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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg246907#msg246907
« Reply #12 on: January 13, 2011, 11:32:31 pm »
Blarrgh...my favourite trials ruined. This is like a soccer world cup without Brazil, Italy and the Netherlands.
MrBlonde just got set up for an easier win (not doubting TNG here but Coinich and Malduk would not have been easy opponents, don't know much about Acsabi).
And something in the one of the earlier posts seem to show someone else being set up too. Or maybe, maybe...
Nah, it's much too witty. And that's saying something since...yeah.

Offline thatnewguy

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg246919#msg246919
« Reply #13 on: January 13, 2011, 11:39:20 pm »
Blarrgh...my favourite trials ruined. This is like a soccer world cup without Brazil, Italy and the Netherlands.
MrBlonde just got set up for an easier win (not doubting TNG here but Coinich and Malduk would not have been easy opponents, don't know much about Acsabi).
And something in the one of the earlier posts seem to show someone else being set up too. Or maybe, maybe...
Nah, it's much too witty. And that's saying something since...yeah.
I guess i'll have to muster up and prove myself just as well, if not better, than malduk or coinich :D
Whenever you feel alone and nobody is there, you can't feel more alive.

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247058#msg247058
« Reply #14 on: January 14, 2011, 02:14:25 am »
OK, I'm not sure whether I can do this or not. I am not an alternate and it may kind of screw up the trials. I didn't sign up for the trials since I thought I might end up busy and quitting. (My schedule can be completely empty for a month, then suddenly be as full as Scaredgirls basement without me ever fully realising it).
But it kind of sucks that a trial which would have been so competitive has turned into...boredom. So I am hoping I can rashly join the trials. I probably wouldn't be an amazing candidate, but I've managed to critique 6 cards already, and can probably find time to duel TNG.
If this goes completely against the beaurocracy, or if someone else has a better idea, feel free to take these card critiques as me giving in to the insanity inside of me, and completely ignore this post, or openly flame me.

My 6 Critiques (Completely Independent from Phase 1 of the trials, Just a crazy fanboy being crazy unless someone decides otherwise)
http://elementscommunity.org/forum/index.php/topic,19274.msg263812#msg263812
http://elementscommunity.org/forum/index.php/topic,18414.msg263843#msg263843
http://elementscommunity.org/forum/index.php/topic,19434.msg263852#msg263852
http://elementscommunity.org/forum/index.php/topic,19403.msg263875#msg263875
http://elementscommunity.org/forum/index.php/topic,18162.msg263885#msg263885
http://elementscommunity.org/forum/index.php/topic,18972.msg263916#msg263916

MrBlonde

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247218#msg247218
« Reply #15 on: January 14, 2011, 10:36:44 am »
What the wha? Went from a full house to just.. TNG. I for one would not mind at all if Drunk Destroyer was allowed to participate. What a bummer.

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247224#msg247224
« Reply #16 on: January 14, 2011, 11:01:05 am »
What the wha? Went from a full house to just.. TNG. I for one would not mind at all if Drunk Destroyer was allowed to participate. What a bummer.
  • Sorry, I can't let DD participate. If I let him, I'd had to let others try as well, which would result in massive chaos.
  • You also have Acsabi
  • Do NOT underestimate TNG. Now that he has likely 10 points in Phase 2, you'll likely have the same amount of upped cards in the finals (1-2 more for you, I think). He CAN and WILL push you to the max.
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Saying Elements cards are just pixels is like saying Dollars are just paper.

Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247519#msg247519
« Reply #17 on: January 14, 2011, 07:14:15 pm »
  • Sorry, I can't let DD participate. If I let him, I'd had to let others try as well, which would result in massive chaos.
  • You also have Acsabi
  • Do NOT underestimate TNG. Now that he has likely 10 points in Phase 2, you'll likely have the same amount of upped cards in the finals (1-2 more for you, I think). He CAN and WILL push you to the max.
And I thought I may have made it since I took the initiative to do it before the Phase was completed, and therefore (in my eyes) not screwing anything up.
But if that's your verdict, then I will gladly do nothing for the rest of the trials.

Offline 10 men

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247547#msg247547
« Reply #18 on: January 14, 2011, 07:49:06 pm »
Also someone should point xdude to acsabi's post in this thread, he's not participating anymore either.
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Offline xdudeTopic starter

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  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247571#msg247571
« Reply #19 on: January 14, 2011, 08:12:46 pm »
Meh. Since Acsabi is out too, it has been pointed out to me that it would be a good idea to let DD join. So you may join. You have 48h to finish Phase 1.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19007.msg247993#msg247993
« Reply #20 on: January 15, 2011, 07:27:43 am »
This is where I will post all of my options. Thank you to the people who decided I could participate.

