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Offline ZawadxTopic starter

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  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61866.msg1231954#msg1231954
« on: April 30, 2016, 03:59:21 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:firebig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.
To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement

Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion

Spoiler for Task 2:
-Name of Task
-Evidence of completion

Spoiler for Task 3:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:

  • 30,000+ score in Elements
  • 200+ forum posts
  • Joined the forums no less than 3 months ago (at the time of signing up)
  • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)
Spamming the forums to get those 200 posts is not allowed, and you have to provide a screen shot of your score.

A player may participate in Trials without meeting the 200 post and 30,000 score requirements if they are able to provide evidence of a significant PVP achievement. Examples of sufficient achievements are:
  • Winning a Weekly Tournament
  • A top 3 finish in either of the PVP Leagues
  • A top 3 finish in a PVP event
  • Finishing on 1 of the top 3 War teams
  • Becoming a Master of any Element

Note: In the event more there are more than four applicants (including the defending master) for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master RootRanger of :fire is defending.
« Last Edit: May 07, 2016, 04:49:28 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline RootRanger

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  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61866.msg1232001#msg1232001
« Reply #1 on: May 01, 2016, 03:54:03 am »
"And when go you back to the forum and tell others of this Element, when you tell them of its spells, its creatures, its potential. When you talk of Fire, then make sure that you tell them this. It is defended."

Spoiler for Requirements:
Yeah, I was Master of Fire before.
Spoiler for Phase 1:
Spoiler for Shard Revolution:

Explain how this card is a good addition to your Element. Good? This card is an overpowered addition to my Element. It's barely more expensive than Fire's PC and CC cards, but it draws you a card, which means it has no card slot cost. But even if it didn't draw a card, it would still be overpowered! It's not just that you can use this thing to kill creatures out of the range of Fire Bolt, such as Flying Titans. This card is still extremely useful against stalls, especially when combined with Fahrenheit. If they're hiding behind a bunch of SoDs which prevent you from killing them, you can negate their healing by destroying their Sanctuaries then beat away with Fahrenheit until they're in your killing range.
Explain how you have balanced the new Shard I haven't, actually. But you'll understand why, when you look at my next task.
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5li 5lm 5lm 5lm 5lm 5lm 5lm 7q9 7q9 7q9 7q9 7q9 7q9 Root Root Root Root Root Root 8pq

Spoiler for Building the Game:
    Hello, Elements community! It has been a while since you've heard from me, so I'll give you the full story. A few months ago, I was contacted by an investor who was offering a considerable amount of money to me, on the condition that I would focus entirely on Elements, and he would have a small share of the revenues. I took him up on the offer and immediately began working to improve game balance, with help from a few veteran players. For now, I am only focusing on unupgraded cards, but the balance changes for upgraded cards will come soon. Without further ado, here are the changes we have decided on!
    - zanzarino

