COST: | 3
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature gains the skill N Collide: Attack and be attacked by the target creature.
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| NAME: | Collision Course
| ELEMENT: | Gravity
| COST: | 2
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature gains the skill (N - 1) Collide: Attack and be attacked by the target creature.
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ART: | edit from the image found in http://www.sfu.ca/~shaw/iat265/MultimediaProgramming/collisions.html
| IDEA: | andretimpa
| NOTES: | N is half the attack of the creature the spell is targetting, rounded down. Later buffs/debuffs don't change this cost. The cost won't go in the negatives (if N or N-1 would be a negative number the cost is 0 instead)
To be more precise, when 2 creatures with stats a|b and c|d collide they become a|b-c and c|d-a (I used the wording from wardens).
Collisions happen before the attacks, as they are a skill use. Colliding creatures attack normally (if they survive).
Collisions with antimattered creatures cause healing.
| SERIES: |
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The niche this card fills is direct damage creature control, taking advantage of gravity creatures high HP. The main balancing mechanism of the card is the cost of the ability (which can be avoided if you use buffs after collision course, but remember that the only attack buff that gravity has in-element is acceleration/overdrive which overwrites abilities). Still it can make a Titan or a massive dragon on par with fire nymphs in terms of CC, albeit for a higher cost and a limited use, even if the opponent has no CC.
An obvious deck is adding this to catatitans:
Spoiler for obvious deck is obvious:
A scarier catatitans
Hover over cards for details, click for permalink
55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55s 55s 55s 55s 55s 561 561 576 576 576 576 576 576 576 7n2 7n2 7n2 7n2 000 000 000 8pl
The extra cards are 2 upped and 1 unupped Collision Course
This is a lieutenant deck (6 ups) that builds on catatitans by adding the possibility of Titans being used for creature control. This is mainly a backup for the main strategy (in case of PC blowing all your catapults), allowing you to effectively sacrifice a Titan for a great deal of CC and finish the opponent with the attack of the Titans when flown.
However some truly interesting decks are also possible
Crash Test Voodoo Dummies
Hover over cards for details, click for permalink
55k 55k 55k 55k 55k 55k 55t 55t 55t 55t 576 576 576 576 5uu 5uu 5uu 5v0 5v0 5v0 5v0 74i 74i 74i 74i 74i 7tg 000 000 000 000 8pt
with 4 unupped collision courses.
The idea is to take overdriven dolls and add the possibility of burst damage that bypasses shields without catapults. You want one of your overdriven dolls to get at most 15 attack, so liquid shadow is there to stop it (also to heal you, poison the opponent and keep one damage every turn from the doll losing health). This way, you can play collision course on a 0 attack doll and on the same turn (since it won't have summoning sickness and the cost will be 0) collide it with the high attack one. Gravity Pull can be used both as a trap and to remove other creatures with the overdriven doll.
Alternativelly, collision course can be used as a controlled GP trap, colliding with whatever is on the opponent's side to deal damage to them.
This is intended as a lieutenant deck (overdrives give the deck enough punch that you can get away with the rest of your strategy and allows you to set the trap earlier).
The deck could be used as a way to get around annoying shields. Giving the example of an
deck with dims, lobos and lightnings to get rid of momentum/chargers, Crash Test Dummies would allow you to pack steals and focus on stealing the lobotomizers (that would be a greater threat than the dims), while making it a terrible idea to bolt your creatures.
The sudden burst of damage that you can get can also be used to take down stalls based on healing (while also having break capabilities with overdrive) which is an archetype seen in many elements in war. Since collision is a skill and not an attack it would also be a way to get around a dial chain (although I wouldn't recommend using this version against
, since it crumbles against RT)