Just a small question for Earth challengers (and the master) should they so choose to answer my class Trials Question.
Q: “Earth’s most recent card, Iridium (Vanadium) Warden, had initially gained a lot of attention when it was being developed, but is now mostly overlooked when it comes to deck building. Do you think this is because the Warden requires another card (spell buffs) in order to work properly? Or do you think that the creature simply can’t compared to the other utility creatures found in other elements?”
I believe that the new Warden card is vastly underrated by the community. It is extremely cheap, stacks, and works very well in conjunction with BB to make sure nothing on your opponent's field gets the chance to move. Another way the Warden is versatile is because it is repeatable, unlike BB, so in an example where you have a Warden and your opponent has an Archangel out. If you had a BB, you would be forced to either take the damage from Archangel and save it for the Golden Dragon that you Precog'd your opponent had (Which is risky, considering he doesn't even have to play it until you waste BB). However, with a Warden, you can continuously stall the largest enemy threat. The buffs you can properly utilize for Wardens are CPs (One of the better ones, though it is of course random), Momentum (Fairly strong, but you are forced to give up using it on your creatures if you use it this way), and Blessing (Similar to Momentum, but this is more overlooked due to the fact that Miracle and Sanctuary are better ways to use
in an Earth duo. Rage Potion+Vanadium Warden does work, but it produced a frail creature that still cannot damage airbornes, so the damage is generally better used on your hitters.
TL;DR: Iridium Warden is a very good card, but, very similar to Silence, most of the community doesn't consider them worth it.
According to stats in the "Which Element Is Your Favourite?" topic, earth is the least popular element.
Why do you think so?
Explain.
Earth when seen from the outside is bland. All of it's attackers are vanilla (Graboids turn into something that, although it has Burrow, is more or less vanilla anyway). EQ is strong but simple and not very hard to counter, so it's risky to take them on when your opponent could be playing anything. Pulvy is powerful, but only usable in a duo. BB is very good CC, but it's just a 6 turn stall. Diamond has no interesting ability, it merely reduces damage. In short, Earth lacks a very interesting mechanic like Fractal or Mutation, and most of it's gameplay is binary and often frustrating to play against. In addition, generally people see Graboid and EQ get overused and then fail to see the other side of Earth, the incredible stalling, healing, and blowing-stuff-up parts that make it the great element it is.
What is your favourite deck, and why?
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This deck is unupped because I have yet to use it's upgraded form (
Everything but CL has been tainted by this "No upgrades" nonsense), though I imagine it would run much smoother upgraded, due to all the reduced costs.
I love this deck because of how satisfying and powerful the combo is when correctly pulled off. It is very difficult for most opponents to deal with 20-40 damage
and healing per turn that they can't even CC (Unless they bring both PC and CC, in which case, Fire, you suck) until it will be far too late for them. Without some form of healing, PC+CC (/AoE), or PA'd Dimshields or some such nonsense, they will generally lose.
For those of you who did not know, Liquid Shadow is my favorite card, in case someone wants to ask.
Last trials, my question was about Cavemen.
Now, it is about evolution, like Graboids.
Graboid is vastly considered one of the most powerful cards in game (In doubt, Graboids are always fine), because they evolve.
Evolve an old deck into something fresh.
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Is this the ever-popular Grabbix? (Admittedly, the un-modded one, but that's no going to matter, since it shall not be a Grabbix much longer)
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Fractal Steam Machines! Why is this deck in here, you may ask? Comic relief!
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I have removed the Graboids for... What is this, CC in a rush deck? Impossible. However, while BBs and GPs may be used as great CC whenever in need, their primary use is to be played on the Voodoo Doll, taking the FG farmer that used to work like magic and making it a rush/domin deck capable of so much.
I thank you all for not forcing any "Why Earth? How would you improve it?" or similar questions on me/us, it does get very, very boring typing up 200+ word answers to the same exact questions for the 4th time.