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3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242312#msg242312
« on: January 07, 2011, 09:37:59 am »
Phase 1 - Proving of Worthiness
Phase 1 has ended

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Offline GG

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242421#msg242421
« Reply #1 on: January 07, 2011, 02:59:53 pm »
OPTION I
Elements the Game
Fighting Half Bloods


Code: [Select]
744 744 745 745 745 745 745 749 749 75c 75m 75m 75m 75m 75m 75m 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc
The main reason for playing this deck is for the pleasure of seeing an extremely huge foil Chimera <3.

One thing I realized while grinding for the stats was that I have been underestimating Gravity Shield. It saved me many, many times while facing AI5 that likes to play huge creatures. When it was on the AI's side, it blocked my Pharaohs and Scarabs as well, which was annoying.



Charging the Swarm (http://elementscommunity.org/forum/index.php/topic,19099.msg259879#msg259879):
Games: 55
Wins : 40 (72.7%)
Losses : 15
EM : 0
Avg. ttw: 11.83 ttw
Avg. Time:  137.62 sec/game
Avg. Score: 11.13 score/game
Avg. Profit: 61.82 coins/game
(Won Quantum Tower and Upgraded Eternity plus unupped cards)


ttw 10: 10
ttw 11: 8
ttw 12: 14
ttw 13: 4
ttw 14: 1
ttw 15: 0
ttw 16: 1
ttw 17: 1
ttw 18: 1

Note : two elements make up one AI5, therefore the numbers add up to 55*2 = 110.
 :aether 7
 :air 8
 :darkness 10
 :death 6
 :earth 12
 :entropy 12
 :fire 7
 :gravity 17 (The element fought against the most... how appropriate...)
 :life 5
 :light 9
 :time 10
 :water 7

* I have attached the TTW spreadsheet. Feel free to read it and enjoy my whinings about the losses.


(http://imageplay.net/)

Gravity Shield = Win.


(http://imageplay.net/)

Shield? WHAT SHIELD?




OPTION III
Elements Article
Article Writing


Gravity: the Element of Absolute Order


http://elementswiki.co.cc/articles/gravity/
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline majofa

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242435#msg242435
« Reply #2 on: January 07, 2011, 03:20:37 pm »
COMPLETED :)

OPTION I
Elements the Game
Fighting Half Bloods


Code: [Select]
744 744 744 744 744 744 744 744 745 745 745 745 745 745 748 748 748 748 748 75m 75m 75m 75m 7t8 7t8 7tb 7tb 7te 7te 7te
ttw :: 12.475
[/b][/b]turns 9:    1
turns 10:   5
turns 11:   11
turns 12:   7
turns 13:   5
turns 14:   4
turns 15:   4
turns 16:   1
turns 17:   1
turns 18:   0
turns 19:   0
turns 20:   0
turns 21:   1

OPTION II
Elements Forums
Card Ideas


Graviton Chef | Graviton Iron Chef (http://elementscommunity.org/forum/index.php/topic,15419.0.html)

OPTION III
Elements Article
Article Writing

World of Elements… who can't wait, right? :)

A major part of the adventure is learning the skills of your and other elements.

Right now, we're going to take a look at the Gravity skills, and analyze each one.
(This is looking from the perspective of someone starting/playing as Gravity)

~Mark of Gravity~
Ability to use Mark of Gravity and 1 additional upgraded Gravity card during duels.
-This will be the skill you start with. It will enable you to start learning other Gravity skills.

~Low Point of Gravity~
If your opponent started the battle with more cards than you, discard 3 less cards after a loss.
-This skill is useful, if your total card pool is low, or if you plan on taking on challengers with high amounts of cards.

~Iron Bird Pilot~
2AP: Use Iron Bird to travel to one of the two available locations. Traveling takes 2 rounds.
-This is Gravity's 'quick travel' skill. There are 2 locations you can travel to. So assuming they aren't near each other, you could zoom to the other end of the world in a relatively short amount of time. Take this into account, depending on your strategy in the game.

~Bane of Entropy~
Gain +2 XP when defeating an Entropy player in a battle.
-Based on the popularity, there will be a lot of people wanting to play Entropy. So there will be a lot of players to gain the XP boost from.

~Engineering~
1AP: Craft an item.
The only reference to 'item' I could find was here: http://elementscommunity.org/forum/index.php/topic,17189.0.html
-As with other crafting skills, only one Element has them. Also not sure how the economy will work in WoE, but these items are useful and people will want them. So, you could end up making some money.

