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Offline xdudeTopic starter

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3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242310#msg242310
« on: January 07, 2011, 09:35:16 am »
Phase 1 - Proving of Worthiness
Phase 1 has ended

Post your decks/screenshots/links/card ideas/articles here.

When you post more than one, please use "modify" and add them to your first post instead of posting on two different places. Thanks.
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When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
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Offline Zeru

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242415#msg242415
« Reply #1 on: January 07, 2011, 02:53:11 pm »
AI5 grinder.
Code: [Select]
4ve 4ve 4ve 4ve 568 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 745 745 745 745 745 74f 74f 74f 74f 74f 75m 75m 75m 75m
It's simple, effective and fun. I will post ttw as soon as I'm done.

I'm done. (http://elementscommunity.org/forum/index.php/topic,19029.new.html#new)

Entropy in its core is an element of randomness. It is meant to be used by players who enjoy a thrill of gamble as it is reflected in the uncertain mechanics of many cards. I this short article I will try to explain what exactly does this control-oriented element has to offer.

Strengths:
Entropy is likely the most versatile element. It has access to all game mechanics. It has pure damaging creatures (Abomination,Amethyst Dragon), creature control (Chaos Seed, Antimatter), mass creature control (Pandemonium), permanent control (Butterfly Effect), quanta denial (Discord), alternative quanta source (Nova), buffs (Chaos Power, Mutation), stall (Dissipation Shield) and finally debuff (Mutation again). What's more the cards with random effects have a potential to overlap any similar cards of other elements (for example Pandemonium can rewind the entire enemy board back to his deck, a feature no Time deck can do in one turn for so little quanta, Improved Mutation gives you a chance for a very useful creature, some of them being truly game-breaking). If you are not feeling lucky, Entropy has a range of powerful non-random defences. Antimatter and Dissipation Shield are great tools to create some of the most powerful Control decks in game.

Weaknesses:
With the bliss of versatility comes the curse of lack of specialization. Creatures living in the realm of this Element are generally less powerful than their similar versions of other quanta type. Butterfly Effect is probably the worst PC in the game. And it's really hard to kill a creature using Chaos Seed. For that reason simple focused decks are generally not recommended (unless you are expecting a certain type of opponent). Instead, thanks to the existence of Nova and Pendulums, you can quite easily make incredible combos as synergies between Entropy and other elements are plentiful (covered partially in the next paragraph). Another huge weakness I should mention is the complete lack of alternative ways to kill an opponent. No poison (except for mutants), no direct spells, you can only use damage.

Key Cards:
As you probably know, a key card is the crucial part of your main strategy, it is usually combined with another card that played together gives you some kind of spectacular effect. In this paragraph I will show examples of cards that can be used a your main strategy. Each of these examples will cover a different aspect of strategy.

1) Supernova as a key quanta managing card.
For a price of 2 entropy quanta you receive 2 quanta of each element. This gives you a net gain of 22 quanta. Alternatively, a Quantum Tower will catch up to Supernova after 7 turns. We can easily see that this card can significantly speed up a deck. I would even dare to say that the existence of Supernova is necessary for the existence of rainbow rushes and some fast combo decks. Without this card, rainbows would have to be stall oriented. Saying that supernova is a part of the main strategy is therefore justified.

2) Discord as a key defensive card.
Discord is a weapon that randomly modifies the quanta pool of your opponent. It is very useful at the beginning of the game, but it's not a key card alone. However, if we add a gravity spell called Black Hole (absorb 3 quanta of each type from opponent and heal user), we now receive a powerful denial tool that severely blocks your opponent from playing any cards for a fairly long time.

3) Fallen Druid as a key offensive card.

As a 3/3 creature for 5 entropy quanta it is not an impressive attacker, but it's amazing ability gives him the potential of being the key offence card in a rainbow deck. Improve transforms any target creature into a random mutant. That means that if only we can provide some sort of creature generation, we can produce an entire army of weird beings capable of taking down even the hardest opponent. Straight to the point. Let's use the following cards: Fallen Druid, 2xQuintessence, Elite Otyugh, Enchant Artifact and Boneyard. Immortal Otyugh provides constant CC which allows Boneyard to produce Skeletons that are then transformed into damage. Assuming we are using a 40 card rainbow with 14 quanta sources and 3 Hourglasses, we are left with 17 cards of our choice strictly for defending. For that reason Rainbow decks had been the most popular anti-FG method for a very long time.

Conclusion aka the use of Entropy.
Entropy Mono lacks power when focused, so you need to change your strategy into a control-based one. Distort the early game with discord, with huge luck you might force your opponent to discard, then control him with your spells and finally finish him off with your not-so-powerful but quite resistant creatures. Entropy being an extremely versatile element can be a great addition in a rainbow decks or a nice control wing in any Entropy Duo deck.
Thank you all for reading and have a good life.

Offline Glitch

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242428#msg242428
« Reply #2 on: January 07, 2011, 03:16:16 pm »
Might I ask why a player with three rares and 24 upgrades would grind AI5?

Belthazar666

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242461#msg242461
« Reply #3 on: January 07, 2011, 04:07:17 pm »
Maybe that's the only deck they have and use it for PVP as well?

Offline Zeru

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242485#msg242485
« Reply #4 on: January 07, 2011, 04:35:36 pm »
Might I ask why a player with three rares and 24 upgrades would grind AI5?
4 rares. I am trying to make a decent deck, not a cheap one.

Offline GG

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg242512#msg242512
« Reply #5 on: January 07, 2011, 05:49:09 pm »
AI5 grinder.
Code: [Select]
4ve 4ve 4ve 4ve 568 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 745 745 745 745 745 74f 74f 74f 74f 74f 75m 75m 75m 75m
It's simple, effective and fun. I will post ttw as soon as I'm done.

I'm done. (http://elementscommunity.org/forum/index.php/topic,19029.new.html#new)
*facepalm* I was about to make the exact same deck, even with the nymph.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

lukce

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg243295#msg243295
« Reply #6 on: January 08, 2011, 07:08:07 pm »

Offline xdudeTopic starter

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg243300#msg243300
« Reply #7 on: January 08, 2011, 07:11:39 pm »
http://elementscommunity.org/forum/index.php/topic,19096.new.html#new

This is my thread, will test ttw later.
That deck... does not follow the rules. Just saying.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

lukce

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg243376#msg243376
« Reply #8 on: January 08, 2011, 08:05:08 pm »
All fixed. I made a PSN, exactly 50% entropy, and no banned cards.

Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg243534#msg243534
« Reply #9 on: January 08, 2011, 11:30:39 pm »
posting to follow

7wavemaster

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg243623#msg243623
« Reply #10 on: January 09, 2011, 01:51:45 am »
http://elementscommunity.org/forum/index.php/topic,19159.msg260439#msg260439

I made this deck.  66% entropy, and i didn't use banned cards this time.  :P

Offline lokiburn4

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19009.msg245094#msg245094
« Reply #11 on: January 11, 2011, 01:47:47 pm »
http://elementscommunity.org/forum/index.php/topic,19297.0.html

That's mine. It was the most original concept that actually worked out. I had some others that were probably more effective (quicker and higher win rate) but at the end of the day, they were just variants of established farming methods. And this one get's EMs! (and with AM... it would be downright sweet methinks!)

 

blarg: