Poll

Who would be the best Master of Fire?

Kamietsu
7 (11.5%)
Napalm
18 (29.5%)
Glennfoo
17 (27.9%)
furballdn
19 (31.1%)

Total Members Voted: 60

Voting closed: November 05, 2012, 01:43:50 pm

*Author

Offline RavingRabbidTopic starter

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Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011494#msg1011494
« on: October 29, 2012, 01:43:50 pm »
Phase 3 - Community Vote

Phase ends when above poll expires.

It's time to vote for your favorite Master candidate!  Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most.  Feel free to ask the candidates difficult questions to help you make your decision.

For reference, here are the 6th Trials Standings (http://elementscommunity.org/forum/index.php/topic,43965.0.html) and Phase 1 Submission (http://elementscommunity.org/forum/index.php/topic,43688.0.html) threads.
« Last Edit: October 29, 2012, 02:19:09 pm by RavingRabbid »
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Offline ~Napalm

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011554#msg1011554
« Reply #1 on: October 29, 2012, 04:38:17 pm »
Dear Community,

       If you had it set in your mind to vote for me, I'd like you to take another look
at the eligible candidates and make sure that you're using your vote wisely. Keep
in mind that I'm no longer as devoted to Elements as I have been in the past. I no
longer spend countless hours a day trying to keep chat alive. I no longer harbor
the love of PvP that I once held. There are other candidates worthier than I of your
vote and I do not want you to be disappointed at the close of Phase 4. So if you
can carefully examine all the candidates and you still think that a vote for me is
best for you, I thank you for your support and I hope that your vote can be one of
confidence that I will not soon forget.

                                            Thank you,
                                                     ~Napalm
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Offline glennfoo

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011597#msg1011597
« Reply #2 on: October 29, 2012, 07:09:46 pm »
I really wish I have a better idea what to write. I am the youngest challenger among the other fire challengers, so when I joined the trials, I am pretty worried at first. This is the phase I am the most worried about actually.

I believe many community members know how much I really like Fire element. My first pvp event is budokan, and I believe here, many people start to know that fire is my favourite element. I think I did pretty well there too, but of course with the help of my budokan mates. To be able to be the fire champion at that time, i am very proud of it. Then I joined the war, and I try very hard to be in the Fire team. Before the auction begins, I have already started helping youngsot with the Fire propaganda. When the propaganda begins, i believe some of the community members actually get my private messages?? I think I still remember what replies I get in my inbox. I am successful with the Fire propaganda anyway, regardless of the drama I accidentally created. and in the war chat, I am active in it every single day, and even on my exam, i am online in my war chat for 1 hour during that week. I loss 2 out of 4 main matches in war, and won all my support matches. Of course, I have to admit I am very busy these days, since I am still studying in university, and it is going to be a hectic year. So I may not be able to be that active, but that will never make me leave my favourite element. I will always be online in forum, since in my university, IRC is a bit difficult to access. and of course, due to that, I am also famous for my connections. 

Of course, I am not the best pvper, and I am still learning. But still, I think I am a fairly reasonable player, especially with fire decks, since those interest me the most. and if I do become the master, I think I will be one of the youngest?? not sure though. But I truly wish for all of your support, and I really want to try to be the finalist. I am sure you guys want to see how a new player fair in the finals? well then give me the opportunity and I will try my best not to disappoint you. Have you guys watch "Real Steel"?? I really feel like I am the young boy in the movie now.

If you have any questions, feel free to ask. I think it is also easier that way for me as well. If you guys have suggestions for my introduction, perhaps you can private message me ? :P
« Last Edit: October 29, 2012, 07:30:43 pm by glennfoo »
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Offline Rutarete

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011675#msg1011675
« Reply #3 on: October 29, 2012, 10:40:07 pm »
If you were to change one fire card in game, which would it be and how would you change it?
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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011679#msg1011679
« Reply #4 on: October 29, 2012, 10:49:12 pm »
To all candidates: Create an effective deck which uses 5-6 copies of Fire Spirit (unupped please). 8)
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Absol

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011692#msg1011692
« Reply #5 on: October 29, 2012, 11:38:37 pm »
Glenn: How will you do War#6 if you become the General?