    • Quantum Pillar generates 2 random quanta per turn instead of 3.
      • Ultimately, our team found that "rainbow" decks, which use five or more Elements, were extremely powerful in unrestricted play. However, rainbows were more balanced in the "War" event, where use of Quantum Pillars is uncommon. Thus, we have decided to considerably weaken Quantum Pillar in both forms, to make rainbow decks less overpowering.
    • Discord costs 6 :entropy instead of 3.
      • Another card which we found to be too effective was Discord. Our team considered this observation to be ironic, considering the "Discord" forum member. The entropy weapon was capable of completely dismantling non-rainbow decks, thus severely constricting the domain of viable decks (often referred to as the "metagame," apparently). We consider the cost increase to be appropriate.
    • Dimensional Shield blocks damage for 2 turns instead of 3.
      • When I originally made this card, I had intended for it to block only 2 turns of damage. Unfortunately, a typo resulted in the Dimensional Shield which all of you are familiar with. Lamentably, I was never made aware of this typo, and Dimensional Shield was never changed until now. Seriously, nobody brought this to my attention! I can't believe you guys thought this card was balanced. Absolutely ridiculous.
    • Fire Bolt costs 7 :fire instead of 3.
      • Jonnington. Need I say more? I also dislike the number "3."
    • Shard of RootRanger is removed from the game.
      • Our team discovered that even the very best players in the game were highly unlikely to win against RootRanger. In the face of considerable upgrade disadvantages, or extremely unlucky draws, we found that RootRanger was still capable of sealing a victory in almost every game. We found this effect to be most apparent in the "War" event, in which Element-centered teams compete against each other. In every single instance of the many repeated iterations of the event except for two, we observed that either the winning team used RootRanger, or there was no RootRanger in the event at all.
Spoiler for Waging War against your Enemies:
Wait, you mean I have one less task to do AND two more matches I get to play? Why are we not funding this?!
Spoiler for War Bonus:
Zawadx, you were on my team.
Spoiler for Brawl Bonus:
Just kidding.
Spoiler for Loyalty:
Once; see "Requirements."
« Last Edit: May 13, 2016, 01:12:33 am by RootRanger »
Somehow still around, somewhat

Offline dark ripper

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  • dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.
  • Embrace the Random
  • Awards: Slice of Elements 8th Birthday CakeWinner of Team PvP #7Slice of Elements 7th Birthday CakeSlice of Elements 5th Birthday Cake
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61866.msg1232382#msg1232382
« Reply #2 on: May 07, 2016, 10:19:42 am »
This is a big surprise... I hope people join these trials.

RESERVED: if noone joins.

I dont want to see one of my fav elements without challengers.
« Last Edit: May 07, 2016, 11:18:49 am by dark ripper »
Whispers in the dark, brawl #3
Team Earth, war #8
Team Entropy, war #9 , #10
Æ.N.D. 1st place TPvP #7

Offline Vangelios

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Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61866.msg1232438#msg1232438
« Reply #3 on: May 08, 2016, 01:16:07 pm »
to be more realist, we don't need any challenge here, fire already very well represented and I'm really thinking of another trial
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline dark ripper

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  • dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.
  • Embrace the Random
  • Awards: Slice of Elements 8th Birthday CakeWinner of Team PvP #7Slice of Elements 7th Birthday CakeSlice of Elements 5th Birthday Cake
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61866.msg1232726#msg1232726
« Reply #4 on: May 12, 2016, 11:01:14 am »
Spoiler for Requirements:
Spoiler for score:
Spoiler for every other requirement:
Final Battle #8 Trials Of Entropy 1 event plus was from 2 years ago so thats more than 3 months if my math dont betray me
a tourney
a war
Spoiler for posts:

Spoiler for Phase 1:
Spoiler for Task 1:
-Mastering the Cards
Spoiler for completion:
Spoiler for Immolation:
Immolation


Strategy:

1)Immolation is the heart of fire in my opinion. Simply from the description of the card itself we can understand that the purpose of this card is RUSH! We sacrifice a creature and in return we get decent amount of quanta. This card allows us to summon cards right from the very first turn. So, firstly, we consider in what kind of decks immolation would fit in. Rush decks that depend on finishing off the enemy in just a few turns are the most effective way we can use Immolation. These decks should be at least duos since mono fire with immolation wont work fast enough unless it has several upgraded cards including minor phoenix and/or brimstone fire eater and burning towers, in which case a fully upgraded mono fire with cremations-considering you get a decent draw- can be devastating for the opponent.
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 8po
   So, immolation works best when its surrounded by other fire creatures and/or spells that can be summoned immediately. This also should be considered the primary weakness of the card since its synergy with other elements is very limited unless there are several fire cards in the deck.
   Now, about which cards we should considered including when building a deck with immolation. Most of those cards are creatures but there are too many cards that synergize well with immolation such as pretty much every card that requires less than 2 quanta to be summoned.
 In order to maximize the efficiency of Immolation what you need is a 0 quanta cost creature such as:


