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Offline vrt

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg255894#msg255894
« Reply #36 on: January 24, 2011, 04:02:26 am »
Question: Why does Darkness always have to be seen as a negative thing?
So long and thanks for all the fish!

Offline MyNameIsJoey

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg255918#msg255918
« Reply #37 on: January 24, 2011, 04:21:30 am »
counter-question : why do you say Darkness is always seen as a negative thing?

Ive said twice now that darkness does not represent evilness :)
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Offline TheonlyrealBeef

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256048#msg256048
« Reply #38 on: January 24, 2011, 10:17:28 am »
Question: Why does Darkness always have to be seen as a negative thing?
Whatever is enshrouded in Darkness is unseen, unknown. And not knowing what you face breeds fear. Darkness is looked upon as a negative thing because it can't be looked upon. This in no way implies Darkness actually is evil though, it's just common psychology, you don't understand what it is, thus you fear it. I however do not see Darkness as a negative thing, so "always" might be a bit of an overstatement :)

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256237#msg256237
« Reply #39 on: January 24, 2011, 03:39:46 pm »
1. What does the Element Darkness symbolize? (Be precise, concise and complete)
2. What types of cards does Darkness need in game to finish covering the Element Darkness?
1. The Negative.
2. More abilities that work to turn a positive into the Negative. The stronger an opponent is offensively the more they should suffer for it.


3. What does Darkness symbolise for you?
4. What will you do for this element as a Master? What is your vision?
3. The Negative
4. Same thing I have always done. Promote it for what it is and fight for it when it is what it isn't.


5. Kael, you've been master for a while now, and seem to embody everything that darkness is, but can you embrace the other elements as well in order to strengthen your own element?
5. Darkness should be embodying other elements to fill in the gaps it is not able to and to compliment what it is. This is true for me and all elements so I guess the answer is Yes.

6. Many people see Darkness for its 1337 h4xxor shield and Pests. How could you prove to them that darkness is better than what they think?
6. Why does it have to be? Dusk and to a lesser extent Pests are a key factor to some of the strongest Darkness deck. To state that that Darkness is anything but when they think so single mindedly is to offset the strength of darkness. Whish is being what it isn't. Look at Steal, if people know it, then it is weak, if people don't then it is strong.


Darkness is part of the bluff, a feign of strength when it is weak and a lure when it is strong.

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256656#msg256656
« Reply #40 on: January 25, 2011, 01:07:58 am »
Question: what do you think is  :darkness most feared element and why?
(and no, no element is not an answer  :D)

Offline MyNameIsJoey

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256669#msg256669
« Reply #41 on: January 25, 2011, 01:19:38 am »
Actually, i woudl answer no element lol, but i will go with what most elements have on us
 :aether Can PU our own awesomeness against us, Fractal is also a beast if used on our pests
 :air flying EES can be a pain
 :death darkness creature not having a lot of toughness ( if we dont use gargoyles ston skin ability) plague can be a killer
 :earth earthquake can slow a deck, and shriekers ca outrush us
 :entropy discord is a pain, but it is against any mono. Antimatter on vamps is pretty ouchie too
 :fire Lots of creature control
 :gravity otys can eat a bunch
 :life rush rush rush
 :light holy flash ... i dont think i need to explain why
 :time if the quanta is balanced so that pests dont steal all the necessary quanta, scarabs made from pharaoh can eat a bunch, reverse time also slows a deck down quite a bit
 :water I, personnally, hate the card permafrost shield. I know i can steal it but... ARGH
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Offline Bloodshadow

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256795#msg256795
« Reply #42 on: January 25, 2011, 03:44:43 am »
Kael Hate, you have not answered my questions. I would like to see your response to them.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Wizardcat

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256824#msg256824
« Reply #43 on: January 25, 2011, 04:47:46 am »
I didn't think I would come around to asking anything, but this is one of the few elements I cannot decide on.

This is simple, actually.  Link a thread of you helping a newbie before the Trials started.  The more you link, the more points the game of life you'll win.  I'm curious to see how much of a Master one can be, especially since Masters should be as helpful as possible.
I doubt these count, but here: This (http://elementscommunity.org/forum/index.php/topic,16835.msg229703#msg229703) and this (http://elementscommunity.org/forum/index.php/topic,17154.msg233327#msg233327).

Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)

What kind of deck(s) would You use to counter the decks below.

The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.

You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
Code: [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
For the first:
Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5up 5up 5up 5up 5up 5ur 5uv 5uv 5uv 5uv 5uv 5uv 606 606 606 606 606 606I'm disappointed in the others. A shield-abusing deck, and no Steals? Steals for the Shields and maybe Discord, Gargoyles and Dragons for making the other guy dead.

For the second:
Code: [Select]
5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5up 5uq 5uq 5ur 5ur 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606Vampires should be more than enough to outheal the poison, Steal for weapon/shield, and, of course, can't beat the devourers.

Hello!. I got a couple of questions for u guys.

1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1. If I had to pick just one... Integrity. A Master should be fair and honest.
2. Laziness. If you aren't going to do the job, why did you take it?
I'm going to take this in a bit different direction than most and ask you a little about deckbuilding.

What (war legal) decks would you build to defeat these two decks?

The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.

Also, though the decks should be targeted counters, they shouldn't fall apart against other decks.

Code: [Select]
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61qI'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.

EDIT: Slight change on the wording to clarify.
For the first:
Code: [Select]
5li 5li 5li 5li 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606Pandemonium and Bone Wall just became next-to-dead cards. Steal the Arsenic, use Miracles when low on health, and use the Drain Lives to either stay alive long enough to deck them out, or to remove all of their HP.

For the second:
Code: [Select]
55t 55t 55t 55t 55v 55v 55v 55v 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uv 5uv 5uv 5uv 5uv 5uv 5v0 5v0 606 606 606 606 606 606I'm not fond of fighting novabows with novasbows, so I made this instead. Black Holes to kill Novas, Gravity Pulls either go on enemy creatures or the Dolls, Steals to use Discords or Fog Shield against them, Gargoyles for damage... Not sure how well it'd actually do in practice, though.

Do you consider  :darkness to represent evil?
If so, why do you ally yourself with it?


If not, what do you think  :darkness stands for?


Finally, if  :darkness would choose an ally other than :darkness or  :fire , who would you choose, and why?
Darkness is not evil. Darkness may be selfish, pragmatic, and fight using underhanded tactics, but it is not evil.

Entropy would be a suitable ally, as the two elements work well together. Lycanthropes, Antimatter/Liquid Shadow, and other assorted strategies are possible. Dolls or Pests with Butterfly Effect, Dolls and Pandemonium, Discord and Pests, Chaos Powered Vampires...
What is Light?
Light's is Darkness' holier-than-thou brother. It fights fair, even to the point of preventing tricky tactics like Stealing its weapon and most of its shields. It heals itself and its creatures instead of interfering with its opponent, save for Darkness' and Death's unholy creatures.
Question: Why does Darkness always have to be seen as a negative thing?
Light is always seen as a positive thing and Darkness is its opposite. Thus...

To Wizardcat:
Question 1: Recall a "career/life changing/inspiring" comment someone else has given to you in the chat, forum, in game.

How did it change your old views on that subject?
Question 2: Consider this scenario: you are the master of :darkness.

During the middle of the war, one of your team members is showing signs of being "uninterested" and being "unhappy". However, they are still working hard, they are by no means acting lazy. They complete battles they join in the discussion and is actively spending the time to play and participate. But win or loose, you can clearly see, (and read) this person doesn't have interest in playing as :darkness as they did when they started.

How do you deal with this situation?
Question 3: Consider this scenario:You are the master for :darkness in the next war.

You are in a crucial part of the war. This can very well decide the outcome of the eventual winner of war (you and your team agrees with this; along with many of the general consensus of the chat room/forums)

Another master is willing to disclose information about their team. (take an example of revealing useful card/vault info). This information would be very useful and can turn the tide.

Would you do it? Would you keep it a secret?

1: I'm afraid I can't recall such a comment, and as such, no change occurred in response to such. My apologies.
2: Only a single player can be replaced during the entirety of the War and the player is still actively participating and helping... Other than talking with the player about the problem and seeing if I can do something to help, there's not much I can do besides trying to only take Darkness-enthusiastic players in the auction.
3: If this were an actual war, perhaps. As this is meant to be a fair competition, no, I would not do it.
The dogs of war are nothing compared to the cats.