Fur: How will becoming Master change your forum life?
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Offline Kamietsu

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011708#msg1011708
« Reply #6 on: October 30, 2012, 12:09:42 am »
If you were to change one fire card in game, which would it be and how would you change it?

Increase the cost of Serah by 2 and make it come into play shielded.

To all candidates: Create an effective deck which uses 5-6 copies of Fire Spirit (unupped please). 8)

Hover over cards for details, click for permalink
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f3 5f3 5f3 5f3 5f3 5f5 5f6 5f6 5f7 5f8 5f9 5f9 5f9 5f9 5gi 5gi 5gi 621 80i 80i 8pu


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Offline mrpaper

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011719#msg1011719
« Reply #7 on: October 30, 2012, 12:55:19 am »
what would you say is the top 3 elements to duo fire with and why?
p.s. .. fire/fire is not a duo ;D

Offline Cheesy111

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011721#msg1011721
« Reply #8 on: October 30, 2012, 12:58:50 am »
Fire bolt is widely recognized as one of the most powerful cards in the game.  A big part of this is its versatility - it can be used early to take out a cheap creature that's vital to your opponent's strategy, or late to take out dragons or even Titans if multiples are used.  It can even be used to deal the final blow to your opponent, or OTK them with five or six.  If you had to nerf Fire Bolt and/or Fire Lance, how would you do it?

Offline furballdn

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011734#msg1011734
« Reply #9 on: October 30, 2012, 01:25:53 am »
:firebig


Who am I?
I am furballdn. You probably have heard of me. I'm just another member who really likes Elements. I've hung around here for over a year, and during this time I've amassed many experiences. I've built decks, cards, wrote, designed, and PvP'd. PvP is specifically the reason that I'm gunning for trials. Not only will this help satisfy my curiosity as a card designer and balancer to see actual duels and cards in action, but jumping into the fray of PvP myself helps me see the game from a whole different angle, with limited deckbuilding, mindgating, and all that. Having seen or done nearly everything else the forums has to offer, I think it's about time that I burst onto the battlefield with a blazing intro!

Why Fire?
Perhaps a really common question. Why did furball go for fire? Shouldn't he have gone for some other element? Like Air or something? While I did start with the element of air when I started the game, Fire is what truly captivated me. CC? Check. PC? Check. Rush? Check. Fire encompasses nearly all the features any element had to offer within itself. I think it is a great experience for me to experience such a powerful and versatile element first hand, and to prove that I indeed have a mastery of this element more than my competitors.

SoFre, my favorite card probably screams air, but not necessarily. Fire has the most airborne creatures after Air, and it is these creatures that benefit the most from SoFre. Ever see a dragon smack a wonderful shield bypassing 23 damage? It was Asymmetry's great deck debauchery that really showed me how powerful fire was and taught me to love it. Seeing as how the element of fire was one of the more packed elements in trials, I clearly did not pick this one for a easier time. I chose fire because of its amazing abilities and my belief that I can wield them effectively.

Why should you vote for me?
I'm active. I am probably one of the most active forumgoer here. This means that I can provide services more often and consistently.
I have experience. Constantly playing every day means that I have a good grasp of the metagame. I've done CL and card designing so I think I have a pretty good idea on what is balanced or not.
I'm very enthusiastic about many events. I do competitions, card designing, wiki writing...you name it! I have plenty of experience on the forums as well as the game.
In trials phase 2, I have won every single match-up.

Questions and Answers:
Editted every time I get a new question.
Spoiler for Hidden:
If you were to change one fire card in game, which would it be and how would you change it?
Rage potion. Fire already has the most CC in the game so I don't think it needs a lightning. I'd change the wording to "Deal up to 5|6 damage to the target creature. HP lost is added to atk" This allows it to be used in mono fire, and opens up a synergy with fire shield instead of it being a second lightning.

To all candidates: Create an effective deck which uses 5-6 copies of Fire Spirit (unupped please). 8)
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 55t 55t 55t 595 595 595 595 595 5f3 5f3 5f3 5f3 5f3 5f9 5f9 5f9 5f9 5l9 5l9 5l9 5l9 5l9 5rr 5v0 5v0 5v0 8pm

Immotrap variant. A single immolation can sustain one spirit for 4 turns, quite a lot of time. The voodoo combo also allows you time to build up the strength of your fire spirits.