~Catapult Mastery~
Ability to use Catapult for siege.
The link to Siege Weapons can be found here: http://elementscommunity.org/forum/index.php/topic,17423.0.html
-Gravity gets a nice skill here for attacking another elements' cities. You'll need to have the Catapult card to use this skill. Not sure how you'll get the card yet… but I doubt it will be too difficult for Gravity to get. When used while attacking a city you can throw one of the creature cards from your vault at an opposing Elements' wall. The more catapults you have, the more damage you can do per round (although you have to discard a creature everytime you use a catapult).

~Trebuchet Mastery~
Ability to use Trebuchet for siege
-Similar to Catapult. We don't know yet exactly what the difference between the Catapult and Trebuchet Masteries will be. Possibly more damage.

~Repair a Wall~
2AP: Repair a Wall for 10HP and gain +1 XP.
-Speaking of walls…. If someone is attacking you, you'll need to defend yourself. Repairing a wall can help to do that. There's also an added bonus of getting +1 XP. You won't fall too far behind people just fighting battles and gaining XP.

~Reckless Charge~
'Aggressive Attack' now doubles salvaging bonus after a win, or doubles discarding penalty after a loss.
Rules on 'Aggressive Attack' can be found here under 'Stances': http://elementscommunity.org/forum/index.php/topic,17354.0.html
-Essentially, if you start on the same hex as someone you're trying to attack, you'll most likely duel them when you use Aggressive Attack. Once you have this skill it doesn't seem like you can turn it off, so you'll want to be careful when using Aggressive Attack. This is definitely a high-risk :: high-reward skill.

~Equilibrium~
If you and your opponent have the same exact size decks, gain triple salvage and suffer no discarding.
-Maybe not the 'best' skill, however, it could play some mind games with your opponent. A lot of people will want to play 30 cards, but with this ability, they'll have to think twice. Although, when you salvage they won't technically lose more cards, so maybe they won't even worry about it. Also, you still have to win to get the effect.

~Cyborg~
Magnetize: Your opponent cannot use any weapon cards during a battle.
-Probably my favorite skill from Gravity. By the time people start getting weapons into their deck, you'll be learning this skill. It'll be a bit annoying for them to fight you without their weapon. This can help a Gravity deck, since there aren't any Permanent Control cards in Gravity.

~Architect~
8AP: Build a Fortress and gain +6XP. All siege weapons now inflict +1 damage per round.
-We can only anticipate how much controlling a hex with a fortress will affect the game, but Gravity is the only Element that can make one. There isn't too much information about this skill atm.. so we can only wait and see when we get more information. (8AP… that's a lot… so it'd have to be good…SG also said it'll cost a lot of money.)

~Champion of Gravity~
Deadweight: Your opponent is forced to use at least 45 cards in his or her deck.
-Champion skills are the best-of-the-best. Is this one? Well, how easy is it to rush with 45 cards? Many people will be gearing their decks for 30 cards, so with this skill you can make them completely change their deck, thus giving yourself a huge advantage in speed. You'll also have 'Equilibrium' so you can become an aggressive player and wreak some havoc!

So there you have it, a quick rundown of Gravity's skills. They are the masters of Siege and are also decent at defending their own cities and towns. We'll have to wait and see how they do in WoE!

Offline TheCrazyMango

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242581#msg242581
« Reply #3 on: January 07, 2011, 07:55:12 pm »
Option 1,
Code: [Select]
55q 55q 55q 55q 55q 55q 576 576 576 576 576 576 576 576 576 576 576 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 6rn 6rn 6rn 6rn 6rn 6rn 745 745 745 (http://elementscommunity.org/forum/index.php/topic,19042.new.html#new)
TTW stats. TTW=15.65 If i had to guess i would say its win % is around 70
12: 1
13: 0
14: 6
15: 12
16: 14
17: 2
18: 4
19: 0
20: 1

Option 3
First off, i would like to say that i wrote this knowing almost nothing of WoE, and I'm not going to go learn about it just to seem educated to get more votes. I will only go off what i know of already.
Gravity has, in my humble opinion, some of the best skills in world of elements. There are four skills for Gravity that I like the most. The first on is "Equilibrium" which says "If you and your opponent have the same exact size decks, gain triple salvage and suffer no discarding." So if you and your opponent have the exact same deck size, you get to salvage 3 times as many cards that normal if you win, and you dont discard. That skill is amazing where some of the best decks are 30 card rush decks. This skill also Would be insanely usefull considering the skill "Champion of Gravity", which says "Deadweight: Your opponent is forced to use at least 45 cards in his or her deck." This is basically telling you that they are either using a stall or control deck, and you can prepare accordingly.  And with this skill, you can make more educated guesses on what strategy within that type of deck that your opponent will use, giving you a large advantage during duels. Two other skills that I like are "Catapult Mastery", which gives you the ability to use Catapults for siege, and "Trebuchet Mastery", which gives you the ability to use Trebuchet for siege.
Now that I have talked some about my favorite skills, I guess I should talk about the others."Low Point of Gravity" is a skill that is very interesting to me. The skill itself, which says "If your opponent started the battle with more cards than you, discard 3 less cards after a loss," basically makes it so if you lose with a smaller deck, you dont discard as much. This will make it a little bit more likely that you wont face a stall, so you can better prepare for rushes.
"Iron Bird Pilot", I don't know anything about travelling, but it sounds useful.
"Bane of Entropy", is a useful skill. Gravity will have an interesting time duelling entropy, and this is just motivation to win.
"Engineering", this skill lets you build items, which I know nothing about. This skill sounds cool though.
"Reckless Charge", I think this card fits Gravity well. It gives you double salvage after a win, and doubles discarding penalty after a loss. This is helpful with cases when you are champion and know what type of deck they will use, and if you know your opponent is time and you are champion, I would guess time would use either a dune scorpion stall or a Scarab stall. Maybe they might just run 6 dragons, 6 hourglasses, 6 precogs and then enough pillars to round out 45, but you have a huge advantage just by knowing the minimum deck size. If you know this much about what your opponent will probably use, then you could plan accordingly and use this skill if you have confidence that you will win.
"Repair a Wall", helpful if you are being seiged. I don't know much about seiging but from what I do know it would be helpful.
"Cyborg", is an interesting skill. The skill says "Magnetize: Your opponent cannot use any weapon cards during a battle." I think this card would be especially helpful against light, as you can take out all thier crusader decks, which are pretty powerful. This would also help against stall decks.
"Architect", is a skill that looks helpful, but a skill that I would know almost nothing about. It looks like a mass buff for siege weapons, and it gives you XP.
Finally, there is the default skill that lets you use the mark of gravity and lets you use one upgraded gravity card. This is a vanilla skill and there isnt much to say about it.EDIT: YAY first gravity member totally done w/ phase 1 :D
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Belthazar666

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242654#msg242654
« Reply #4 on: January 07, 2011, 09:00:29 pm »
Eternity is banned, numbers.

Offline TheCrazyMango

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242656#msg242656
« Reply #5 on: January 07, 2011, 09:03:09 pm »
Eternity is banned, numbers.
0_o i didnt read time. *mumbles to himself*
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline Glitch

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242657#msg242657
« Reply #6 on: January 07, 2011, 09:06:45 pm »
Is /everyone/ using upped cards?

Offline majofa

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242660#msg242660
« Reply #7 on: January 07, 2011, 09:14:35 pm »
Is /everyone/ using upped cards?
Yes... if you're a Master of an Element, you should have more upped cards than just your Otyughs from your FG deck. lol

Offline GG

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242661#msg242661
« Reply #8 on: January 07, 2011, 09:17:54 pm »
Is /everyone/ using upped cards?
Yes :D And note that my single Chimera is actually a foil, not a normal one :P
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline Glitch

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242717#msg242717
« Reply #9 on: January 07, 2011, 10:53:49 pm »
Is /everyone/ using upped cards?
Yes... if you're a Master of an Element, you should have more upped cards than just your Otyughs from your FG deck. lol
Right, but if you're a newb looking for a half blood farmer, I doubt you have 6 SoG, 5 upped pharoahs,  or 30 upgrades worth of electrum laying around.

Offline TheCrazyMango

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242718#msg242718
« Reply #10 on: January 07, 2011, 10:55:31 pm »
or 30 upgrades worth of quanta laying around.
lolwut?
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19011.msg242790#msg242790
« Reply #11 on: January 08, 2011, 01:17:43 am »

 

blarg: