Random Wyrms (
http://elementscommunity.org/forum/index.php/topic,19062.0.html)- ttw 9.48
Examination of Air's WoE skillsAfter spending some times examining air's skill tree, I'm convinced that it badly needs to be buffed. When compared with the skill trees of many other elements, air comes out sorely lacking.
One example of this is seen when air's assualt team skill is compared with aether's dimensional walk skill. Sure, dimensional walk is 1 tier higher, but it moves further, costs less, and can be done independently. When the tier 5 abilities of air and death are compared, air again comes out behind. Death's bonus will completely cancel air's and 6 additional cards and air's ability requires you to use a deck with at least 12 airborne creatures in it to even get the full effect.
MobilityThe only skill that it interacts with currently is Blizzard. So how useful this ability is will be determined by how many different environmental effects there are.
Assualt TeamSeems underpowered. It can only be used with a teammate and uses up the full turn's action points and doesn't go very far.
Bane of EarthStardard skill for this spot.
Rising StormHard to say without having a good feel for how often you'll be fighting the same element repeatedly, but it doesn't seem like it would usually get higher than 2 or 3.
Calm Before the StormBasically means that you'll start the first battle of an engagement with 2 additional cards, after which it does nothing. Rather at odds with the Rising Storm ability as well, as generally the only time you'll fight the same element repeatedly the battles will be close together, meaning that the 2 skills
combined will generally yield ~2 upped cards.
One possible buff would be to give 1 additional upped card for every turn you go without battling so that you can build it up.
AmbushEffectively means that you always play first. Helpful to give you time to get setup (air doesn't rush very well usually), but I'm not convinced that it is a tier 3 skill.
SniperOne of air's few useful abilities. Allows you to drain away the creature reserves of another player.
Given the weakness of air's tree in general though, it could be buffed by allowing it to be used multiple times a turn. If that's too strong, then it could be capped at just 2 uses per turn, or with each use increasing in cost.
Build a WindmillStandard improvement skill.
Dust CloudThe combined requirement of a relic and 3 action points, in addition to the fact that it doesn't even block all the damage, make this skill rather weak.
One possible buff would be to get rid of the relic cost. This would actually allow you to chain the ability to actually have a significant effect on the siege time.
Another possible buff would be to make it stop all the damage for a single turn, or to make it last longer than a single turn.
Cloud RiderAnother useful skill. Allows you to move around much more freely than before.
However, it's worth noting that it is still distinctly worse than time's Clock Maker ability, which can be used to generate the same movement as Cloud Rider, but can also be used for other things.
Storm BringerThe effect itself seems quite strong. It allows you to force multiple people to discard a decent number of cards. However, whether it is useful or not depends on how many relics a person is likely to come across during the course of the game. If the number is too low, than skill is only of limited use.
Champion of AirSeems incredibly weak for a level 5 skill. It's only useful when your deck is going to contain a significant number of airborne creatures AND you're going to want them to be upgraded (for example you don't even want upped queens in FFQ/Hope). Very few air decks will even come close to having the number of airborne creatures necessary to get the full effect of the skill.
Possible buffs to the idea are to remove the airborne or even the creature requirement for the upped cards. In the case that even that isn't enough, the number could be increased.
There's also the possibility of giving air a completely different champion ability that shouldn't be ignored either.