How fire could do better this war (we won but were'nt flawless)?
To all participants in the Trials of Fire:
Imagine that after the Trials have ended, the 12 Masters are each invited to create a mono deck of their element (all cards in the deck must be fire, but the mark of the deck may be different). These 12 decks will play a best of 3 against each of the other 11 decks - each master must however stick with the same deck against all 11 opponents. Do you believe that fire can go 11-0 under these rules? Do you believe that your deckbuilding would have to make a decision between winning any 2 particular matchups? Which matchups in this tournament would you expect to be easiest and hardest, and why?
edit: Assume all 12 decks have an equal number of upgrades, your discretion as to the number.
How fire could do better this war (we won but were'nt flawless)?Honestly we should have had Basilisk Bloods in the vault, and it was an oversight by me for them not to be there. They can shut down Sky Dragons and Steel Golems, which a Fire Bolt needs 20 quanta for. I would also work on refining a Firestall designed to beat Mono Aether. In some of the matches, we only won because their Fractals were at the bottom of their deck. Some of the Firestalls we used didn't even pack Fahren, which I believe is incorrect, even against an opponent using Dims. If the Fahren causes them to play Dims, it is delaying the Fractal, which makes it worth using. I'd have also put the max amount of Immos and Golems in the vault, so that we can discard them when Immo loses and still have cards to spare. Firestall's best matchups are against opponents who expect Immo, and vice versa.
To all participants in the Trials of Fire:Assuming unupped, Fire would do better than most but certainly not be flawless. Its opponents are ranked below, from easiest to hardest. The deck is a typical Phoenixbolt.
Imagine that after the Trials have ended, the 12 Masters are each invited to create a mono deck of their element (all cards in the deck must be fire, but the mark of the deck may be different). These 12 decks will play a best of 3 against each of the other 11 decks - each master must however stick with the same deck against all 11 opponents. Do you believe that fire can go 11-0 under these rules? Do you believe that your deckbuilding would have to make a decision between winning any 2 particular matchups? Which matchups in this tournament would you expect to be easiest and hardest, and why?
Some of the Firestalls we used didn't even pack Fahren, which I believe is incorrect, even against an opponent using Dims. If the Fahren causes them to play Dims, it is delaying the Fractal, which makes it worth using.
To Rootranger:I've said it before, and I'll say it again. Just because there's a symbol for it doesn't mean it's an Element. With that logic, we would have to consider Underworld, Rainbow, and Electrum to be Elements as well. As for the "Thorn Carapace" card, it's clearly just a knock-off of Fire Shield. Typical CIA card.
Some strange kids have been making some silly comments about a 12th element called "life." Apparently it has this symbol: :life.
Maybe you've heard about it. This is one of the ficticious cards these kids talk about:
How do you feel about this?
To all:Good question. In War 1, Aether was still figuring out its best decks, while Fire knew what to do to win. In War 3, Aether was very far ahead for the majority of the event, but they took a huge hit in Rounds 11 and 12 because they had to spread their resources over 4 opponents, all of which only had to face Aether. In War 8, there was of course the penalty. But even aside from that, I think the 6 upgrade minimum was a lot more helpful for Fire than Aether, because it meant that potentially any deck could be the dreaded Sancdial, and opponents had a really tough time preparing for that.
Aether is traditionally considered the strongest element. Why does fire tie with it for war wins?
For all candidates:No. Offense and defense, in this game, are pretty much mutually exclusive. If you devote card slots to offense, it's at a hindrance to your defense. A Phoenix or Lava Golem does not prevent your opponent from tearing away at your health points.
It's known that for most Fire decks, their best form of defense is an overwhelming offense.
*) In your opinion, which Fire card embodies that philosophy the best?The best answer I can give is that Fahrenheit in Firestall can sometimes kill the opponent before they can accumulate the resources necessary to overcome the defenses of a Firestall. However, this is a rare scenario. Usually, Firestall has a slower tempo than the opponent, and the game is decided long before Fahrenheit can score a kill.
*) From your observation and experience, what's the greatest hindrance Fire faces from mounting an efficient and overwhelming offensive?The most aggressive Fire deck is of course Immo Golems, which is best stopped with quick, low cost CC. Lightning is quite effective, because it removes 3 cards (Immo+Photon+Golem) for the cost of 1 card and 2 quanta, which is an extremely efficient trade. Shockwave and Reverse Time also work pretty well. Our Immo was typically used against opponents we did not expect to bring very much CC.
Truly? :o From the few times I'm using a creatureless Fire/Light stall against AI4, I can usually safely leave dims alone (the variant I made only have three deflags, which may be needed to be conserved against the more dangerous permanents, like Pulverizer, Arsenic, early-game Discord).Card slots, basically. If your primary win condition is deckout, drawing Fahrenheit is not as helpful as a Fire Bolt, Sanctuary, Sundial, or any other defensive card.
Can you explain why some of the Firestall didn't pack Fahrenheit (excepting when the Fahren is simply unavailable to the player/Vault)?
Don't worry, I sincerely believe that you simply forgot Life without any ill will meant towards the element.There's really no scientific consensus as to whether or not Life is an Element. I think we should teach the controversy.
If you could set fire to the rain and burn one thing in the world, what would be rolling in the deep?Rolling the deep what? Deep is an adjective! What is the noun it describes!? What are your secrets Adele!?
To all: Who was the greatest Master of Fire? Why?It's hard to choose between Antagon, kev, and Napalm. All three were very accomplished PvP players, outside of War. Antagon is probably the most "legendary" of the three, because he was the first general to win war and one of the first people to play Grabbow. kev was one of the few players from War 1 who stayed on the forums through War 6, so I suppose he's one of the few branches between the newer players and the old. Napalm didn't stick around as long, but she was probably the most passionate about Fire among the three. I suppose I'd have to go with Antagon.
Will you lead your team during war?I will probably be too busy. If I win Trials, I will ask Vangelios to be general.
What would be your dream team? (ALL players allowed [master of a different element, active/inactive, etc...], max. 5 player)Sir Valimont - predict opponent's decks
Do you think more ups would change something? Short explanation pls.Honestly I think 6 upgrades is a "sweet spot" for Fire. We need 6 in order to run fully upped dials in our Firestall, but with more upgrades, other teams will be able to build faster and more resilient decks to get around it. I also think that with more upgrades, we will be using more Immo and less Mono.
Does the vault feel emptier with no fire spirits or no ash eaters?Fire Spirit can sometimes work as backup Immo fodder. Ash Eater is just plain terrible.
I will probably be too busy. If I win Trials, I will ask Vangelios to be general.I don't know why but I like of this idea, If I lose I'll accept be the general.