Those creatures will be used as fodders to fuel the primary damage dealers of the deck which will mainly be :


Spoiler for example:
[/deck]5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 8po[/deck]

However, what makes Immolation such a good card is the diversity that it provides. It synergizes well with many elements with low level cards and can creature rainbow fire based decks with cards such as:



when unupped.
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 52q 52q 590 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5og 5og 8pm

and several other cards when upped, which greatly improves its ttw.
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 6u1 71a 71a 77e 77e 77e 77e 77e 77e 77g 7ae 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7n0 7n0 8pm

As for the mark of the deck, since Lava Golems will be our main source of damage, you either want Fire Mark or Earth Mark.

In conlusion, Immolation provides Fire with a lot of diversity as well as synergy with other elements and can be the base for creating many fun decks!

Spoiler for Phoenix:
Phoenix


Strategy:

When you think about fire, the first fire creature that comes to mind is probably Phoenix. Phoenix summarized what fire has to offer with its decks. A high damage creature with low defense but can be reborn! Most of fire's creatures are high damage/low defense so the ability to be reborn is especially important for fire decks, since it offers a consistency of damage when up against a high CC deck that can normally counter fire decks.
An example of such a deck is:
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po

  Normally such a deck would be easily countered by heavy CC but the ability of phoenix to be turned to ash when killed and be able to be reborn back to phoenix for just 1 fire quantum allows fire to launch such decks with high probability of winning.

  When phoenix is unupgraded its synergy with fire is very high with either mono decks such as the above or decks around Immolation(chech above). But, on the other hand, its synergy with every other element is extremely low. Its relatively high cost of 7 fire quanta makes it difficult to be a part of any duo(or trio etc.) deck that doesnt have Immolation in it.
  However, enter
Phoenix is a card that when upgraded its cost is vastly reduced and its stats are somewhat lowered. Now, normally this is a downgrade when it comes to mono fire decks but it skyrockets its synergy with other elements.
  and their upgrades.
Minor Phoenix combines with those cards especially well. When unupgraded, phoenix can be used as a damage dealer in immolation decks as well as a fodder sometimes, but when upgraded, its fodder duties augment due to its low cost which makes the deck a lot faster.
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7jp 7jp 7jp 7jp 7jp 7jp 8po

Thanks to its low cost, and relatively high damage considering the low cost, one of the most famous decks around is Fractix.
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 61o 61o 61o 61o 61o 61o 61o 61q 61q 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7ds 7ds 7ds 8po
  Fractix is a very strong deck that uses phoenix to its fullest potential. Single CC is meaningless against this deck and even with mass CC you can just revive the phoenixes later. Its relatively fast and with some form of PC it has a very low ttw.

As for nova, every low cost high damage creature can be used as a part of rainbow, nova based decks. Such is the case for phoenix (only)when upgraded. Its not exactly perfect synergy, neither can you make extremely good decks when you base them towards just nova and phoenixes, but it gives another option whereas unupgraded phoenix doesnt.

In general, phoenix provides fire with a lot of different kinds of options, rush, control, duo possibilites. Both the upgraded and the unupgraded versions of the card serve different purposes thus giving fire a fresh air of versatility.

Spoiler for Lava Golem:
Lava Golem


Strategy:

  Lava Golem is the common example creature of fire. High damage and very low defense. Such is the nature of fire creatures, rush before you die! But, given enough room, lava golems have the potential to grow unstoppable with their ability of +2/+2 with 1 earth quantum. This ability, limits the decks that can be created around lava golems since a mono fire such as:
Spoiler for example:
5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f4 5f4 5f5 5f6 5f6 5f7 5f7 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po[/deck]
although high damage, it is weak to cc and can work only under specific circumstances(low/no CC decks).

  However, Such mono decks dont bring out the full potential of Lava Golems. Lava Golem's ability is fueled from earth quanta, so its only natural that the best decks that can be creatured based on lava golems have some sort of earth cards/earth quanta in them. Here is such a deck, our very own false god Hermes
Spoiler for Hermes:
Hover over cards for details, click for permalink
Deck import code : [Select]
77d 77d 77d 77i 77i 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7dj 7dj 7dj 7dj 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dm 7dm 7dm 7dm 7dm 7dm 7dn 7do 7do 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 8pm
This deck and several modified versions of it try to maximize lava destroyer's ability to finish of the opponent with lots of damage right from the start. You bring out the laval destroyer, and if its not dead in a couple of turns, suddenly a 11/5 beast is on the field.

The cards the most efficiently accompany lava golems are:



 Immolation decks are almost always combined with lava golems and the reason is simple. Immolation not only can summon a lava golem immediately after a fodder is sacrificed but it also generates earth quanta on the process to help laval golem's ability.
 Gnome Gemfinders are the most favourable fodder creature for such decks. It acts as a fodder first and foremost, but when immolation isnt drawn or you need some earth quanta gemfinders do just that. They produce earth quanta for lava golems to grow.
 Heave Armor can cover the only weakness of Lava Golems, their 1 defense. Having the same type of quanta as laval golem's ability can create powerful fire/earth duos with unkillable lava golems.
 An example deck of the synergy of those cards:
Spoiler for example:
Hover over cards for details, click for permalink
Deck import code : [Select]
77d 77d 77d 77d 77d 77d 77e 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 8pm

Sometimes lava golems can also be used in low numbers in rainbow decks.

  All in all, lava golems mainly focus on rushing the enemy with high damage right from the start, and the most effective decks around it do just that.

Spoiler for Task 2:
-Waging War against your enemies
No evidence needed for this one.

Spoiler for Task 3:
-Starting Your Own Little War
-
Spoiler for completion:
ELEMENTALGYMLEADER

Welcome! Trainers and elementals! Those who strive to be the best and catch them all, be it cards or pokemon. This is a special one time only opportunity to combine 2 of your favourite games and enjoy yourselves! This showdown is simple enough. All you have to do is beat the opposition and stand at the top!

Special Rules:

  • Always read the second post! It contains equally important information most of the time.
  • Upgraded cards are banned.
  • Only elements that are included from both games are allowed: Death(Poison), Earth(Ground), Life(Grass), Fire, Water and Air(flying)
  • Each Player may choose 2 elements/types from 2 pools. The starters: Fire, Life, Water and one of the other 3: Death, Earth, Air.
  • Decks can be either monos or duos without a card limitation
  • If a creature dies in a match, it cannot be used again in the same match(not game, match). For example you play the first game of the Bo3 and your pufferfish dies. You cant play pufferfish again in either the 2nd or if there is a 3rd game.
  • Each element combination may not be used more than twice(applies to mono decks as well)

Possible element combinations:  :fire :death  :fire :earth  :fire :air:life :death  :life :earth  :life :air:water :death  :water :earth  :water :air

Spoiler for banned cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
53e 593 5fu 5j2 5pa 8po

Spoiler for example deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 5f4 5f4 5f4 5f4 5f4 5f4 5f8 5f8 8po

A duo deck of fire and death that focused on defense and CC which also takes advantage of the special rule that when a creature is killed it cannot be used in the same matchup again.

Spoiler for example deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f4 5f4 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5gi 5od 5od 5od 5od 5od 5od 5og 5og 8pr
[/deck]
A aggresive double-edged deck, that literally has to finish off the opponent. Immolation is a risky card in this format that since you sacrifice a creature, you wont be able to play it again in the same match.
« Last Edit: May 12, 2016, 04:34:41 pm by dark ripper »
Whispers in the dark, brawl #3
Team Earth, war #8
Team Entropy, war #9 , #10
Æ.N.D. 1st place TPvP #7

 

anything
blarg: RootRanger