Offline TheonlyrealBeef

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256872#msg256872
« Reply #44 on: January 25, 2011, 07:45:07 am »
Question: what do you think is  :darkness most feared element and why?
(and no, no element is not an answer  :D)
Entropy comes to mind, because Darkness loves Vampiric healing and Antimatter just kind of mocks with it :'(
Though it is overshadowed by Light, simply because of Holy Light. No CC is as cheap and effective as Holy Light is against Darkness.
Questions for the candidates of the Trial of :darkness
(DesertKnight tracking notes: Form A)
Good day friends, I'm very honored to post these questions directly to each individual candidate, I hope these questions are inspiring and illuminating.

If you find you need clarification or an example of certain things; let me know and I'll edit the question to make it more clear.
To TheonlyrealBeef:
In your "early days"(I leave it to your personal judgment what is "early days") playing this game, do you have a moment/event that was either terrifying or frustrating,in other words something that was completely unexpected.

Explain what it was, and how you overcame the event.
Do you still find it "terrifying/frustrating/or unexpected" to this day?
Question 2: Zanzarino has come personally to you asking for an "over all view" of the game; he simply asks, "could you give me 3 glaring weakness in the game?"

State why you feel these 3 are "weakness".
Question 3: Many people rush to criticize "the war system or war strategy". In a counter-argumentative event,  ScaredGirl has come personally to you asking for 3 strengths of war. Things that just "work right" or are "brilliant" dynamics of war.

Name 3, explain why.

1. Back in the early days I kind of didn't have enough patience with this game and kept selling and buying my decks, it was frustrating to see my electrums go up in thin air :(

2. Three weaknesses, well here goes:
1. unstable pvp: as much as it is centered around pvp, desyncs happen too often and don't really help.
2. grinding + rush decks: even though I really liked playing with Darkness back in the old days, those decks are not really supported for gaining electrum.
3. forum: could be better advertized, can't imagine I played without for that long ^_^

3. Allrighty, here goes:
1. Auction: I liked the auction as it was last time, if you want a lot of good players in your team you will end up paying for it with your own precious vault, so you get to choose between good players or a huge vault, just great.
2. Underworld: a lot of people were excited about it, and they weren't let down either when looking at where they ended. Although they might need a slight nerf, the team selection was a fun thing for all those who got to battle in them (right?).
3. Pillar/Pendulum conversion: I will not state that the amount that could be converted last War was just right, but I do think that allowing teams to convert cards to Pillars/Pendulums, which are useless by themselves, was a great idea. Although it resulted in teams counting on it (and just maintaining suicide decks), which is why the amount might need perfecting, but the mechanic is fine :)

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg256974#msg256974
« Reply #45 on: January 25, 2011, 03:03:39 pm »
7. If someone comes and tells you darkness sucks because it cannot rush, what is your answer?
7. I'd ask them why they think they are the authority on such things and even if Darkness can't rush does it matter? How many other elements can steal? Steal permanents, steal Quanta, Steal your Life.


8 Which card or ability exemplifies Darkness the most? Why?
8. Steal

9 Which card or ability doesn't fit in Darkness? Why?
9. Lucifern. Because of inherently what it is.

10. If you can change one thing about a Darkness card, ability, or the element itself, what would the change be?
10. ATM, "Nightmare" it isn't scary, it isn't useful.

11. Is Darkness your favorite element? If yes, why? If not, why do you think you have the right to be the Master of Darkness?
Yes, Kael, the last part is directed at you.
11. No. I have no Favourite. I have an understanding of Darkness more than others, so even tho I i would never say Darkness is the master of all elements, I would say I am Darker than you.

12. Why do you think you understand Darkness more than all of the other contestants?
12. Do you think I don't?


13. What is your opinion about the most recently released card, ‘Cloak’? Do you think it should do additional effects alongside its existing mechanic? Or do you think it should do a different effect altogether? Explain your answer as concisely or extensively as you want. Just be clear.
13. I don't like the card, it has an inherent value less than any other card you could put it in a deck with. I wish it is was worth enough to atleast make it see play. There are various other effects the thematic could use, I am partial to misdirection, but if it is the gimmick that zanz wants to use then it needs some permeancy or cost balancing. A few more turns, a card draw to replace its redundancy, etc. You can't win the game with Cloak, it will never kill your opponent, save your life or give you the tool you need to win.


14. What is Light?
14. Only the Positive.
Except for Holy flash which is a deliberate imbalance by the designer, light knows no destruction, no ability to take, It can only accept the term of its opponent and put down more and more weight until it wins.


15. Link a thread of you helping a newbie before the Trials started.  The more you link, the more points the game of life you'll win.  I'm curious to see how much of a Master one can be, especially since Masters should be as helpful as possible.
15. No. There should be no need for one to boast and record his deeds to show how great he is. He Either is a help to those that know him or isn't.

Offline MyNameIsJoey

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg257359#msg257359
« Reply #46 on: January 26, 2011, 12:14:10 am »
Questions for the candidates of the Trial of :darkness
(DesertKnight tracking notes: Form A)
Good day friends, I'm very honored to post these questions directly to each individual candidate, I hope these questions are inspiring and illuminating.

If you find you need clarification or an example of certain things; let me know and I'll edit the question to make it more clear.

To Kael Hate:
Question 1: From my personal observations and my opinion of you; you appear to be a man of "short answers" and "brevity with clarity". Do you find that this also is true of your personal playing style?

Question 2: Let me list off a "few" things here: You're a Global Moderator, Master of Darkness, Card Curator, a council member...and this is just "elements life". (I'm sure you have many other duties and responsibilities)

How do you balance this all?
Does this amount of work affect how you strategically plan and actively play in war?
Question 3: First let me point out that you've signed up in the forums since     December 28, 2009. You've seen masters come and go, and major changes in the game since then.

Is war  "easier" for you, as time goes on, or do you feel it has roughly the same amount of challenge as you started in it. (you may point to meta game stategies, tactics, cards and players to reference "easier or difficult".)?
To TheonlyrealBeef:
In your "early days"(I leave it to your personal judgment what is "early days") playing this game, do you have a moment/event that was either terrifying or frustrating,in other words something that was completely unexpected.

Explain what it was, and how you overcame the event.
Do you still find it "terrifying/frustrating/or unexpected" to this day?
Question 2: Zanzarino has come personally to you asking for an "over all view" of the game; he simply asks, "could you give me 3 glaring weakness in the game?"

State why you feel these 3 are "weakness".
Question 3: Many people rush to criticize "the war system or war strategy". In a counter-argumentative event,  ScaredGirl has come personally to you asking for 3 strengths of war. Things that just "work right" or are "brilliant" dynamics of war.

Name 3, explain why.

To ji412jo:
Question 1: You bring to the "table" or the trials, a different experience with tournaments.

You run SHUT: your Sunday Homebrew Unofficial Tornament.

With only this in mind: Has being an unofficial tournament organizer given you insight to your own game play, or influenced your opinions in debates over war?
Question 2: Zanzarino has come personally to you asking for advice on ways to improve :darkness, what would you call to his attention? What would you change? Give a general idea for future versions. (cards, tactics, game play, any or all you can list)
Question 3: ScaredGirl has come personally to you asking for advice on ways to improve the war system. Name a concern you have, and explain a possible solution. (you may use previous posts as an answer, however the answer; (my preference for the answer) is for "future wars" not just the next one coming up) . Give a general idea.

To Wizardcat:
Question 1: Recall a "career/life changing/inspiring" comment someone else has given to you in the chat, forum, in game.

How did it change your old views on that subject?
Question 2: Consider this scenario: you are the master of :darkness.

During the middle of the war, one of your team members is showing signs of being "uninterested" and being "unhappy". However, they are still working hard, they are by no means acting lazy. They complete battles they join in the discussion and is actively spending the time to play and participate. But win or loose, you can clearly see, (and read) this person doesn't have interest in playing as :darkness as they did when they started.

How do you deal with this situation?
Question 3: Consider this scenario:You are the master for :darkness in the next war.

You are in a crucial part of the war. This can very well decide the outcome of the eventual winner of war (you and your team agrees with this; along with many of the general consensus of the chat room/forums)

Another master is willing to disclose information about their team. (take an example of revealing useful card/vault info). This information would be very useful and can turn the tide.

Would you do it? Would you keep it a secret?

1.Organising SHUT has helped me in 2 things. Knowing better the player-base, and help understand better each elements weakpoints.

2. SO i got to say 3 weakpoints about the game and say why its a weakpoint?
First , i dont know if there is any way at all to arrange this, but desyncs are a pain, i dont think i need to explain why.
Second, Spectate is like totally wrong half the time, if possible this should be fixed because it is near impossible to watch a game with it being real.its ridiculous.
third, darkness has no rushing creature!!!! :P

3. Hmm, way to improve war. hmmm. I myself completely LOVED my war experience, i dont know what i would change. Oh, there might be one thing.
Underworld, you made it a double-elim tourny with challonge. For some reason unknown to me, challonge oftenly makes people play against the same people in the losers bracket as they did in winners. I dont know if anything can be done about it but...
follow me at twitch.tv/mynameisjoey

Kael Hate

  • Guest
Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20043.msg257416#msg257416
« Reply #47 on: January 26, 2011, 01:26:26 am »
Hello!. I got a couple of questions for u guys.

16. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

17. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
A Vague pair of questions. It depends on what is needed when that we determine a quality. What qualities should a politician have? How many legs should a fish have? In both cases and here it depends on the situation. A Master as a promoter of an Element needs to be proud for that element, but Pride at the degradation of community interaction will be a loss. If the quality benefits a Master at a time then the Master should have it, if the quality is a detriment then it should be avoided.

16. Honesty, because it is the Basis for trust. Others where appropriate.
17. Dishonesty, because it costs the community their trust in the Master. Others where Inappropriate.


18. Do you consider  :darkness to represent evil?
If so, why do you ally yourself with it?
If not, what do you think  :darkness stands for?

19. Finally, if  :darkness would choose an ally other than  :death or  :fire , who would you choose, and why?
18. No. Good and Evil are perceptions of Society. An Element is beyond that, a function of the world defined.
Darkness is the Negative, an Inverse effect, the Void, the Yin.

19. An ally for what? Any element that allows that allows Darkness to be more than it is alone is a suitable ally for a purpose the two can solve. Any Element, why limit the focus.


20. Question: Why does Darkness always have to be seen as a negative thing?
20. Because that is what it is. A Negative, an absence of what was.
Peace is an absence of War. Is it a negative thing? Yes. Would you say it was a negative thing in regards to you well being, probably not.
Is Darkness a negative thing? yes. Is that bad for your situation? maybe not.


21. Question: what do you think is  :darkness most feared element and why?
21. Light. It is deliberately Tailored to have an advantage against us. Holy Flash, Deliberately Undeniable weapons and shields.


To Kael Hate:

22. Question 1: From my personal observations and my opinion of you; you appear to be a man of "short answers" and "brevity with clarity". Do you find that this also is true of your personal playing style?

23. Question 2: Let me list off a "few" things here: You're a Global Moderator, Master of Darkness, Card Curator, a council member...and this is just "elements life". (I'm sure you have many other duties and responsibilities)
How do you balance this all?
Does this amount of work affect how you strategically plan and actively play in war?

24. Question 3: First let me point out that you've signed up in the forums since     December 28, 2009. You've seen masters come and go, and major changes in the game since then.
Is war  "easier" for you, as time goes on, or do you feel it has roughly the same amount of challenge as you started in it. (you may point to meta game stategies, tactics, cards and players to reference "easier or difficult".)?
22. Yes.

23. I see what I can do and Do it. I'm a Gmod due to Integrity and presence, I'm a Curator because I helped Found the structure, I'm a council Member because people trust me to make a community decision that will benefit them.
No it does not affect my game in the War. I don't waste time on over evaluation on something that is ment to be fun. I put in the effort I feel is required at the time to achieve the tasks outset and not disappoint those looking to me.

24. It is easier to see trends but not any easier as a whole because the rules and conditions of limiting change and we have not grown in management of the war event to balance the inherent mismatching of card utility. This is a deliberate act of the War, and allows certain elements to have a higher tactical potential than others and due to the nature of the game attract players capable of using that potential thus unbalancing the fairness of the War event.




 

blarg: