glenn: Congratulations on your recent Brawl victory. How has working with that team in a non-PvP event affected your game plan for being Master of Fire?
Thanks, Opsinis. Well, I think I enjoy the brawl experience. everyone in the team can work on its own, and best of all, they help each other. As a master of fire, I just felt it is a monotonous task, the dojo board is very quiet, the card section is very quiet. I am in the volcano just watching the scenery. so this brawl comes, and at least I have fun with my teammates in a totally different environment. less spell casting and fighting( meaning fewer destruction) but more weapon making in furnace (stills remember the comic?)
If there is one thing I learn from brawl, so that it can help my master plan, then it is auction. The rest is business secret
but I hope you know what I mean.
What irl (in real life) animal represents fire the best in your eyes?
Yes, surprisingly. I would have chosen phoenix as well, but then again, some say it is mytical and the phoenix I know irl is not the kind I have in mind.
Question for all: What makes a war team winning? list the top 3 (bits and pieces were answered in other questions, I would like to see the most important with some explanations plz)
team activity. I think it is important to test decks you are going to play yourself. It is difficult for 1 men or 2 men to make 6 decks, and even if you are a newbie, you should start to be familiar with your deck.
secondly, mindgates. nothing is more important than that. sadly it is a skill that is difficult to master, since it comes with luck and prediction as well. If I were granted a passive skill to help me in war, I will ask for better mindgate ability.
third mindgate again. I really cannot stress how importance it is. making enemy vault, deck building and testing decks, are actually related between team activity and mindgate, and if these thing combines, it increases your winrate.
All contestants: Feel free to be honest. But do you feel that fire and yourself are connected on a different level or just an element you like in a game? Why?
they are connected to a different level. it is not just an element I like in the game. when I started elementsthegame, I choose fire in the first place not because of it usefulness, but I like it already before hand.
fire seems destructive, but to me it symbolise something else, protection, leadership, friendship, control. It is something I have always imagined upon for a long time, so it is hard to describe in words. But that is how I look at fire. Protection, leadership, friendship and control.
also, You do not mess with fire
To all trialers:
What is the name of the chemical element that used to be considered the source and essence of fire some time ago ?
[hint: according to current scientific view, the element belongs to the world of fantasy, so fitting for EtG ]
oxygen. just something I look up on, and rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products. still, I don't relate to fire personally that way. If fantasy wise, like what I did, it is protection, leadership, friendship, control
@all contestants : do you consider yourself the best possible master for your element? If so, why. If not, who is in your eye, and why?
(separate question) Name one song that represents your element in your eye.
Yes, I think I am the best master. I think I have showed a lot of passion in it the moment I joined forum? way back from budokan, war, trial, brawl. not to mention when there are talks about element. My passion is should I say fiery??
there are a lot of songs in my mind. I can almost relate any song to fire in my own imagination. Songs from two steps from hell are really good example, like protectors of the earth, archangle, strength of a thousand men.
I like hearts on fire too.
Time to get these question out of the way:
Do you plan to general your element for war?
If nothing changes, do you plan to attempt to lead your element in brawl?
Yes, I plan to be the general for war. And I hope I have more time for it than my previous war. having enough time like my first war will be perfect, but I know I do not have the luxury for it.
For brawl, if nothing changes, then nope. I am glad I won brawl 2 though, but then even if it changes, I am not sure I have the time to take part in brawl 3.
But yes, the reason I join brawl 2 is because I am leading team
. If one of the changes include removing element affinity, then more reason for me not joining. I strongly feels that element affinity is not exactly an issue. We are not having a forum banner for brawl winner anyway.
Yes, I enjoy leading
for brawl, and I have lead it to victory once, just not sure have the time to lead the element for next brawl.
To all Trialing:
What is your favorite deck, including your element, and for what reason has this deck become so important to you?
Hover over cards for details, click for permalink
4so 4so 4so 4so 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 8po
I love farenheit. To me it is the best card in the game. That is my first forum avatar the moment I have enough posts for it. Just saying that I have always imagine myself with a burning sword. This deck utilise the farenheit perfectly. I always hope I draw this card when I play decks with farenheit.
which fire elemental does not like phoenix, and in my opinion, phoenix are really cool. really really really cool.
which fire elemental does not like bolts, and in my opinion, firebolts are really cool. really really really cool.
And lo and behold, this deck has all of them. I have marks there just for fun. err, better protection against earthquake
I choose an unupped deck since I usually join tournaments, and they are always unupped. There are very few events that use fully upped decks.
To all:
Describe your plan for coordinating efforts among your War team across global time zones.
This is my biggest dilemma. Usually what I do is wake up at 1 am to 5 am my time. the line in my place is better at that time with fewer users around, and we have titanpad for that. just that it is getting busier for me and I am sometimes too tired.
I have been doing it this way since my first war, second war and recent brawl. having players with the same time like me is a good thing, and well, that will depend on auction and what choice I have, if I am still the master.
Let's make them throw some mud,
@All trialers with 3 or more people in their trials element: Which of your competitors deserves the Master title the least?
no offence, but I will say inthisroom. reason being he is not a player people will associate with
in the first place. but then again, everyone can have a chance. It is not necessary to be related to the element to be considered a master, though it definitely helps in the community voting.
** cleans back the mud **
To all Trialists:
Would you rather have a master well-versed in the forum only or well-versed in Elements the Game only?
Explain.
Of course both is better. However, between pvp and forum, I will say pvp, since the master has to win trials, and lead a team in war. It will be weird if the master is not good in pvp in the first place. Brawl is not a requirement, same like guild. But I will say brawl is a good step to let masters have a chance to be more active in forum stuff. However, not many people have the time to get involved for everything, so if have to choose one, I will say pvp.
Chirp? Chirp chirp trill chirp?
watchout for the
they are everywhere here. If you are feeling cold from travelling, you are welcome to warm yourself here and take a break.
To all Trialists:
How and where are you connected to the Element you are trialing for outside of Elements the Game?
In the working environment, nope. If you read the answers I provided above, you will see that
meant something else for me.
so, to answer the question, it is not only elementsthegame. I will say in dota, I will choose lina inverse, phoenix incarus, and ember spirit.
in games, I usually try make myself fire oriented, like major fire weapon for torchlight, borderlands, or when casting spells, major in fire casting, just like skyrim. If I play tower defence, I usually go with fire element if it is enough to win, one good example is warcraft element tower defence.
this is a bit disadvantageous for fire trials to answer, unless you are a fireman, or working in circus bending fire, or something, or a cook. or a camper.
Oh ya, I am a king scout if that counts. other than that, it is weird to see someone walking around with fire stuff, right?
also, I hate smoking, or open burning, reason being my profession deals with people who sometimes got ill because of that. prevention is better than cure, that is what I always tell them.
@All Trialists/defending masters:
If your first choice element was full, would you switch to another element? If yes, what element and why. If no, why?
Nope. I will prefer not to join at all. however that does not mean I do not like other element, since my next favourite element is aether, life and light. But preferences for
element far outweighs the others
You are to ask yourself a question you can't answer. What do you ask yourself?
If I can turn back time, would I have taken the same path I took now? Will life be better for me? Is this path I have taken a mistake?
** keeps looking at the road not taken, but are too late to turn back**
To all Trialists:
Reveal to the voters your current maximum lift on the bench press.
I am sorry I will not have the time to do this already. You see, I do not usually go to gym, I just burn the fat off in front of my laptop. ** currently does not have a bodybuilder shape with 6 packs, but I am definitely slim build with reasonable muscle from my ex scouting time. If I plan to do this, I will need to eat more so as to get some more bulk to train the muscle.
This time I'm having some trouble deciding on who to vote for in some of the elements, so I'm tossing the coin.
I don't know many of you trialists personally, and I don't have the necessary chat-time to actually get to know you better - I can look up both your ingame and forum "qualities" (which I did), furthermore, awards and staff positions aren't that impressive to me in case of mastership: So please, tell me about yourself, the person behind that avatar and hundreds of (well-planned) posts and quotes.
You're free whatever to answer, it may or may not be a deciding factor. Thanks.
May the coin you toss favors me, and if it does not, I implore you to flip the coin again. and again and again until it favors me.
I am just someone who found elementsthegame while browsing, and end up enjoying it. Then I got myself involved in the forum, and I like the community. I like the war and trials concept, and many thing else. Forum events, competitions and tournament make pvp even better than just ai and pvp 1 and pvp 2.
Other than that, I am just a student, about to enter final year in university.
To everyone:
Design a card that is more or less balanced using typical balance formulae, yet would increase your element's power significantly. In other words, identify where your element is weak and design a card to remedy this.
I have difficulty in this section. Card designing is not my forte, and the first card I design is during brawl, and it is a teamwork at that. Balancing and such needs more experience, and I fear currently at this stage the more I try balancing it, the more I will make it inbalance. Since I want to enjoy making a card, I will go with what I like. At least, I can declare this is the very first card I make myself.
With this I present to you, the card
| |
NAME: | The Last Stand
| ELEMENT: |
| COST: | 7
| TYPE: | Spell card
| ATK|HP: | -
| TEXT: | You must equip farenheit. Your hp remains next turn. Your creatures are immolated.Lost when you draw 2nd card.
|
| NAME: | The Last Stand
| ELEMENT: |
| COST: | 12
| TYPE: | Spell card
| ATK|HP: | -
| TEXT: | You must equip farenheit. Your hp remains next turn. Your creatures are cremated.Lost when you draw 2nd card.
|
|
ART: | Frank McCarthy - The Last Stand - Little Big Horn
| IDEA: | glennfoo
| NOTES: | This card will give you an edge for rush versus rush deck. A turn may be just what you need. Farenheit must be equipped before using this card. All your creatures are immolated. This allows you to damage opponent with the farenheit. On your opponents turn, you will not be receiving any damage or any healing. Any poison that is supposed to damage you does not hurt you, though the poison is still there. sanctuary will not increase your hp as well. You will then damage your opponent for the last time. The reason for " You lose when drawing 2nd cards" as a means to consider you lose instead of "You lose in the following turn" is to avoid hourglass, precognition, of shard of bravery abuse.
| SERIES: | -
|
|
There are definitely room for improvement, and this card is introducing something else entirely. I am not posting this in the card idea and section, just something I like and perhaps could relate a little to previous questions and answers. So far, I think fire is quite balanced other than the brittle creatures. It has the creature control and permanent control cards. I do not exactly want to make a card for healing or improving fire creature hp.
So yeah, my first card I design.
With this, I present to you this music