answered all questions RIGHT HERE!
If there's one type of victory I like, its the total style victory, usually as a result of good prediction, good deck design, and good draws. Its not the domination aspect that thrills me as much as the concept that I managed to properly prepare on all levels, making each aspect of the match a matter of skill and not just random luck or poor draws. I would much prefer to predict and build a counterdeck and have a close game than one where I completely dominate the field.
Life after Death? Interesting question. I have only a little faith in my religion, but I do believe there is a likely split between the concepts of Heaven and Hell. I'm honestly not sure what I believe of the nature of either, but I have some faith that they exist. I view Death as separate to the afterlife however. I am not afraid of death, because even if my faith is wrong, and there is nothing, then there is nothing to be afraid of. We already have not existed once, before conception, so why not again? Nothingness is nothing to fear.
Tricky question. The main drawback, as it is so far, is that it makes my HP 1. I'd sooner have to duo for healing or dominate quickly if I were to profit from it; I don't believe the Shard would offer much protection defensively except in rare situations. The problem with the card is that if countered properly, it may lose the owner the game. Antimatter is rare/common enough, so that depends on the environment, but a single Steal or Deflagration might be the end of the game if used at the right time. Chaining the Shard wouldn't work either due to the HP drop. Likely I would go with a Death/Life duo to maximize its potential.
Simply because part of my college is based completely upon Leadership Studies; I very well may have a minor in it at the time of graduation. My entire focus of college has been focused on becoming a leader, and I expect to hone those experiences and techniques in leading teams during War-time. MrBlonde has done an excellent job, and I have no complaints of the work he's done. My time as General of Light however has made me eager for more.
Hardly. Death is inevitable, but not scary in its nature. Death by itself isn't cruel or malicious. If any element would be scary however, I'd say Darkness or Entropy. Darkness implies almost a malicious or evil intent, though some will dispute it, and Entropy is too random to predict.
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I admit the deck is an old design, but its a strong one. It can easily achieve a 7ttw, and the Wings aspect can keep it going all game if it needs to.
The card is interesting, but I'm not certain how much use it would see. First of all, it requires either a lot of creatures or Skeletons, which require two cards: Mitosis or Fractal. This limits the deck to a few cards really available, making Death Minuet|Death Waltz the main win condition-meeter of the deck. The only other strong win option would be a plain rush, which would be more effective for fewer/weaker creatures. In addition, it would take a large number of creatures to make a consistent impact on the middle of the game, further limiting its use. Sorry, but outside of specialized decks, I'm not certain the card would see much use.
You want alive? Howsabout Reapers, that allow the ability to quicken creatures, generating a short term Adrenaline effect without the damage? Add a strong attack, lower defense, and perhaps the ability to damage creatures as well would make it a welcome addition to the game. Combined with Parasites and Nightfall, Death could obtain a new weapon in its arsenal.
I'm partial to a Flesh Recluse/Deathstalker/Eclipse deck myself. It has many options available to it, and can achieve 5 turn wins at times.
Death's creature control, usually through poisoned creatures, works best with Adrenaline at the moment, making death that much faster. That being said, in a War environment, it may be more practical to use Death's CC to weaken creatures so they are vulnerable to other CC. Perm control has to be outsourced. Darkness is the most obvious choice, with several cards that pair with Death really well, but Fire can do well too, powering Deflags and Bonewalls both. Even Entropy can find Butterfly Effect used, though its expensive. Several Entropy/Death duos exist, including CP/Deathstalkers and Pandebonium that can use a few BEs.