Short story:
I ran.
I ran as hard as I could.
The horsemen yelled to each other. Their hounds barking down my trail.
I can’t believe what I did there, but I had to keep running.
They were dead set on catching me.
I just couldn’t let that happen.
I began to see it. The town graveyard. I knew this was my only option.
I pulled out my stake and grit my teeth. The enchantment I’ve repeated so many times and never used.
Past the gates, I jammed that stake into the ground and mist began spewing out from under the earth.
I turned back and saw the horsemen arrive near the entrance.
I drew my blade.
Legendary Card:
Bloodletting
15
: 12
:, consume all remaining
: quanta
Oetg style of card, similar to time’s 52 pickup, gravity’s brawl
Death needs some sort of quanta sink in the game to make use of excess quanta
A type of super poison
Consumes all death quanta, deals damage to opponent X/n + poison counters. Refreshes poison counter.
Highest possible damage is infinite but requires a lot of setup.
Requires a deck based on poison, else deals potentially X/n and removes poison/purify counter.
Though poison decks rarely utilize soul catcher, limiting this to one copy would be fair, as would all “consume all quanta” cards.
To be easy and fair, n would probably be a number like 3 for a max of 15 + poisons