Fur: How will becoming Master change your forum life?
Probably make me more involved. Most of the time I spend on the forums I've been spending on creativity such as deck ideas, card ideas, or writing. I want to get into PvP, so by being master you could say I would just be even more involved with the community.

what would you say is the top 3 elements to duo fire with and why?
p.s. .. fire/fire is not a duo ;D
:earth is a great combo with fire. Not only does it have defensive cards to protect fragile creatures with, but it also has strong synergies, such as steel golem + rage pot and lava destroyer. Even a card like graboid fits in wonderfully with immolation to create rapid rushing. Earth is just a great pairing with fire because of its flexibility, able to be used defensively and offensively.
:light is the second best combo with fire. Besides the raging angels and seraphs, the addition of sanctuary and miracle, two awesome stalling cards, give fire's insane control even more strength, patching up one of the rare areas where fire falls short on, healing.
:death would be my third beset combo with fire. Like light, it allows for stalling, but death is a great combo since the massive amount of CC that fire packs benefits it greatly, and death can be used flexibly like earth as well. It can be used offensively with fire as the defense in the case of slowly poisoning the enemy to death while fire kills creatures, or it can be used as defense, with the powerful bonewall and skull buckler stopping attacks while fire's ferocious creatures rip into the enemy.

Fire bolt is widely recognized as one of the most powerful cards in the game.  A big part of this is its versatility - it can be used early to take out a cheap creature that's vital to your opponent's strategy, or late to take out dragons or even Titans if multiples are used.  It can even be used to deal the final blow to your opponent, or OTK them with five or six.  If you had to nerf Fire Bolt and/or Fire Lance, how would you do it?
Personally, I don't think fire bolt needs a nerf since unupped, its 3 :fire cost makes it deal less than a rage potion, and unless in a stall, :fire players won't often have 10 :fire to make it more powerful than a lightning. Fire bolt is used much more unupped than fire lance is used in the upped game, although that may be just newbies liking mono fire more and upped decks focusing more on SNbows and shards. I do not think fire bolt deserves a nerf since used as a CC card, it is pretty average. It only truly shines when packed into specialized decks that revolve around it, and even then, it does not make them overpowered enough that they warrant a nerf in my opinion.

To Kami and furball: Why u no post in red.
Happy now?Somethingsomething about being hipster and stuff. That and I'm not done.

Ok, I think it's time to ask my questions, but you've allready kind of started talking about one of them.

I personally love that Seraph was added into fire, and I see it as a lot more than just a glass cannon (in upped play).  What are your opinions on it?

Build me the most versatile fire duo you can in unupped play (upped play is a lot of RPS).  It should be able to stallbreak, rush, or stall.
My personal opinions on Seraph? I don't see it bringing anything new to the element of fire, but I do enjoy new cards, so why the heck not. Seraph to me is the middleman between the mid range phoenix and the long range dragon. Phoenix is the better choice for defensive stability (7atk for 7 :fire and phoenix), while dragon is the better choice for brute strength (12 atk for 10 :fire). Seraph really isn't bad at 10|1 stats for 9 :fire, making it superior to some other dragons in other elements, but I personally don't find it that interesting since I prefer either going for the stable phoenix or the rushing dragon, not something in between. The :light synergy it brings only seems to me as either splashed, RoL'd, or immo'd. Most fire/light decks are stalls or raging angels, and seraph wouldn't really fit into either of those nicely.

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 595 595 595 595 595 595 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f7 5f7 5fa 5fa 5fa 5fa 5fa 5fa 8pm

Rush: Golems are fast rushers, can grow and deal damage
Stall: BB is a fantastic stall and control card. Shut down enemies as you kill them. Fahrenheits provide a more consistent and safe way of dealing damage if control is also present on the opponent.
Break: BB your own golems if you have to. 20+ hp renders it nearly invincible. Deflags blow up annoying shields, and the consistent growing golems should be able to break the opponent before you draw your sixth golem.


Do you think it is possible to bring back the glory of the old days in war? In my opinion, fire is no longer the powerhouse it used to be. Of all the candidates, Kami and Naps should know this best- they were there when fire was at its full glory.
Would you think the meta got more hostile towards what fire is aiming to do? Do you think fire's gameplay focus has shifted over the course of time? Do you think quanta capping has a lot to do with it, or is it just another factor among others?

What deck archetype do you see as the biggest "problem deck" for fire in war?
Of course! While other elements have gotten new toys to play around with none of that has detracted from fire's flaming abilities at all! Fire pulled a fifth in war 4, and a fantastic 3rd in war 5. The immolation nerf did not hit the most versatile element that hard at all.

The meta towards fire is either to stall or break. Fire's two most prominent positions are either a blazingly fast rush, or the devastating firestall. Few elements can rush with the same speed fire has to offer, so the obvious solution to beating fire if they aren't packing a stall would be control cards that nip fire's fragile creatures. As for the dreaded firestall, break and denial are the way to go when dealing with that. I don't think fire's gameplay focus changed much at all. Fire still has its deadly rush and control, allowing it to either stall or go in for the kill quickly. I do not see the quanta cap hurting fire that much, since with 75 :fire, it's still enough to pull off an OTK :P

A problem deck would be something that counters the two main aspects of fire. Fire's fragile creatures die to control easily, and bonewall is an extremely frustrating card to deal with since even a mighty dragon is reduced to the strength of a photon when hitting it, ruining fire's main advantage. Entropy's antimatter also turns fire's game upside-down, turning powerful hitters into powerful healers for the opponent. Overall, I'd say a deck that made use of bonewall, like bonebolt or pandebonium would be fire's greatest weakness. Without any way to heal by itself, even very slow attacks can chip away at fire if its creatures are muzzled or dead.
« Last Edit: October 31, 2012, 12:44:03 am by furballdn »

Offline Onizuka

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011735#msg1011735
« Reply #10 on: October 30, 2012, 01:26:59 am »
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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=44399.msg1011779#msg1011779
« Reply #11 on: October 30, 2012, 04:36:00 am »
If you were to change one fire card in game, which would it be and how would you change it?

I would remove Seraph from Fire and then balance it as a Light card. Why? Because I don't like Seraph as a Fire card. It screws with everything else I wanted to fix.

To all candidates: Create an effective deck which uses 5-6 copies of Fire Spirit (unupped please). 8)

I would argue that there isn't an 'effective' deck with Spirit. There is a reason it is rarely used. But if you really wanted me to try, I would probably think of something like this first:

Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f3 5f3 5f3 5f3 5f3 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 621 621 621 621 8pu


what would you say is the top 3 elements to duo fire with and why?
p.s. .. fire/fire is not a duo ;D

Well my first choice would be Aether. With things like PU, Silence, and Fractal, this seems like an obvious choice. Not to mention the Immofodder that can be found in Ball Lightning or the stalling potential of Dimensional Shield. Next I would probably say Earth. Lava Destroyers have until recently had the only direct off-element synergy and things like Graboid, Basilisks Blood, and Heavy Armor can all be fairly useful to Fire. Again, the potential Immofodder in Gemfinder is to be noted as well. Lastly, I would say Light. Not only does Light continue to represent the Rush with more Immofodder, it has the greatest stalling synergy with Miracle and Sanctuary, enabling a pretty brutal Fire Stall. Seraph also benefits from this deal.

Fire bolt is widely recognized as one of the most powerful cards in the game.  A big part of this is its versatility - it can be used early to take out a cheap creature that's vital to your opponent's strategy, or late to take out dragons or even Titans if multiples are used.  It can even be used to deal the final blow to your opponent, or OTK them with five or six.  If you had to nerf Fire Bolt and/or Fire Lance, how would you do it?

I've always concluded that the simplest and perhaps most elegant solution is simply to prevent the 3 bolt spells from being able to target the caster. This would enable Reflectivity to be a hard counter. Furthermore, I would like to make Reflective Shield/Mirror Shield into a Spell that grants an already equipped shield the Reflective and Immaterial status. This could become a semi effective way to combat Bolt Stalls as well as perhaps nullifying some of Deflagrations prowess. This avoids tackling the card itself however, for which I have not had a better solution.
"Of course you should fight fire with fire. You should fight everything with fire."

 

blarg: