Personality question for Trials #5... >.>
Q: “Let’s say that you had the ability to transform into clouds; where would travel to, what would you do (cause rain? Provide shade? Obscure airplane vision and cause them to crash?), and what type of cloud would you become if the change was permanent?”
A:
If I had the ability to turn into a cloud, firstly I'd be ecstatic. Ever since I was little I have had dreams to fly, and I don't mean in a plane. In a highly vivid dream at around the age of 9, I recall that in order to fly all I had to do was jump 3 times and on the third I would begin to float and gradually begin to direct my flight. In regards to your question however, if I were a cloud I would travel to Peru, Brazil, visit family and friends in other countries, and simply enjoy the liberty of the skies. I would rain over fields and people in need of water, I would change my shape into interesting animals for the entertainment of many, and I would wave hi to the people in planes, just to leave them amazed. ^_^
If my change were to be permanent I would definitely turn into a
Nacreous Cloud (
http://en.wikipedia.org/wiki/Polar_stratospheric_cloud), also known as a mother of pearl. They're beauty is quite rare to behold, but those who see it understand the power of the skies.
Air has never had a stable master. Do you feel like you could break the curse?
How many times must a man look up before he can see the sky?
Add to your responses an related song (not a war song, hurr).
A:
A simple answer to the first question is that I've been with
Air practically since the beginning, you can ask unit. I was in the first war on Team
Air. Regardless of who ends up becoming the Master of
Air, I have been and always will be with
Air. My dedication to it, is in my opinion one of my clear strengths, as I've been with it for longer than virtually everyone save unit.
The answer is blowin' in the wind.
♫ (
)
Q:"Air lacks PC and denial, can you design a card that can add by itself both"?
A:
Oooh, card design. Can't say I'm hating it. ^_^
Notes:
This includes pillars and pendula.
It could allow you to start copying your opponent's field as well.
How does it provide PC as well as Denial?
- It clearly provides slight denial by draining quanta, but it provides permanent control in a more subtle way. Firstly,
Air is an element whose permanents don't function very well if used by other elements as it is an element of efficiency; an Improved Fog Shield replacing a Permafrost Shield may score you the win, and an Eagle's Eye in place of a Farenheit may give you some turns to survive. Not to mention that a Blue Nymph with Aurora Borealis can essentially mean an easy Permanent Lock for the opponent. Unstable Gases aren't too useful for the enemy if they can't explode them, and if you carry some Fireflies and a Mirror Shield, well...
I hope you like it! If it receives support, I will find better art and submit it to the Crucible. ^_^
The following questions/comments will be sharp and pointed. They may hurt your feelings, but they are meant to help me and the community see how you handled adversity and tough questions. So, don't take too much offense to it, I'm gonna be grilling everyone. Also, I don't hate any of you, it's just my RL interviewing being used for the community vote.
Hyroen
You are one of the biggest fans of Air, but why is it so bad in War? Do you just want to be Master of your favorite element, or do you really think you can lead Air to success in War?
A:
Firstly I'd like to say that I'm glad you're trying to hit each candidate's Achilles' Heel. It should help find the candidate truely deserving of the title and the responsibilities.
In regards to the question, I can honestly say as I have many times before that
Air is an element that suffers from undeveloped themes. It seems like zanzarino had ideas for
Air that kind of just got lost in the wind... alas, it is due to the lack of a solid and developed theme that as an element,
Air can do poorly. The goods news is this however, in every element there is a finite amount of decks that can be developed and each deck tends to a statistically fixed win rate. I have been testing many decks, upgraded and unupgraded and I have made it my mission to find the best decks of the element
Air. This information I have shared with a limited amount of Masters of
Air. QuantumT knows this. I think that my repertoire of knowledge about the element along with my passion for it that I can be one of the best Masters of
Air that there will be, and succeed in War.
I hope this answers your question adequately. ^_^
Give a brief analysis of the Yu-Gi-Oh! card Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon), and explain whether it fits the WIND Attribute (or whether it could be incorporated into Air).
Note the following things:
A:
This type of a mechanic seems like it could easily devastate the field in Yu-Gi-Oh! I have a deck that I keep in a box I made out of carton and tape.
It's evidently a strong card whose mechanic works with disruption and negation, almost being a creature representation of the Discord+Black Hole combination. It's also evident that these "Cloudians" seem to represent the offensive nature of Wind, although it can naturally have a defensive nature as seen in Elements the Game. With Umi and A Legendary Ocean, Cloudian - Eye of the Typhoon can be quite the menace.
It is indeed interesting that this Cloudian is of the Wind attribute and I think it is a fitting match as Wind is an attribute that can balance and control a player's Hand Advantage to Field Advantage ratio, and this card can do that nicely with its offense.
Will answer 5 questions at a time.