What came first the chicken or the egg
The chicken omeletNo seriously, of any card currently in the crucible (from Aether of course) which do you want put into the game quickest and why?
Also (if you can) build a theoretical deck around that card and provide a brief description of your thinking behind it.
Rift Aeon (
http://elementscommunity.org/forum/index.php/topic,6435.0.html) is the coolest Aether card in a long time. It really shows off the immense power Aether possesses. I'd make a Fractal Ball Lightning+Bone Wall+Condor deck with it, no doubt. Those decks are hilarious.
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Deckbuilding challenge:
Design an / / trio deck that could beat what you consider to be the most annoying mono deck from each element.
EDIT: And say what the annoying decks that you are beating are
Pestal certainly beats most monos the best. Firestall may be a slight problem with Firestorm in mind. Therefore, we make sure all our creatures can avoid it.
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This deck is surprisingly fun. Early offense in the form of Antlions makes it less susceptible to being outdamaged. Steal for annoying weapons, Dagger for some life gain, and Siphon to make use of all that end-game
. I usually pack 5 Fractals in all my Fractal decks, because I tend to not draw one when I need it when I only have 4. Also, this needs 2 Fractals for denial and damage.
Most annoying deck here is a Discord+Antimatter+Dragon deck. Discord is a big problem, so it'll be down to the draw here. Pestal has higher damage potential with the denial in mind and should edge out a win often.
There's no universally most annoying deck here, but let's imagine it packs Plagues, Bone Walls (the most annoying Death card), Flesh Recluses, Arsenic and Deadly Poisons for rushing. Yeah, it gets quanta-denied, and eventual Plagues can be avoided by burrowing. Constant Poison damage is icky, but should win most matchups.
I imagine something with Otys, Chargers and Gravity Shield here. Gets straight-up denied.
Shrieker rush with Earthquakes and Basilisk Blood is really annoying, but will get righteously butt-kicked by this. No
for Graboids, so EQ's remain the main problem. They don't hurt Pestal much though, since a lot of the quanta comes from Pests.
Life rush with Heals is really annoying to rushes, and has a good chance against Pestal due to cheap cards. Nonetheless, the combined denial and relatively fast damage should do it in.
Firestall.. the most annoying mono of all time. But Pestal is a good, versatile counter, and will win most of the time.
Squid lock and Toadfishes. Quanta-heavy, so no problem for Pestal.
Archangels with Miracles. Very hard to beat down for a lot of decks. But Light is also quanta-heavy, which will be its downfall here.
Octane Jr. Dangerous, but a bit too quanta-heavy and dependent on
. Won't stand a chance.
Not much Monotime can do except try to rush with Dragons and Rewind stuff. No chance.
Monodarkness stands a decent chance with its Pests and Vampiric Damage. Steals can pose a problem for the quanta-production of Pestal as well, but really, the denial should win out most of the time.
Easily quanta-denied and will do about as much damage in case Monoaether gets a Phase Dragon out before the lock. From there, Dagger and Siphon will keep you alive if needed. Most of the time, it won't be.
Pretty fun challenge. I've always liked Antlions and their ability to burrow along with Pests.
Question: What's your favorite Greek god?
Aether, right?
Discounting the Protogenoi, I'll have to say Artemis. The goddess of the hunt, girls and later the Moon along with Selene kicks some serious ass. She has integrity, grace, she's dangerous as heck and doesn't take crap from anyone.
I'm not big on forum participation yet, but I've already heard the opinion a significant part of new card ideas find it hard to move forward towards implementation because fractal makes them OP. Do you agree or disagree with this opinion, and if you agree, how would you change fractal? Feel free to suggest any sort of change, including complete removal, but if it's not too much trouble please add also suggested changes to Decay and Eternal Phoenix's decks to keep them competitive in the FG world..
Mm.. I've always disliked how Fractal ruins creature card design, and I've frankly wanted it removed for that reason. However, a middle path of, say, limiting the copies gained to 4 at a time would also be fine. Cost would have to go down, Decay and EP won't really have to be changed with that, since they both get their denial/offense out early anyway, but it would certainly make card design easier and nerf some Fractal decks that really did need a nerf.
I've personally wanted to give EP Aether Towers/Pendulums instead of powering Fractal off mark, but with a reduced Fractal cost, he might even be better.
When it comes to balance, Fractal is one of the big three unbalanced cards to me, the other two being Nova/Supernova and Immolation/Cremation. These three form the base of the RPS state that Elements is in. They enable such decks that you can enter a matchup and positively -know- you're going to lose, either before it's started, or 1-3 turns in. I wouldn't cry if these three cards went *poof*, but I'll live with the unbalanced state it's in. It's still fun, if a bit one-dimensional.