Hello Everyone! Well, If you've made it to page 3 then you are really interested in what I have to say for my vote, so I'd better make it good! I love the randomness and instability that an Entropy deck can bring to the table vs. just about any strategy. I chose entropy as my element on my personal day 1 playing elements for that reason. I would be proud to represent Entropy as master, and would also be proud to give Zeru a run for his title with some strategic play, given that opportunity! Vote for me and Entropy will come out ahead!
Now to answer your (many!) questions:
Do you think you'l be a better master then Zeru?
Zeru is obviously quite competent! I think I am a worthy rival for the title.
Do you think that your better then the other contesitants?
Yes.
Haha. I think we all have our strengths.
What qualities do you think are best in a master?
Lokiburn4: What do you think a master should have?
A master should know what proven strategies work well within his/her element, and always be looking for ways to utilize that element that have not been thought of before. He should promote that element in chat and the forums, bringing energy and excitement (roleplay even) making the element, and elements, shine out to the community as something fun to be a part of.
What does Entropy symbolise for you?
Instability. Random variables. Unforeseen outcomes.
What will you do for this element as a Master? What is your vision?
I will try to embody the aforementioned qualities. I will encourage the growth of entropy based card and deck ideas. I will lead my element to victory in the war, as did my (old, tired
) predecessor!
What types of cards does Entropy need in game to finish covering the Element Entropy?
More random outcome spell cards. Development of the cards I discussed in Phase 1 would be a great start.
http://elementscommunity.org/forum/index.php/topic,19009.msg262155#msg262155Many people see Entropy as the element that is fragmenting the world (as seen in War II). How could you prove them wrong?
I'm not entirely sure what you mean... but fragmenting the world is a pretty powerful concept. If it makes my element stronger, as the leader and embodiment of that element It would be my duty to harness that power, not deny it.
Q: Discord was a highly controversial card in regards to its strength against mono and duo decks. Even with the upcoming ‘Sanctuary’ card, do you think that Discord should be ‘nerfed’, or do you feel that there should just be more cards added in-game to counter quanta-denial/absorption/removal? If you don't think quanta denial should be affected, should there be more forms of quanta generation (similar to Nova and Cremation in regards to splashing) to help give elements more synergies?
There are many many powerful cards, across the board, and many counters. I do not think a nerf is needed for discord in general, but as it pertains to it's use in war, where duo's account for not only the majority of the strategy involved, but also what make it interesting and NOT rock paper scissors... some sort of counter ingame could be usefully balancing. Such as in the event cards. I think more quanta generation cards are always a good thing as well.
Lokiburn: You slipped under most peoples' radars there for the first two rounds. What are your motivations to becoming the Master of Entropy?
Did I? Well I would use opportunity to get more involved in the community in a Roleplaying aspect, as I see that as one of the benefits, and responsibilities of an elemental master. Such authority and a snazzy forum title, can be used to encourage community growth and involvement of new players to feel part of something that is growing rapidly! I also wanted to take the opportunity to provide a good challenge to Zeru, as he deserves to be kept in tip top shape via challenging challengers!
1. Which of these qualities should a Master have and why?(Pls choose one from the list.)Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1)Passion - within passion a master can express attitude and diligence, two qualities that I considered being my answer to the question! I think a master (beyond being a skilled player/deckbuilder) should embody their element on a fundamental level. So long as they aren't sabotaging anyones good time, that could mean being Rash for fire, deceptive for Darkness, caring for life etc.
2)Laziness - If your going to be master, you signed up for some responsibility. Live it.
If you were to create a new card for Entropy, would you create one related to the laws of entropy (such as how entropy always increases, which is how the universe ends), or just a card related to randomness, why?
I think either could produce a well thought out and useful card, but randomness produces some wild and fun variables to a game, and fun is why we are all here, right?