I see lots of enthusiasm on being the bestest team Fire in war ever. Make no mistake: the shards and upgrades do not benefit Fire as much as it did the top 4 last war. Last war a lot of Fire decks were made by me. Despite having hard counters built for Bone Wall, it remained a constant problem throughout war.
What makes you think that performing better than last war will be so easy? Knowing what went wrong is one thing. But is there an actual plan behind this confidence of doing better? The specific decks are yours to keep, I'm more interested if there's an actual plan, a "let's bid on someone to do it for me" or all just
hot air.
Specifically (in advance: no offense, I'm being honest here! It may not even change my vote, but one cannot plan war bans early enough!):
@worldwideweb:
I see solid reasons listed for worse performance in your answer to Aves' question, but a rather recent win has proven it's certainly possible, so what's the plan in making Fire great again?
@Discord:
If the decisions made in those wars were questionable, then how would you call your decisions last war as general in team Light? What makes you think you would do so much better as general for Fire, if you have nothing to show for it? (most important here is convincing us of this, too!)
And when experience fails, it's planning that has to make up for it, in my opinion. Planning to "keep your team active" for example, although it's something that might work, I'm genuinely curious how the hell you're going to make that happen. Or how anyone could make that happen, for that matter, cause I'm a huge failure at it. Maybe a secret auction strategy?
@Ryli:
Since activity times sometimes seem to be a problem for you during events... how do you intend to effectively communicate with your team? Would you pick a team based on what times they were available to compensate for this?
@ValerianFlame:
You mention synergies from other elements, but no specific decks. Not to mention some other elements were used early on, then discarded upon loss (Gravity/Water). But regardless: what do the other elements (Life/Darkness/Entropy/Death/Time) have to offer, that would have been crucial in countering the decks Fire struggled against?