Poll

 Who is most worthy to be the next Master of Death?

rob77dp
28 (58.3%)
Fippe94
5 (10.4%)
Sera
14 (29.2%)
jippy99
0 (0%)
None Worthy
1 (2.1%)

Total Members Voted: 47

Voting closed: June 06, 2016, 01:11:07 pm

*Author

Offline ZawadxTopic starter

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10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234366#msg1234366
« on: June 01, 2016, 01:11:07 pm »
Phase 3 - Community Vote

It's time to vote for your favorite Master candidate!  Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most as THE representative for their element.  If you do not have any preference for who should be Master, or cannot decide between the candidates, please select the "None Worthy" option. 

To help you make the best decision possible, feel free to ask the candidates questions.  Both challengers and defending Masters ought to answer the questions in this thread (and in the General questions thread) to help the voters make the best possible choice.  Please put all your answers in a single post (employing spoiler tags is recommended).  Also, challengers should include in that post a link to your Phase 1 submission post.


Questions and answers may begin now that this topic is posted.
Voting will begin when the polls are up at the official start of Phase 3.
Phase 3 ends when poll expires.
« Last Edit: June 01, 2016, 05:15:01 pm by Zawadx »
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Offline Sera

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234379#msg1234379
« Reply #1 on: June 01, 2016, 01:18:51 pm »
I am a fish.

Hi, I am Sera, previously named Puff. I am aspiring to be the next Master of Death. I have failed to even enter the finals in the previous one, Trials of Death #9, and now I'm doing my best so that I could actually get a chance at it this time.

Background of my relatively short stay:
I am a regular in leagues, focusing mainly on BL. I occasionally play daring potluck or sharded games to make things more interesting.
I did well in my first PvP event, Trenzalore. Then I went on hiatus after being dragged by friends to another game.
I have returned after a few months, and I believe that I have somewhat improved compared to how I initially was.

If given the chance, I intend to represent Death as a General if I become Master. I do not have previous war experience, but I will do my best to lead.

Challenger's Entrance
Phase 1 Task 7: vs Hyroen
Phase 1 Task 7: vs RootRanger
Phase 2: vs rob77dp
Phase 2: vs Fippe94



☆★☆★ Q&A ☆★☆★

Spoiler for Jenkar:
@All : Analyse your performance in trials so far (both phases) in a critical manner. Where did you go right? Where did you go wrong? What would you change if you could? You have 4 hours. (if someone wants me to answer this, pm)
For Phase 1, I am very satisfied with my tasks. Aside from forgetting to remove Graboid from the game (whose role is to be replaced by Antlion), I have no other changes to make.
For Phase 2, I believe I did well with my selection of elements, taking into account the bans I would get from fellow trialists. I did well with my task 7 match vs RootRanger because of death being particularly good against Fire, but not as much against Hyroen with my element picks being rather unsuited against him. And of course, the ban mistakes.

Spoiler for Afdarenty:
If you become the 10th Master of your Element, will you be the War General?
If you become the 10th Master of your Element, will you be the Brawl Boss?
If you become the 10th Master of your Element, what are your goals? What is the minimum that you could achieve that you'd look back on and say 'Yes, I did a good job there'? Please be realistic.
I will lead as a General. I will not be the Brawl Boss - I don't believe that creativity is a strong suit of mine.
The most immediate goal is placing high in war of course, and perhaps winning it is also a very realistic goal as Death is a really strong element in the war format. However, there are not any things we can realistically implement for the element itself as long as the game is stagnant.

Spoiler for Submachine:
For all trialists for all elements:

- How would you represent yourself in a comic if you wanted to be recognized, but without saying anything in the comic? Describe your looks.
- How would you represent your element's "essence" as a character in a comic? Would it have a gender? Describe its looks.
Lots and lots of Purple. Well... basically Bernkastel. But Purple. And a dagger in hand, if you're doing weapons.
Straying away from the gothic horror imagery of Death, it would be an elegant winged human/humanoid with an ambiguous gender, with robes on and a crystal flask of poison hanging by the side. It would not bear the task of bestowing death on people, but it would instead judge by its own conscience whether to use its power or not. Death would not simply follow the flow of nature, but it would use its power if the situation calls for it.

Spoiler for CleanOnion:
My question is as such: What's your favourite idea?
The concept of ideas is probably the greatest idea. The whole idea that we are capable of thinking of these things, that these come from our brain and is not just a consequence of what is happening in the plane of our brains in an additional dimension, or it is not simply a consequence of human instinct.

Spoiler for dark ripper:
Hello people! Imma ask some "getting to know you" questions.

1.For everyone: Is the element you are trialing for your favourite element? if its not then which is and why didnt you trial for it? If it is then which is your 2nd favourite and would consider trialing for it next time if you dont win these trials?

2.For everyone: Do you value higher the general of an element in war or the element itself? (for example your favourite element is  :underworld but STANDIN became the master of  :rainbow would you want to join the great master STANDIN or your favourite element no matter what general it has?)

3. For everyone: On the other side of the coin. As a general yourself, would you value higher more active players that may not hold your element as their favourite or players that have your element as their favourite but arent so active-or there are other problems-?

4. Masters Only: how would react if you had the lowest votes out of everyone in phase 3?

5. Challengers Only: assuming you make it to the finals. How would you react if the master didnt draft you in the coming war?(considering you want to be in the same team)

6. Last question for everyone: Why do you want to win trials? Why do you want to be a master?

thank you. kthxbai
1. It is. My next favorite elements are a tie between Fire, Aether and Light, but I will only trial for those if I somehow forgot to sign up for death and could only enter in the sign up extra time, or something like that.
2. For my favorites, I'm going for the element itself. Other than that, I'll probably join for the general.
3. Elemental preference is a huge plus, but if the player is also well rounded then it will probably be a good pick.
5. Not much, maybe some other general just found me to be worthy (which is nice) or if I don't get drafted at all, maybe I should recheck where I went horribly wrong.
6. I like to believe that I am good enough to be the representative of my element. I want to see if I really am.


In-element questions:

Spoiler for CleanOnion:
MoDe applicants: Kill something. A bug, your partner, the mood, some bacteria. If you can't take a photo of you killing something, then describe it to us.

I also killed chat for a whole 16 minutes. Fear me.

Spoiler for Solaris:
@Sera: rowrowrowrowrow?

@All: What's keeping Death from being a top tier contender, with the likes of Aether, Fire and Darkness around, in terms of War? It has shield bypass, decent attackers, and good defense in Shard of Sacrifice and Bone Wall.
rowrowrowrowrow

Wait, it's not already a top tier contender in the first place? It won a war.
Well then, if I have to pick at more flaws, along with Death's very high value cards (Arsenic, Poison, Bonewall, Skull Shield, Mummy, Flesh Recluse, Grey Nymph, Shard of Sacrifice) comes a series of slow setup cards that are harmed in the current meta. There is also the glaring weakness against CC, which Poison and some out-of-element stall support has to cover. But in my opinion, this does not exactly stop death from being a top element.

Spoiler for ji412jo:
This is one of the toughest trials to vote for in my opinion.

If you feel like it, I'd like for all of you to review one deck, one iconic deck, the first deck I used against Shantu in finals of trials 6.
*Disclaimer: I have not actually played pre-1.32 Thunderstorm, but since its main function is the removal of 1hp creatures, I believe its use in this specific deck did not change much.

- This is a very interesting combo for a rarely used card, the Vulture. I have my personal negative opinions on this card as it is too vulnerable for use as a stallbreak in PvP, and I could say that this was a really daring pick, though it is also a very good one in-element.
- Grey Nymph seems to be a central card of the deck - it's a great for damage, it resists CC, and gets the combo going. If available, I would use 4 of them, but I don't even have 3. (my 3 ultrarare codes were spent on one Mark of Death and two Grey Nymphs)
- Skull shield sees great use in the deck: it neutralizes glasscannon attackers which are commonly seen in-element, and it blocks the resulting Malignant Cells.
- Thunderstorm works for the removal of the resulting cells, and assists in CC. This gives the deck its stallbreak property.

One of the common problems for death is its lack of ability to break through healing-sustained stalls, though this is sometimes ignored by its really strong rush, or with the use of Chrysaoras or Fractal. Vulture/Condor is a rarely used method, but because of the lack of CC in-element, it sees some use because of being able to survive in the field long enough to gain stats. Since the 1.32 patch, the use of thunderstorm has expanded to the inclusion of the removal of low HP creatures, like Mummies and Recluses, both expected in-element.

Potential improvements:
As mentioned, the addition of Grey Nymphs could improve the deck, if they are available. Plague is a way to get the combo into a single element, but it might not be as effective as its effects are delayed by a turn, making your Vultures vulnerable for a turn. There is the new option of Dry Spell or Dessication (introduced only after the deck created) which allows access to Purify. Dry Spell requires you to use Condors however, but it gives you the option of using Aflatoxin on your field if ever your opponent does not have creatures to use Aflatoxin on. The addition of boneyards is also an option for Dry Spell variants.

Spoiler for Discord:
In your opinion, what's the worst card in death?
Easy mode? Skeleton.

Let's go for second worst: it might be Aflatoxin. It's too slow to do anything against an actual rush, and it can be stopped by anything with CC. Grey Nymph also completely overshadows the card. However, it is a key combo card with Vulture. I would consider them tied to that spot if we're not taking Grey Nymph into account.

Spoiler for Submachine:
I have a question specifically for our :death trialists. ;) Would you list your top 5 undead creatures? (ghosts can count as undead too for this one, but only if we're talking about a/the ghost of something/someone that lived before)
No top 5 because I'm bad with the occult, but the concept of a Jiangshi fascinates me.

Spoiler for Aves:
Team Death had a rough go of it in War 9. If you could go back and step into their shoes way back at the beginning of it, what would you do differently, knowing what you do now?

Pick one Master, one Council Member, and one Warmaster. Who do you killies, in each category?
-first question to be answered thoroughly-

Second question: Solaris as a council member because he's a filthy Holy Light user. For Masters, I would pick the one for Ligh- OOOOH SNAP. For Warmaster, I'd like to pick Coffeeditto even if he isn't a warmaster anymore, because he was one of the first few people I knew, and he kinda died from the forums anyway.
« Last Edit: June 05, 2016, 12:31:03 pm by Sera »

Offline Fippe94

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234396#msg1234396
« Reply #2 on: June 01, 2016, 01:51:26 pm »
Phase 1 post: http://elementscommunity.org/forum/trial-of-death/10th-trials-challenger's-entrance-61863/msg1232733/#msg1232733

To copy and edit rob's nice list of achievements:
* One-time Master of Death
* One-time General of Death
* One-time leader of Brawl Team - Ragnarök
* Two-time winner of Brawl (Not in above team though - rip)
* Long-time advocate of :death
* Long-time purple-haired profile pic on forum
* Self-proclaimed Master of Dice in chat
* Deadly awesome

Death:

Spoiler for jijo:
If you feel like it, I'd like for all of you to review one deck, one iconic deck, the first deck I used against Shantu in finals of trials 6.

Expected Bonestorm at first, but I see you used Skull Shield. Feels weird at first, but T-Storm isn't the best way of killing creature, and seeing as you have no shockwaves, Skull Shield makes sense since it uses the non-lethal damage to its advantage.

Nymph to quicken to low-HP process seems good too, while brining a strong attacker to the deck. And of course the cornerpiece of the deck, the usually weak vulture. While I don't know how the match played out, the continous death effects brought by skull shield and Nymph's abilities seems like it would work very well with vultures. Defense looks decent in the deck, so the slowness of the vulture probably works well.

I notice no pends, meaning only 1 TStorm every 3rd turn. This might have worked fine for you, but I'd personally change 2 or 3 pillars for pends for some quicker TStorms, sometimes you might want to spam them against particularly dangerous creatures. Sure, Skull Shield means you defense was in nature slow anyway, but quick cc might save you at times.

Other than that it seems like a solid deck.

Spoiler for Solaris:
@All: What's keeping Death from being a top tier contender, with the likes of Aether, Fire and Darkness around, in terms of War? It has shield bypass, decent attackers, and good defense in Shard of Sacrifice and Bone Wall.
Nothing really. It has a lot of things as you say, and Death has won War before. It does lack strong CC and PC, but due to its good defense in BW and good shield bypass in Poison, it doesn't strictly speaking need them. It would probably help, but with a good War team I believe we have what we need already in cards.

Spoiler for Discord:
In your opinion, what's the worst card in death?
Skeleton. One card I'd never put ina a Trials deck I believe. Even its generator, boneyard, is pretty weak, often better replaced with a strong attacker instead. Fun fact: I once suggested to remove the Skeleton card from OpenEtG and keep it only as token creature because it was so useless (There is another skeleton-generating card in OpenEtG too, but still)

Spoiler for Aves:
Team Death had a rough go of it in War 9. If you could go back and step into their shoes way back at the beginning of it, what would you do differently, knowing what you do now?

Pick one Master, one Council Member, and one Warmaster. Who do you killies, in each category?
Q1. I wasn't in War 9, and I didn't follow it in enough detail (or remember enough) to answer it well, sorry.

Q2. Master: rob, obviously, so I easier win Trials and take his place.
Council: JCJ obviously, so I can take all credit for the Brawl win myself.
Warmaster: No one obviously, I need them so I can win War too.

General:

Spoiler for Afdarenty:
For players that have already been Masters, how do you think you did? Are there things you are planning on doing differently if you become a Master again?

And some questions for all trialists:
If you become the 10th Master of your Element, will you be the War General?
If you become the 10th Master of your Element, will you be the Brawl Boss?
If you become the 10th Master of your Element, what are your goals? What is the minimum that you could achieve that you'd look back on and say 'Yes, I did a good job there'? Please be realistic.
I was pretty bad at Was during my previous time as Master which I intend to do differently if I join War as General.

Would I be General? Most likely yes, but I won't promise anything.
Would I be Brawl Boss? I am planning to apply for Brawlmaster actually, but if I don't get the job, then I do indeed plan to be Brawl Boss.
Goals? Pretty much what I wrote before, be better at War. Also keep applying my skill at dice and get that 4d10 top roll ASAP.

Spoiler for dark ripper:
1.For everyone: Is the element you are trialing for your favourite element? if its not then which is and why didnt you trial for it? If it is then which is your 2nd favourite and would consider trialing for it next time if you dont win these trials?

2.For everyone: Do you value higher the general of an element in war or the element itself? (for example your favourite element is  :underworld but STANDIN became the master of  :rainbow would you want to join the great master STANDIN or your favourite element no matter what general it has?)

3. For everyone: On the other side of the coin. As a general yourself, would you value higher more active players that may not hold your element as their favourite or players that have your element as their favourite but arent so active-or there are other problems-?

5. Challengers Only: assuming you make it to the finals. How would you react if the master didnt draft you in the coming war?(considering you want to be in the same team)

6. Last question for everyone: Why do you want to win trials? Why do you want to be a master?
1. :death is my favourite yes. :life is m2 second favourite, and I did consider trialing for it in this Trials even, and might very well consider it next Trials as well.

2. Element is more important to me, unless A. I really don't like the Master (won't happen this Trials though), or B. STANDIN becomes General, I'll obviously follow him then.

3. In general: Active people > Element-lovers. If you are not active enough, I do not think War is the best place for you, sorry.

5. I'd feel a bit dissapointed, but wouldn't put too much value on it.

6. Because I am awesome.
« Last Edit: June 05, 2016, 04:57:50 pm by Fippe94 »
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Offline Jenkar

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234418#msg1234418
« Reply #3 on: June 01, 2016, 02:29:41 pm »
@rob77dp : While you were one of the masters who, in my eye, did not.. fill me with conviction at your mastership, your usage of soul-catcher and boneyards in TPvP has changed my mind a bit. Can you build an effective deck using both?
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Offline rob77dp

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234421#msg1234421
« Reply #4 on: June 01, 2016, 02:39:47 pm »
As a Master of honor as well as :death Death :death I have allowed the challenger's to post first and second. Here I am, two-time Master of Death rob77dp, at your service to answer your questions and respond to your inquiries.

My Phase 1 entrance post (linked)

A little about me that is maybe relevant to voting your choice of "Who is most worthy to be the next Master of Death?":

* Two-time Master of Death
* Two-time General of Death
* One-time leader of "death" Brawl Team - Death Dost Dominate
* Long-time advocate of :death
* Long-time purple-bolded-italic font in chat
* Long-time grinder with PDials SoSa
* History of using Death in events/competitions (a few examples):
   ~ 3-man TPvP #6
   ~ Going down swinging Rounds 10-11-(switched in 12  :-\) 12-Lives #3
   ~ 12-Lives #3 Roun d9
   ~ 3-man TPvP #7

Spoiler for rob77dp Addresses the Masses!:
Spoiler for #0 - From the "To All"-Topic:
Spoiler for A - Jenk:
@All : Analyse your performance in trials so far (both phases) in a critical manner. Where did you go right? Where did you go wrong? What would you change if you could? You have 4 hours. (if someone wants me to answer this, pm)

**Late response considering Jenk's imposed 4-hr window (seems arbitrary?)**
Phase 1 I performed VERY well - I decided early on to defend and clearly posted such, gave maximum effort in my Phase 1 tasks which hopefully shows in the results of my tasks (linked above?), and everything was done well within the time period required. I could maybe have given more consideration to what DECKS I would like to field in Phase 2 and choose tasks based on that instead of what I did which was to choose elements I felt could be strong against other Death Trialists (I knew I would be not having any out-of-element matches most likely) -- hence double Gravity.

Phase 2 I performed VERY VERY poorly. Not to take anything away from Fippe/Sera but I lost both of the matches I had to play (forfeit wins given to me from jippy and CS are nice I guess). I played an illegal deck in BOTH of those matches. However, I will add a caveat that my Phase 2 performance has reason other than just shoddy deckbuilding or lack of focus that I will not divulge at this time (NO, it is not anything related to throwing matches against certain opponents, NEVER). Keep in mind I knew I would be advancing to Finals no matter Phase 2 outcome.
Spoiler for B - Afda:
For players that have already been Masters, how do you think you did? Are there things you are planning on doing differently if you become a Master again?

And some questions for all trialists:
If you become the 10th Master of your Element, will you be the War General?
If you become the 10th Master of your Element, will you be the Brawl Boss?
If you become the 10th Master of your Element, what are your goals? What is the minimum that you could achieve that you'd look back on and say 'Yes, I did a good job there'? Please be realistic.

General - Yes, barring unforeseen IRL developments (this is true no matter HOW awesome you think RL is, right?).
Boss - Leaning towards no (this might cost me votes but so be it) on bossing. I did it once and the non-PvP nature of the event already takes it down a ways on my enjoyment-scale so having to also Boss a team in an event I only "like" to do seems self-harming. I think I am quite likely to join the event though despite unlikely to boss (if BM's will allow it - <3 CleO + XXXXX)!
Goals - Increase the popularity of Death element and boosting of the current view of it closer to the levels it was with MrBlonde. I was not around for Blonde's activity here but I have read back through quite a bit of it in research because I owe no less than that to the War-winning General (circumstances bother me not) and multi-Master of Death (I know first-hand how difficult repeating can be!). A Top 4 War finish, if not winning the event, is a lofty goal that I think is quite achievable if I can 100% buy myself in to PTW.
Spoiler for C - Sub:
For all trialists for all elements:

- How would you represent yourself in a comic if you wanted to be recognized, but without saying anything in the comic? Describe your looks.
- How would you represent your element's "essence" as a character in a comic? Would it have a gender? Describe its looks.

- A #9966ff colored Lich:

*credit antiaverage for the re-coloring (I do know how to do such things myself now though... huzzah GIMP!)

- Another image here, this one from vrt's "elements" folder among his 'stuff':

*credit vrt for art
Spoiler for D - CleO:
-snip-

My question is as such: What's your favourite idea?

Utopian society.
Spoiler for E - rippy:
Hello people! Imma ask some "getting to know you" questions.

1.For everyone: Is the element you are trialing for your favourite element? if its not then which is and why didnt you trial for it? If it is then which is your 2nd favourite and would consider trialing for it next time if you dont win these trials?

2.For everyone: Do you value higher the general of an element in war or the element itself? (for example your favourite element is  :underworld but STANDIN became the master of  :rainbow would you want to join the great master STANDIN or your favourite element no matter what general it has?)

3. For everyone: On the other side of the coin. As a general yourself, would you value higher more active players that may not hold your element as their favourite or players that have your element as their favourite but arent so active-or there are other problems-?

4. Masters Only: how would react if you had the lowest votes out of everyone in phase 3?

5. Challengers Only: -snip- I am defending Master.

6. Last question for everyone: Why do you want to win trials? Why do you want to be a master?

thank you. kthxbai

1. Yes, 2nd favorite I change around quite a bit... I've always liked Light and Aether but the former I think suffers in competitive performance quite a bit and the latter has had VERY good representation at the helm.

2. :death :death :death -- only a very bad leader/Master/General would shy me away from it within my control.

3. Activity #1 by 1,000,000,000 miles.

4. I would win Phase 4 and have the voters re-think it for the next year.

5. null.

6. I _love_ being somewhat of a focal point / go-to for things :death-element-related. Also, competitive juices flow and conquering the Trials Mountain is one heckuva competitive juicemaker.
Spoiler for #1 - Jenk:
@rob77dp : While you were one of the masters who, in my eye, did not.. fill me with conviction at your mastership, your usage of soul-catcher and boneyards in TPvP has changed my mind a bit. Can you build an effective deck using both?
Here I am using Schrodinger's Cat/Soul Catcher (Won!) and Schrodinger's Cat/Boneyard (narrow loss) in competitive PvP play against Jenkar.

Using Soul Catcher + Boneyard Effectively V1
Hover over cards for details, click for permalink
Deck import code : [Select]
4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 52n 6ts 6ts 6u3 6u3 6u3 6u3 6ve 6ve 712 712 71f 71f 71f 71f 71f 71f 7hi 7hi 7hi 7hi 8pj


Using Soul Catcher + Boneyard Effectively V2
Hover over cards for details, click for permalink
Deck import code : [Select]
4vq 4vq 4vq 4vq 4vq 4vq 52n 52n 52n 52n 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6ve 6ve 71f 71f 71f 71f 71f 71f 7hi 7hi 7hi 7hi 8pj

Spoiler for Winning Screenshots in quick testing:
Using Version 1






Using Version 2

^-- 8 ttw even, generating 63 extra :death in those 8 turns? hmphhh.


^-- Late SoP appearance made this scary, but a win :)


^-- Almost a no-SoP victory here (top-deck SoP 2nd-to-last turn was irrelevant but in case of EB drop I SoP'd)!
Spoiler for #2 - ji:
This is one of the toughest trials to vote for in my opinion.

If you feel like it, I'd like for all of you to review one deck, one iconic deck, the first deck I used against Shantu in finals of trials 6.

Link to that instance for reference.

Superficially, I see you have 5 upgrades but later in the match you max-out at 10 upgrades... presumably 10 was your max so I would question why you went in with 5 upgrades (likely answer is you didn't have the upgraded cards?).

Getting to the business of it in earnest, I think most players would expect Bone Wall in this deck -- Death focused deck that has CC? - of course you use Bone Wall!  Right...?  Right!?>.... Nope, I agree with your choice for Skull Shield here for reasons:
1. T-storm may not kill a lot of creatures outright but Skull shield directly interacts with the reduced HP Tstorm causes.
2. Bone Wall would only grow if you manage to KILL the creatures.
3. Death has a lot of low-ish HP creatures... your opponent must use Death due to it being Death Trials.
4. Without knowledge of the exact ban-list I cannot say for certain it was a 'strongest air duo available' choice but you won and it had internal synergy and merit, so well done jijo.
:)
Spoiler for #3 - CleO:
MoDe applicants: Kill something. A bug, your partner, the mood, some bacteria. If you can't take a photo of you killing something, then describe it to us.


^-- The scene of my cockroach smashing last night... my work office kitchen


^-- Where I disposed of the evidence/body... office kitchen trashcan
Spoiler for #4 - Solaris:
-snip-

@All: What's keeping Death from being a top tier contender, with the likes of Aether, Fire and Darkness around, in terms of War? It has shield bypass, decent attackers, and good defense in Shard of Sacrifice and Bone Wall.

One obvious answer could be "lacks the proper leader" since MrBlonde's farewell. However, I think I am still best suited for Master of Death and as leader in (2) and soldier in (1) losing Death-War-effort I must find alternative options.

- Death's bypass is weak to [CENSORED] because [CENSORED] scales slower than [CENSORED]/[CENSORED]/[CENSORED] (Aether), [CENSORED]/[CENSORED] (Fire), [CENSORED] (Darkness).
- Death's attackers are ALL quite [CENSORED] with no ideal way to [CENSORED]/[CENSORED] them compared to [CENSORED] (Aether), [CENSORED] (Fire), [CENSORED]/[CENSORED] (Darkness).
- Death's good defense is [CENSORED] and [CENSORED] with basic concepts/cards that [CENSORED] suck when not [CENSORED] as opposed to counters of [CENSORED] (Aether/Fire) and [CENSORED] (Darkness).
Yeah, I don't want to give away how to take Death down in War setting than is already general knowledge!! Sly-Sol denied!

Mostly, just probably not quite the right *overall team* has yet to be assembled from General down to Soldier #5/6 though.
Spoiler for #5 - Discord:
In your opinion, what's the worst card in death?

Softball lob here Disco!  ;) Appreciated, I guess but I'll answer multiple ways:

Easy: Skeleton - it just doesn't have much use as a standard card (and only a little more as product of Bone[Grave]yard). Low attack, vanilla, and not very useful within the element - and only every so slightly more useful outside element (Fractal maybe, SoP maybe...).

Medium: Elite Skeleton - seriously "Elite" Skeleton? C'mon zanz, that is zanz-ing zanz'd in the zanziest zanz-way. The name is bad and while it does get DOUBLED STATS with NO COST INCREASE from the unupgraded version that amounts to a whopping 2 ATK. Just not worth it if you consider most PvP has limited upgrade counts anyways.

Hard: Aflatoxin - the casting cost pidgeon-holes it into being a niche card which is not something Death element itself needs considering the element also is home to Skeleton. Also, the resulting Malignant Cell - after a delay long enough the target dies - is not always a negative for the opponent or a positive for yourself!
Spoiler for #6 - Sub:
quote author=Submachine link=topic=62072.msg1234743#msg1234743 date=1465077761]
I have a question specifically for our :death trialists. ;) Would you list your top 5 undead creatures? (ghosts can count as undead too for this one, but only if we're talking about a/the ghost of something/someone that lived before)
[/quote]
Frankenstein
Count Dracula
Mulher de Branco
Beetlejuice
Elite Mummy
Spoiler for #7 - Aves:
Team Death had a rough go of it in War 9. If you could go back and step into their shoes way back at the beginning of it, what would you do differently, knowing what you do now?

Pick one Master, one Council Member, and one Warmaster. Who do you killies, in each category?
Draft a more active team ready to split duties throughout the event.

Ginyu ;)
antiaverage - he would make a pretty cool addition to undead group
None - we need all the living War Masters we can get!
Spoiler for #8 - justa:
Chirp trill chirp chirp?

Warble?

P.S. Really more for the challengers: What do you think you'll do better than the current master?
Tweet tweet chirp tweetweet tweeeeeet!
Spoiler for #9 - Aves:
If you become/remain master, who is going to be your favorite minion?
My runner-up of course.
Spoiler for #10 - Higs:
To all: How has your favorite element affected your life?

If you're not in Trials for your favorite element, let me know so I know whom not to vote for.
Death is the most consistent thing about life... I want to be the most consistent thing about :death here.  A few key figures in my life have died recently, specifically and most recently my grandmother who was a central figure in my childhood passed away in May. It is so soon that the total impact is still blurry but the immediate impact is one less person I call and talk to regularly about life.

*Many Edits -- I do not plan to keep an updated log of edits. Sorry not-sorry. :D
« Last Edit: June 06, 2016, 01:42:19 am by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline MyNameIsJoey

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234463#msg1234463
« Reply #5 on: June 01, 2016, 05:34:38 pm »
This is one of the toughest trials to vote for in my opinion.

If you feel like it, I'd like for all of you to review one deck, one iconic deck, the first deck I used against Shantu in finals of trials 6.
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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234466#msg1234466
« Reply #6 on: June 01, 2016, 05:51:19 pm »
MoDe applicants: Kill something. A bug, your partner, the mood, some bacteria. If you can't take a photo of you killing something, then describe it to us.

Offline Solaris

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234491#msg1234491
« Reply #7 on: June 01, 2016, 11:01:49 pm »
@Sera: rowrowrowrowrow?

@All: What's keeping Death from being a top tier contender, with the likes of Aether, Fire and Darkness around, in terms of War? It has shield bypass, decent attackers, and good defense in Shard of Sacrifice and Bone Wall.

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234614#msg1234614
« Reply #8 on: June 02, 2016, 10:07:15 pm »
In your opinion, what's the worst card in death?
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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234743#msg1234743
« Reply #9 on: June 04, 2016, 10:02:41 pm »
I have a question specifically for our :death trialists. ;) Would you list your top 5 undead creatures? (ghosts can count as undead too for this one, but only if we're talking about a/the ghost of something/someone that lived before)
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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234763#msg1234763
« Reply #10 on: June 05, 2016, 01:38:55 am »
Team Death had a rough go of it in War 9. If you could go back and step into their shoes way back at the beginning of it, what would you do differently, knowing what you do now?

Pick one Master, one Council Member, and one Warmaster. Who do you killies, in each category?
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

The Tentacle's Grip Brawl # 6

Offline Fippe94

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Re: 10th Trials - Phase 3: Community Vote https://elementscommunity.org/forum/index.php?topic=62072.msg1234805#msg1234805
« Reply #11 on: June 05, 2016, 04:54:33 pm »
Answered several (but not all) of the questions, so take a look at my post again. More answers will come shortly!
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blarg: