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Offline icecoldbro

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg255889#msg255889
« Reply #48 on: January 24, 2011, 03:59:45 am »
Here's my big question:

What came first the chicken or the egg

No seriously, of any card currently in the crucible (from Aether of course) which do you want put into the game quickest and why?

Also (if you can) build a theoretical deck around that card and provide a brief description of your thinking behind it.
The card i pick is Onryo (http://elementscommunity.org/forum/index.php/topic,15215.0.html), Why? the answer is simple really, it is an addition that Aether could definitely use, it is not only possibly a big attacker, or a sturdy creature, its very flexible ability can make it perfect for any situation
Theoretical deck:
6x TU, Combination of using on powerful but fragile Onryo version, or On the sturdier version in case the opponent is a heavy CC elemental
5x Onryo, Main damage of deck
3x Silence, To Stop Speed-bow's, Fire stall's, Other Mono Aether's, Fractal decks, useful in any occasion.
3x Phase Shield, Stops Rushes cold, helps to stop Burst decks also.
7x Aether tower, You need quanta don't you?
8x Aether pendulum, You need quanta don't you?
3x Phase Recluse, Very good for TU target, additional damage.

Deckbuilding challenge:
Design an  :aether / :darkness/ :earth trio deck that could beat what you consider to be the most annoying mono deck from each element.

EDIT: And say what the annoying decks that you are beating are
Code: [Select]
77a 77a 77a 7t6 7t6 7t6 7t6 7t6 7tf 7tf 7tf 7tf 7tf 7um 7um 7um 7um 7um 7um 808 808 808 808 808 808 808 80i 80i 80i 80iwith a good draw it can easily beat any mono deck.

For mono :aether it just drains its quanta to death, for it too not be able to play phases, while gargoyle take it down,
For mono :darkness, it slows it down with pests, till it can use fractal and end game with steel's or fractal Gargoyle
For mono :time, no competition, as it has no creature control other than reverse time which is pathetic vs fractal decks
For mono :air, time the fractals on burrowed pests (burrow them as soon as possible then unbury one for fractal, then repeat), lock opponent down and fractal Steel's if u cant lock him entirely or gargoyle if he's quanta drained
For mono :light, lock down as soon as possible as its main priority, fractal gargoyle for kill
For Mono :water, careful with inundation, keep about 4 pests out, fractal steel's or gargoyle if u can quanta reduce him enough
For Mono :fire, Heavy CC, and cremations make this one a definite pain, time fractals, well, steels will be life saver's here
For Mono :life, Easy as long as you can set up early control of board, one of reasons i didn't want to use Eclipse in deck is the carapace shield in this element, healing shouldn't be much problem vs it
For Mono :earth, best attackers are either high cost or duo element (killed by rules), therefore if u can fractal a gargoyle early enough you should win
For Mono :gravity, a pain having to deal with Trebuchet, but still early fractal on Pest should win it for you, prevent using stone form ability on gargoyle as you may be stopped cold by gravity shield
For Mono :death ,tricky, one thanks to its huge amount of mass CC and its ability to use it to its advantage, try and burrow pests, and stone form fractal gargoyle to take down his potentially dreadful bone wall's
For Mono :entropy, I would recommend using the tight budget of quanta wisely, fractaling pests first no matter what, and finishing off with steel's
Hope you enjoy my guide, Cheers for questions like this one which actually make me think profoundly, and help hone my typing skills.
 

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg255891#msg255891
« Reply #49 on: January 24, 2011, 04:00:01 am »
Question: What's your favorite Greek god?
So long and thanks for all the fish!

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg255896#msg255896
« Reply #50 on: January 24, 2011, 04:03:21 am »
Question: What's your favorite Greek god?
Of all of the gods, I prefer Hephaestus.  He is the blacksmith god, one that is so ugly among everybody else, yet also the kindest.  After being so kind throughout his life, he was later awarded with Aphrodite, the most beautiful goddess, to be his wife.

I believe in Karma in my regular life, so this supports my need to be kind to others.
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Offline icecoldbro

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg255898#msg255898
« Reply #51 on: January 24, 2011, 04:04:34 am »
Question: What's your favorite Greek god?
If i remember correctly i would say Zeus, All powerful, Immortal, controller of the heavens, and all things beyond, controller of  lightning pretty much a no brainer, i would also like to be Neptune, as controller of water doesn't sound too shabby to me, and he was just and truthful (if i remember correctly)

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg255978#msg255978
« Reply #52 on: January 24, 2011, 06:15:02 am »
Here's my big question:

What came first the chicken or the egg

No seriously, of any card currently in the crucible (from Aether of course) which do you want put into the game quickest and why?

Also (if you can) build a theoretical deck around that card and provide a brief description of your thinking behind it.
Definitely Dimensional Striker (http://elementscommunity.org/forum/index.php/topic,18641.0.html).

It has the potential to be a quick source of damage that compliments standard Mono-Aether decks while also slipping under Gravity Shield.

Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61u 61u 61v 61v 61v 61v ??? ??? ??? ??? ??? ??? 63a 63a 63a 63a 63a 63a 63aBlank cards are Dimensional Strikers
Deckbuilding challenge:
Design an  :aether / :darkness/ :earth trio deck that could beat what you consider to be the most annoying mono deck from each element.

EDIT: And say what the annoying decks that you are beating are
Code: [Select]
77j 77j 77j 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7ta 7tb 7tf 7tf 7um 7um 808 808 808 808 808 80i 80i 80i 81q 81qQuanta denial, quanta denial, and more quanta denial. Early Fractals of Pests should be enough to delay the opposition, while Stone Form Gargoyles can handle pretty much all damage-based CC.
Question: What's your favorite Greek god?
I prefer Apollo, the Greek God of the sun. He's also associated with music, poetry, and the arts -- without them, the world would definitely not be as cultured as it is today.

(Trick answer: Aether, the Greek God of the upper air ;) )
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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256093#msg256093
« Reply #53 on: January 24, 2011, 12:08:10 pm »
I'm not big on forum participation yet, but I've already heard the opinion a significant part of new card ideas find it hard to move forward towards implementation because fractal makes them OP. Do you agree or disagree with this opinion, and if you agree, how would you change fractal? Feel free to suggest any sort of change, including complete removal, but if it's not too much trouble please add also suggested changes to Decay and Eternal Phoenix's decks to keep them competitive in the FG world.. :)

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256141#msg256141
« Reply #54 on: January 24, 2011, 01:34:10 pm »
What came first the chicken or the egg
The chicken omelet
No seriously, of any card currently in the crucible (from Aether of course) which do you want put into the game quickest and why?

Also (if you can) build a theoretical deck around that card and provide a brief description of your thinking behind it.
Rift Aeon (http://elementscommunity.org/forum/index.php/topic,6435.0.html) is the coolest Aether card in a long time. It really shows off the immense power Aether possesses. I'd make a Fractal Ball Lightning+Bone Wall+Condor deck with it, no doubt. Those decks are hilarious.

Code: [Select]
714 714 714 714 71b 71b 71b 71b 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 809 809 809 80i 80i 80i 80i ??? ??? ???
Deckbuilding challenge:
Design an  :aether / :darkness/ :earth trio deck that could beat what you consider to be the most annoying mono deck from each element.

EDIT: And say what the annoying decks that you are beating are
Pestal certainly beats most monos the best. Firestall may be a slight problem with Firestorm in mind. Therefore, we make sure all our creatures can avoid it.
Code: [Select]
779 779 779 78q 78q 78q 78q 78q 78q 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7tb 7tc 7um 7um 7um 7um 7um 7um 7um 80i 80i 80i 80i 80iThis deck is surprisingly fun. Early offense in the form of Antlions makes it less susceptible to being outdamaged. Steal for annoying weapons, Dagger for some life gain, and Siphon to make use of all that end-game :darkness. I usually pack 5 Fractals in all my Fractal decks, because I tend to not draw one when I need it when I only have 4. Also, this needs 2 Fractals for denial and damage.

:entropy Most annoying deck here is a Discord+Antimatter+Dragon deck. Discord is a big problem, so it'll be down to the draw here. Pestal has higher damage potential with the denial in mind and should edge out a win often.
:death There's no universally most annoying deck here, but let's imagine it packs Plagues, Bone Walls (the most annoying Death card), Flesh Recluses, Arsenic and Deadly Poisons for rushing. Yeah, it gets quanta-denied, and eventual Plagues can be avoided by burrowing. Constant Poison damage is icky, but should win most matchups.
:gravity I imagine something with Otys, Chargers and Gravity Shield here. Gets straight-up denied.
:earth Shrieker rush with Earthquakes and Basilisk Blood is really annoying, but will get righteously butt-kicked by this. No :time for Graboids, so EQ's remain the main problem. They don't hurt Pestal much though, since a lot of the quanta comes from Pests.
:life Life rush with Heals is really annoying to rushes, and has a good chance against Pestal due to cheap cards. Nonetheless, the combined denial and relatively fast damage should do it in.
:fire Firestall.. the most annoying mono of all time. But Pestal is a good, versatile counter, and will win most of the time.
:water Squid lock and Toadfishes. Quanta-heavy, so no problem for Pestal.
:light Archangels with Miracles. Very hard to beat down for a lot of decks. But Light is also quanta-heavy, which will be its downfall here.
:air Octane Jr. Dangerous, but a bit too quanta-heavy and dependent on :fire. Won't stand a chance.
:time Not much Monotime can do except try to rush with Dragons and Rewind stuff. No chance.
:darkness Monodarkness stands a decent chance with its Pests and Vampiric Damage. Steals can pose a problem for the quanta-production of Pestal as well, but really, the denial should win out most of the time.
:aether Easily quanta-denied and will do about as much damage in case Monoaether gets a Phase Dragon out before the lock. From there, Dagger and Siphon will keep you alive if needed. Most of the time, it won't be.

Pretty fun challenge. I've always liked Antlions and their ability to burrow along with Pests.

Question: What's your favorite Greek god?
Aether, right? ;)
Discounting the Protogenoi, I'll have to say Artemis. The goddess of the hunt, girls and later the Moon along with Selene kicks some serious ass. She has integrity, grace, she's dangerous as heck and doesn't take crap from anyone.

I'm not big on forum participation yet, but I've already heard the opinion a significant part of new card ideas find it hard to move forward towards implementation because fractal makes them OP. Do you agree or disagree with this opinion, and if you agree, how would you change fractal? Feel free to suggest any sort of change, including complete removal, but if it's not too much trouble please add also suggested changes to Decay and Eternal Phoenix's decks to keep them competitive in the FG world.. :)
Mm.. I've always disliked how Fractal ruins creature card design, and I've frankly wanted it removed for that reason. However, a middle path of, say, limiting the copies gained to 4 at a time would also be fine. Cost would have to go down, Decay and EP won't really have to be changed with that, since they both get their denial/offense out early anyway, but it would certainly make card design easier and nerf some Fractal decks that really did need a nerf.
I've personally wanted to give EP Aether Towers/Pendulums instead of powering Fractal off mark, but with a reduced Fractal cost, he might even be better.

When it comes to balance, Fractal is one of the big three unbalanced cards to me, the other two being Nova/Supernova and Immolation/Cremation. These three form the base of the RPS state that Elements is in. They enable such decks that you can enter a matchup and positively -know- you're going to lose, either before it's started, or 1-3 turns in. I wouldn't cry if these three cards went *poof*, but I'll live with the unbalanced state it's in. It's still fun, if a bit one-dimensional.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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Aether represents the sense of joy and union, and the ultimate potential of all things.

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256256#msg256256
« Reply #55 on: January 24, 2011, 04:12:27 pm »
He lives in a house, in a very big house in the country.

Where is aether is the house? And why Dim Shield and Fractal are considered so strong?
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Offline doublecross

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256286#msg256286
« Reply #56 on: January 24, 2011, 05:44:16 pm »
As master of Aether, you would help your fellow aether players out, especially if they are designing an aether card.

Could somebody assist me with the formatting of this page?
http://elementscommunity.org/forum/index.php/topic,20178.msg273750#msg273750
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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256291#msg256291
« Reply #57 on: January 24, 2011, 05:50:05 pm »
Hehe. Nik has posted what I was going to.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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Offline doublecross

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256303#msg256303
« Reply #58 on: January 24, 2011, 05:55:38 pm »
Well, it is still kinda off, and I think I followed instructions.
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Offline icecoldbro

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Re: Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=20041.msg256537#msg256537
« Reply #59 on: January 24, 2011, 10:41:27 pm »
I'm not big on forum participation yet, but I've already heard the opinion a significant part of new card ideas find it hard to move forward towards implementation because fractal makes them OP. Do you agree or disagree with this opinion, and if you agree, how would you change fractal? Feel free to suggest any sort of change, including complete removal, but if it's not too much trouble please add also suggested changes to Decay and Eternal Phoenix's decks to keep them competitive in the FG world.. :)
I wouldn't agree, as if a card by itself is balanced enough, fractal shouldn't affect it moving up the ranks, if changing the whole game mechanic's to implement one card is necessary i don't think any card no matter how good is good enough to make that whole part of Aether to dissapear and all the combo's that exist with it.
Fractal is powerful in lots of way's but it balances out with its high cost, and its total aether drainage, makes it very balanced.




As master of Aether, you would help your fellow aether players out, especially if they are designing an aether card.

Could somebody assist me with the formatting of this page?
http://elementscommunity.org/forum/index.php/topic,20178.msg273750#msg273750
Umm i don't really see any problem anymore, sorry to disappoint.



He lives in a house, in a very big house in the country.

Where is aether is the house? And why Dim Shield and Fractal are considered so strong?
In peanut butter jelly land?

They are considered strong as most people do not see, all the weaknesses that they have,
 Dimensional: Almost all elements have PC, or in soemway can damage thru it, :air : UG, and :gravity all momentum.
 Fractal: Mass CC, which is very common, slits usefulness of this card, quanta denial also, Shields, also cut usefulness, what makes this card supposedly OP, as most people dont take their time or brians to use stall's they just like to rush like crazy, making them vulnerable to fractal decks.

 

blarg: