Yay, difficult questions! Bring it on =)
To make it easier for everyone, I'll collect questions and my answers here:
Do you think you'l be a better master then TerroKing?
It would be a blunt lie, if I said: "Yes, of course" since TerroKing has proven himself to be a really good master.
If I get the chance, I'll try my best beatig him in the upcoming PvP duell. If I win, I'll do my best to lead team earth in the next war. But if I don't win, well, then TerroKing would have just proven once again his skills
So, you can't go wrong anyway if you vote for me.
Do you think that your better then the other contesitants?
Well, weather it is the blessing of RNG or I'm better in PvP that lead to my victory in Phase 2, I honestly don't know. Maybe it was just the healthy comination of enough skill and luck.
But if you're asking for other qualities than PvP skills.... well, can't really tell you either. All I do know is, that I am a very fair player, good at PvP and treat anyone in a respectful way.
Also, I don't smoke,
don't drink,
never lie and
the god of RNG loves me.
What qualities do you think are best in a master?
Actually I don't think there is a big difference in between the qualities a master or any other player should have. (S)He should be respectful to others, even if he gets offended once or twice, (s)he should be able to stay calm and solve problems in a nice manner. Also connected to that is fairplay, which I think is even more important than high l33t roxx0r skillz. I wouldn't like to follow a master to war who would do - anything - to win (though he should of course do his best
). It can be fun to laugh at your own mistakes, too sometimes.
The main difference between a master and any player is only that the master has won the trials and with that proven himself to be a very good PvP player and is not too much hated by the community.
Why earth?
When I joined the trials, I didn't much think of it actually. I just wanted to join and Earth still had a free spot. But now, there I've passed phase 1&2 of the trials, I've started to like Earth more and more. Many heavy hitters, quanta control, a big shield, anti-PC, PC, CC and a even better Miracle than Light has (oh noes, there goes my vote from the Team Light
). Earth is more versatile than I thought in the beginning so I love it more and more
What does Earth symbolise for you?
Earth as the big rock we are living on symbolises many things for me.
Life: Without a place to live on, you couldn't live at all. Earth has sustained life since millions of years and hopefully will keep doing it a load of years more to come.
Endurance and consistency: Earth was "born" ~4.5 billion years ago and is still circling around the sun. No matter how much it is attacked by the outside (meteorites) it still stands. Inpenetrable, undestructable and always following its course.
Luck: Imagine how big the probability is that a planet, which is build from the debris of an exploding sun contains a majority of some certain elements which allow things to live and grow on it. It's what engineers call impossible and scientists argue about how many zeros there are behind the comma. There needs to be a real bunch of luck that something like this exists in the universe.
Bigness: Compared to us tiny creatures, earth is huge! Have you ever been on a mountain, enjoing the view and thinking: "wow, what a huge space there is, waaaay over there moar mountains and waaaay over there a ocean". But when you look at it on a earth map, your whole view was hardly a dot of a pen.
Versatility: There is so much different stuff on our planet, we don't know even half of it. There are millions of different insects (though cockroaches are the best =) ), animals, plants, materials, climatezones and interactions, fun stuff like volcanos! (was for you, napalm) and many other things. Earth is like a big swiss army knife.
And many things more. The symbol Earth can be taken for pretty much anything, since all we know is stuff we experianced on Earth.
If you meant what
symbolizes though, that was asked as well and will be answered soon.
What will you do for this element as a Master? What is your vision?
To be honest, I didn't think much about what needs to be done for my chosen element.
But as a Master of Earth, I will first of all keep a close eye to the CIA, especially on the Earth section. There are always great new Ideas there that may need another opinion.
Also, as I mentioned before, I'll do my best in the next War, keeping team Earth together and motivated for butt kickin'!
Signing up in WoE in team Earth to help out newcomers and get the game rolling is naturally a thing I'll do as well... Whenever it gets out of alpha at least.
And last but not least, I'll always be available if someone needs help somewhere. Though that is of course something I'll always do when I have time
My vision is team Earth ranked 1st with an insect as grand master =)
Ernestly, I don't really have a vision, except having fun with everyone in the community.
What does the Element Earth symbolize? (Be precise, concise and complete)
In a nutshell: earth symbolises stability, sturdines, hard work, patience.
What types of cards does Earth need in game to finish covering the Element Earth?
Earth has everything important to elements, except for one thing: interaction with other elements.
Building decks containing earth, I found it somewhat hard to combine it with anything except gravity.
It's like having two separate elements in your deck, each one doing it's own stuff, but not working together.
Earth as an element is something that grows in efficiency as it is combined with the other three main elements.
But in this game, earth+water||air||fire somehow just doesn't fit together. There aren't enough synnergies.
Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
The only card in Earth that suxx is the Gnome Rider | Gnome Gemfinder. Everything else is just awesome, if used at the right time.
Want to have a card-breakdown? Well, here it goes:
Antilon | Elite Antilon
For only 2
, you get yourself a 4/4 creature, with a damage/cost ration of 2 it isn't that powerfull, but it's 4 hp makes it quite annoying to get rid of. Fractal/Antillon deck was quite fearsome in the Trials, luckily I had the right counter at hand.
Hematit Golem | Steel Golem
This Creature is simply awesome. For 4
you get a 6/9 creature. Stupid AI opponents will wast a massive ammount of CC to get this one down and your PvP opponent will have a tough time getting rid of it, giving you a reliable 6 dmg per turn.
Stone Dragon | Basalt Dragon
When you play this big marshmellow, you have it in play. It's massive ammount af 12 health is paralelled by the Light Dragon (costs 3 more and has 2 more damage), or the Massive Dragon (costs 1 more for 2 less damage).
The damage output may not be as high as it is from other elements, but if your opponent doesn't have the right CC, this one just keeps clobbering him down.
Titanium Shield | Diamond Shield
This is the only Shield capable of blocking straight out 3 damage (ecept for hope, which needs creatures). Not that much? Well, did you consider that this transforms a frog rush into a 2 cost - 2 damage "rush"? Or that it completely cancels out Puffer Fish poisonous attack?
Fighting Dragons, Permafrost is surely better, but if you encounter anything with less than 6 attack, you don't need to worry much about your health.
Plate Armor | Heavy Armor
Wtf useless! you say? Well, have you ever faught a firestall? Or even better, do you have an Oty? Pumping him with this spell to 11 Health makes him really hungry!
But yeah, if you don't know what your opponent is running, this might become a dead card.
Gnome Rider | Gnome Gemfinder
I admit, this isn't one of the better cards. I used it in quite succesfull Low-Tower decks, replacing a Pillar but that's about it. It's like a damselfly with inverted atk/hp.
Pulverizer | Pulverizer
Ok, whoever said this card suxx, has no idea about elements. If you fight Seism, yes he has a useless Pulverizer, but do you know the FG called Obliterator? Did you get obliterated? yes? thought so ^^
Graboid | Elite Graboid
3
+ 1
= Shrieker. Yep, truly fearsome.
Shrieker | Elite Shrieker
Mostly feared because of Graboid. Other than that, it's just a big price for big attack. Mostly you're better off with the Steel Golem.
Enchant Artifact | Protect Artifact
The Only thing in whole Elements that can actively protect any permament you own. This thing can make the difference between having a hourglass/permafrost/whatever or just having paid it for your opponent.
Earthquake | Quicksand
IMO the best Quanta Denial there is. Seism uses it to it's full extent and I h8 him for it.
Stone Skin | Granite Skin
IMO just as good as a Miracle, if not better. You can debate which one is now better, but one thing stays: up to 75 Health for 3(2)
. Mostly it's less, but even 20-30 is already better than a heal. I've never heard anyone complain about a heal o.O
Basilisk Blood | Basilisk Blood
Not only a 6 turn lasting CC, no it even pushes the health of that creature. Most effective in combination with Gravity or a Voodoo Doll.
Auburn Nymph | Earth Nymph
BB on a stick. There is nothing wrong with this lovely creature. Able to stun 6 creatures 24/7 for 3
a turn. Who said earth didn't have any good CC?
What do each of you feel that you can bring or do for that is not being done now?
The answer here will mostly be the same as I answered: "What will you do for this element as a Master?"
In a nutshell: Go to CIA and keep a close eye on Earth.
When WoE becomes official, going there as Earth member.
Join Mentor programm.
Do you ever feel like has grown stale for you?
No, defenitely not.
It's rather the opposite. Earth is so versatile, no matter what you combine it with, you always have a useful deck at hand.
Also, whenever new cards are comming out, it seems to be a great idea to combine some stuff with earth.
There is simply no way I'd ever get bored of earth.
Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
The title will most likely be changed when I find a more fitting one, but here it goes:
The Roach in ElementsI'm sneaky
I'm kinky
I will see all of your moves ahead
You won't believe you're already dead
You are not agile
You're rather fragile
Playing a quick rush
It will be but a flush
It could also be a stall
Passively making you fall
In the very end
RNG is my friend
Rather than fail
I will prevail
Why do you like the element?
Mostly because of its versatility.
As you might know, my favorite colour is rainbow, and earth is like a mono-rainbow.
There is all you need for Rush, Stall, Control or simply being annoying.
What is your favorite card?
I don't really have a favorite card in earth. It always depends on what deck I am building. But the ones I like most are these:
Golem
Pulvy
Graboid
SS
BB+Nymph
What is your favorite synergy with ?
Earth + Gravity is defenitely my favorite.
There is a whole spectrum of synnergies in there.
BB || armor + Gravity Shield || Catapult -> Offense and Defense
Pulvy -> yeah well... just pulvy.
Golem + Acceleration (when it comes out) -> Offense ftw!
Armor + Oty -> Omnomnom
BB + Grav pull -> Defense again
It is one thing to know thyself. It is another to know thy enemy.
What is Air?
Air in elements has lots and lots of damaging CC, many flying but rather small creatures and really annoying shields.
Also something one shouldn't underestimate is the Gas which hits around any shield combined with a little CC.
// edit: of course, Reflecting shields will stop the gas. Isn't much of a concern for earth though.
The only heavy hitter is the Dragon, or maybe a blessed Wyrm, combined with Sky Blitz can pack a serious punch.
Air is a element that one should not underestimate, even if it goes mono, it's a fearsome opponent.
The only big minus it has is the lack of PC.
What (war legal) decks would you build to defeat these two decks?
The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.
Also, though the decks should be targeted counters, they shouldn't fall apart against other decks.
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I'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.
1st:
The heavy CC and Bonewalls make any creatures mostly useless. So there aren't many options left.
Either you try to hit around the shield with Bolts or Gas, or you take the save way with pure defence Deckout.
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34 Card should ensure that you still draw the stuff you need but still have more than any rush deck.
I've just seen that lava golem would use the exactly same deck (but he build it first. bad ninja
)
Well then, let's build an alternative option: Bolting.
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Generating 84
to bolt him down, or decking him out. Both work just fine.
Thanks to the purify and shield, Poison shouldn't be able to build up, making SS mostly obsolete. But for a safety measur a few are still in.
Last but not least: a fun creation. useless against any other deck
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As the name sais: use your opponents weaponry against himself.
Purify and shield will keep you alive, golems will need 2 pandemoniums to be taken down. When they do, you have enough
to play graveyards, play more golems and see your opponent cry in frustration!
In theroy it should work...
2nd:
Again, lava golem was faster with an earth based antagon speedbow, so I'll make something else:
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Earth based CC bow. Nothing special about this.
Which of these qualities should a Master have and why?(Pls choose one from the list.)
Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)
This Question has mostly been answered already. -> "What qualities do you think are best in a master?"
- Honesty defenitely. If you can't trust your master, then whom can you?
- Compassion. IMO not really necessairy. A master should of course be able to see that other players have a RL and sometimes just don't have any time.
- Passion. Well, he shoul of course love his element. Why having an earth master, that loves Air? that just doesn't work.
- Diligence. A master that isn't working with diligence is about as good as no master at all.
- Integrity. Again, a master that can't be spoken to is like no master at all.
- Patience. Not more than any player needs.
- Respectful attitude. Yep, already mentioned in the "qualities of a master" question.
- Other: loyal, friendly, helpfull, never give up spirit, and many other things.
Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)
Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
- Boastfulness. I think it isn't too bad if a master is boastfull. Just gets people annoyed, but to be boastfull, you must have first achieved something good.
- Proud. If a master thinks lowly of himself, why should he be master? Of course a healthy pridy is actually needed!
- Laziness. Well, as long as he does his work that doesn't matter. I he makes his work too late or not at all because of laziness, then it's defenitely not a good thing.
- Disrespectful. Would be really bad if a master is desrespectful. I wouldn't like to follow a master to war who talks crap about other all the time.
- Dishonesty. same as above.
- Ill-Tempered. A little temprament isn't bad. But if anyone starts whining and talking bad each time something doesn't fit his plan, i think he should better leave the community.
You pretty much summed it up. There's nothing I'd like to add to others.