OPTION II
Elements Forums
Card Ideas


My 6 Critiques (Completely Independent from Phase 1 of the trials, Just a crazy fanboy being crazy unless someone decides otherwise)
http://elementscommunity.org/forum/index.php/topic,19274.msg263812#msg263812
http://elementscommunity.org/forum/index.php/topic,18414.msg263843#msg263843
http://elementscommunity.org/forum/index.php/topic,19434.msg263852#msg263852
http://elementscommunity.org/forum/index.php/topic,19403.msg263875#msg263875
http://elementscommunity.org/forum/index.php/topic,18162.msg263885#msg263885
http://elementscommunity.org/forum/index.php/topic,18972.msg263916#msg263916


OPTION III
Elements Article
Article Writing


Death’s Skill Tree in World of Elements

To start off this article, I would like to point out that all of this information is coming from someone not very experienced or involved in World of Elements. I am also reviewing them, less in terms of balance in comparison to other elements (which I am more likely to mess up in comparison to someone more familiar with the rules), but in the way in which I think they fit with their element’s theme.

Mark of Death is the first skill, and it gives, unsurprisingly, the ability to use a Mark of Death, and one additional upgraded Death card. I suppose most death elementals will find this quite useful. Death has one of the better mono decks, and doesn’t have many creatures that need off elements to use their skills.

Animate Mummy I find quite an interesting skill. It rewards battling, and the discovery of new deaths. I find this in some ways parallel’s the Boneyard/Graveyard effect in-game. This skill has the added bonus of making the death elementals more aggressive, yet also fits with their slow/inevitability theme which comes from cards like Vulture/Condor with their constant accumulation of power.

Death March is a moving skill, paralleling all other elements same tier skills. In my eyes, this seems perhaps more useful, despite appearing more slow and costly. This is because it can be used anywhere, meaning Death can travel everywhere at its maximum strength. Thematically I think this works very well, and it rewards exploration for Death elementals.
Bane of Life is the regular skill here, equal to all the others. While I consider Death less of an opposite and more of an extension, there would be no way to change this without ruining balance, and it somewhat fits.

Curse of the Undead forces any losing player to use a death mark for the following 6 rounds. Now, this may not hinder the opponent as much as one would first assume, since a mark of death can mean just adding 6x Deadly poisons to a deck that stalls quite well. The real problem would be if it was known to the opponents that they had to bear a mark of death. (Meaning when preparing to play earth, you could rule out the generic shrieker rush build). I would very much like the lingering curse, where it is not so much Death that hurts you, but the other elements who find this knowledge.

Rotting Disease makes the player who falls to your blade discard one card per round, lasting 3 rounds total. While I can see the similarity to plague (1 poison damage per round) or perhaps someone hit by an Arsenic, I’m not 100% convinced by this idea. Seems like too many death effects, and in comparison to the other two in this tier, this comes across as slightly unimaginative.

Animate Bone Dragons has the same exact concept as Animate Mummy. I find it interesting that this one is plural, while the other is not. However, there isn’t much to say here, the reward for winning seems roughly quadrupled (From 1x5 to 2x10) while the “reward” for losing has only been doubled (1x1 to 2x1).

Harvest a Soul is gaining 3XP for beating an elemental in battle. While I like the theme of this, I dislike the idea of an extra 3XP if the opponent uses a life mark. In this instance, it isn’t equal to all other elemental skills of this tier, and to me seems unnecessary, and I would rather it was removed and the XP gained was always 4. (Personal Life vs Death preference here, not to be taken too seriously)

Blood of the Undead makes you immune to all positive and negative Tier 1 and 2 affects. I like the idea, since the ‘undead’ shouldn’t be affected by the weaker affects on land, continuing unstoppably on their death march. I also like this name a lot, seems to have just the right amount of seriousness to it.

Poisonous Cloud is very similar to Rotting Disease, but it has a 1 relic cost, and effects all players in the targeted nearby hex. Lacks the arsenic link, but I suppose it keeps the plague one. The name seems a bit forced to me.

Unholy Necromancer seems like it would build teamwork between members of death. I very much like that, since Death should act as one, powerful unit. I’m not 100% sure about Death elementals cheating death, but the advantages far outweigh my personal problem.

Lich enables you to win a duel if your opponent’s health drops below 10hp. I dislike this concept. It discourages decks that take a while to set up (such as Hope, which thematically should be awesome against Death). I death shouldn’t be permanent until your health is 0. 10 is a fighting chance in my opinion, and nothing should prevent that. (And this is probably my ignorance, but I wouldn’t mind a more common or understandable word than Lich, it even confuses Microsoft Word)

In a battle with a Champion of Death, you must use 18 less upgraded cards. To me, this seems weaker than Lich, although I am biased since I am used to having less upgraded cards than my opponent anyway, and managing to pull off wins when my deck is better. It can be seen as weakening, and easing you into Death’s arms though, which is pretty cool.

And that’s it. If you don’t like it, then that kind of sucks for me. I did what I could in limited time, and I thought I did a pretty good job considering my lack of knowledge. If it didn’t follow the guidelines enough, or just wasn’t what you were looking for, I accept whatever outcome.
In total 963 words, but some of them are restating the abilities so someone can read this without needing to have the skills open. Others are intorduction/conclusion which should not count, but I am sure that in total I have 600+ words of content in there.

 

blarg: