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Offline xdudeTopic starter

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3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg242305#msg242305
« on: January 07, 2011, 09:29:40 am »
Phase 1 - Proving of Worthiness
Phase 1 has ended

Post your decks/screenshots/links/card ideas/articles here.

When you post more than one, please use "modify" and add them to your first post instead of posting on two different places. Thanks.
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Offline icecoldbro

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg242681#msg242681
« Reply #1 on: January 07, 2011, 09:59:03 pm »
Reserved
AI5 GRINDER

Raging Rubies (http://elementscommunity.org/forum/index.php/topic,19116.new.html#new)
Code: [Select]
7di 7di 7di 7di 7di 7di 80b 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 80d 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q


Games: Im sorry if some of the names are kind of wrong
Moziel (9), Chrofuze (10), Lumrius (10), Moral (10), Masrius (13), Vitis (12), Pyronos (14), Morrius(15), Arial (12), Aethal (13), Teronos(wouldve been a 10-11 if i had drawn ruby drag in first like 5 turns(14), Mortis (9), Distis (11), Aquaow (13), Aethsa (12), Shadofuse (10), Lumeric (9), Aries (13), Ariiel (10), Pyrra (16), Arieric (11), Vitow (12), Tertis (12), Ariofuze (9), Shadra (11), Aquasa (11), Shadra (14),  Morofuze (13), Arisa (11), Aquatis (10), Mores (9), Aethonos (11), Vital (9), Chrofuze (9), Arira (9), Aethis ( 8 ), Aethal (10), Lumtis (12), Lumonos (9), Chrrius (9).
Final TTW Average:
11.1

Card Comments

Onryo (http://elementscommunity.org/forum/index.php/topic,15215.0.html)
Memory Wipe (http://elementscommunity.org/forum/index.php/topic,18933.new.html#new)
Cosmir (http://elementscommunity.org/forum/index.php/topic,9612.msg260091#msg260091)
Energy Surge (http://elementscommunity.org/forum/index.php/topic,16064.msg262444#msg262444)
Stargazer (http://elementscommunity.org/forum/index.php/topic,6070.msg262461#msg262461)
Storm| Electric Storm (http://elementscommunity.org/forum/index.php/topic,17160.msg262445#msg262445)

Offline Higurashi

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg242797#msg242797
« Reply #2 on: January 08, 2011, 01:32:59 am »
Fighting Half-Bloods
This is the deck I've decided on, as I love the consistency of a deathrush. Update: used up some Electrum to improve the deck. Restarted testing.

Recluse Brothers (http://elementscommunity.org/forum/index.php/topic,19105)
Games: 55, Avg. ttw: 13,55, Losses: 15, EM: 1 - posted by - Higurashi
Code: [Select]
61t 61t 61t 61t 61t 61t 713 713 713 713 713 713 718 718 718 718 718 718 71a 71a 81q 81q 81q 81q 81q 81q 81q 81q 81q 81qttw 10: 1
ttw 11: 6
ttw 12: 7
ttw 13: 7
ttw 14: 6
ttw 15: 5
ttw 16: 2
ttw 17: 1
ttw 18: 1
ttw 19: 1
ttw 20: 1
ttw 21: 1
ttw 22: 1

Article Writing
Yesh, this is long. I helped in the process of making these skills, so no wonder.
Tier 1

Mark of Aether
The prerequisite skill for all other Aether skills, and one all Aether Elementals start with. Aether needs a lot of quanta, as we're all aware, and while it doesn't have any cards that change function when upgraded (like Phoenix -> Minor Phoenix), it's still a very good thing to be able to use one more upgraded card for economic reasons.
Phase Dragon and Immortal cost more when upgraded, and won't be a primary upgrade target when your pillars and pendulums are unupgraded. Phase Recluse on the other hand may cost 1 more, but if you want a primary attacker in your mostly-Aether-deck that isn't expensive, it's a very good upgrade.
The rest of Aether's cards except Turquoise Nymph reduce cost in some way when upgraded. If you're using Lobotomizer repeatedly, it's a very economic upgrade, as the ability cost of Electrocutor goes down by 1.

Evasion
Could potentially be an extremely useful skill in some situations, though some Elementals can nullify the effect by using fast travel. Still, it's passive, so it will never hurt to have. Coupled with Dimensional Walk, this will make you very hard to catch in case you need to retreat or even get past foes to get to key locations. For the latter purpose, it synergies well with Ethereal Bond: in the unlikely event you do get caught and defeated on your way to a quest location or to lay siege to a city, you can resurrect in the same hex and either get revenge or try to teleport past again.

Outworlder
Potentially a high-risk/high-reward skill. Using the mark of another Element can be very useful to pay for cards if you're using Mindgate, or if you plan on using Parallel Universe on creatures with skills you want, such as Forest Spirit/Lava Golem.

Bane of Time
A pretty good skill to have at the beginning if you plan on beating up on Time, and a prerequisite for two good skills. Incidentally, monotime has no chance against monoaether, so it could be a good matchup at the beginning depending on how much Time branches out into other cards. XP bonuses will always be useful, as levelling up makes you a lot stronger. Seek out your foe and destroy them first for an advantage over everyone else!

Duplication
Cheaper to use than Outworlder, but more restrictive and places more demand on knowing what your opponent is packing. Due to Pendulums being rare, duplicating anything but cheap cards will be difficult most of the time unless you dupe some pillars. Nonetheless, a powerful skill if used right. It's worth noting you may choose either to duplicate cards or just take the mark, or both.

Multiply
A very economical skill. Multiplying cards you need more in your deck/vault, or just to sell, the power of this skill only keeps building with time.

Tier 2

Dimensional Walk
Also known as Teleport, this is an amazing form of non-situational fast travel. It'll speed up your travelling no matter where you are, and can let you ambush anyone on the map quite suddenly, or just let you take a useful hex on the map such as a town, a quest or a resource.

Ethereal Bond
A pretty hilarious skill as it nullifies some of the point of your opponent defeating you. The cost of a Relic is more than fair, as this will let you get right back at whatever you were doing, from laying Siege to slaughtering people on the map to questing or conquering resources. If you're in trouble in your current hex, Evade, Teleport and Phase Shift outta there. :D

Energy Barrier
An extremely powerful skill if used at the right time, this will make your targeted city strong enough to shake off all but the most extremely focused late-game onslaughts (if even then). Easily worth its cost to extend time you may need to crush the armies on your doorstep.

Doppelganger
Actually supposed to be spelt "Doppelgänger" or "Vardøger" (not really), this skill is almost never useless. TU is a very versatile card, easy to stall for in Aether, and will always supply you with 6 upped cards no matter how much you screw up.

Tier 3

Phase Shifter
6 turns of invulnerability. Need a scout to pick stuff up on the map? Surrounded and need to survive? With this skill, it won't matter what pickle you get yourself into. Go jump into a volcano if you so desire. Of course, since you can't attack for a grand total of 6 turns either, this skill balances out, but damn is it nifty.

Energy Shaper
Want a more aggressive approach? I pushed for this branch myself (and invented the name), since I thought Aether needed something to focus on the immense forces it possesses, from the radiant stars to aetheric energies between dimensions, and not just be an Element for people who want to avoid battles. While it unfortunately doesn't give any advantage for the actual battle, it can severely cripple your opponent. 4 turns is a lot, my friend. Ho yes.

Tier 4

Champion of Aether
Right.. only one skill on Tier 4. So what does it do? No idea. Only very few people will ever know, as well it should be; the forces of Aether are incomprehensible to all but the most masterful. I plan to find out, and it's going to be grand. A completely unique skill, as your foes will only know once you rain doom 'pon their heads. Then, and only then, will they know.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

MrBlonde

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg242812#msg242812
« Reply #3 on: January 08, 2011, 02:07:48 am »
Interesting. Looks like the counterpart to the deck i used sans the SoG's and Dragons. I will be looking forward to see how close our numbers stack up. I imagine your TTW will be better but more losses.

Offline Dragoon1140

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg242869#msg242869
« Reply #4 on: January 08, 2011, 03:22:32 am »
40 TTW challenge:
http://elementscommunity.org/forum/index.php/topic,19060
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 55q 77g 77g 77g 77g 77g 77g 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80dWoE Wiki article:
(I'm also assuming I don't need to post the article on the Wiki, since I haven't found information on whether or not it is required.)
World of Elements
Aether Skill Tree

Mark of Aether
A very simple skill that also works as the prerequisite of other Aether skills.  Especially because of Aether's expensive card costs, reducing a single card's cost due to the upgrade could be the difference between victory and defeat.

Evasion
Evasion, the first Tier 2 skill, is one of the most useful in the entire skill tree.  No elemental can attack one with Evasion in an aggressive stance, which also means, if that person constantly uses the "Retreat" action, that elemental will very rarely be attacked.  This is most useful after one has recently died with only a few cards in their vault or that they're on an important quest with many people wanting their head, through Bounty or otherwise.

Outworlder
A situational skill that, at times, could surprise one's opponent to the point of defeat.  While Relics are relatively rare, using this skill to gain the opponent's Mark means that Mindgate decks increase their effectiveness quite well, especially if one already knows what their opponent is carrying ahead of time.

Bane of Time
Because of the inherent bonus against Time elementals, war should quickly explode between the two elements.  Experience is, without a doubt, the most desirable number in all of World of Elements.

Duplication
This does have similarity in purpose when compared to Outworlder, but the addition of six cards of one's opponent's element could mean a strong combo with Twin Universe, an Aether card, could arise.

Multiply
More of an economic purpose, Multiply allows an Aether elemental to create a copy of any non-rare card in their possession.  While it is limiting in the beginning, since only one copy can be made, the late game is where is shines, since one can sell every copy made.

Dimensional Walk
The first Tier 3 skill, Dimensional Walk is one of the best forms of transportation in the game.  Three hexes of travel per turn, even ignoring the inability to use other skills the same turn, is invaluable in World of Elements, especially when one is questing.

Ethereal Bond
Dieing in World of Elements is never a fun thought, but the insurance of knowing that you won't have to spend another five rounds teleporting to the same hex is priceless.  Especially when it comes to quests, reviving in the same hex at which one died can save that person from experience days of frustration.

Energy Barrier
Sometimes other elementals, especially Gravity, can become a large inconvenience when it comes to sieges.  Energy Barrier allows more time, especially when chained, to allow other Aether elementals to revive or locate themselves to the city under siege.

Doppelganger
Doppelganger-like skills are invaluable in World of Elements, since, if one dies, they will never lose the upgraded cards it allows them to use every battle for free.  Besides that, Twin Universe is just a strong card in the Aether family, so that alone is already a large bonus.

Phase Shifter
Phase Shifter is the first Tier 4 skill, and rightly so.  It's powerful, useful, and will be a skill to strive towards.  If a quest entitles that one must touch or retrieve something from a certain hex, but it is an enemy territory, then Phase Shifter can be used to insure that you can never battle.

Energy Shaper
There are many skills in World of Elements that can be nasty or annoying.  Energy Shaper allows the Aether elemental to null these effects, which can relieve the undoubtable stress that will be caused by another elemental's skill.

Champion of Aether
The final skill in the Tier 5 bracket.  It requires every other skill in the Aether skill tree as a requirement, and rightly so.  There are only thirteen "Champion" skills in World of Elements, each with powerful or destructive abilities that can shape the very world in their favor.  However, Champion of Aether has a unique attribute to it that no other skill has:  its effect is hidden.  Nobody but the user knows what the skill does, which means it is a surprise to everybody, which will undoubtedly be a large resource to Aether elementals in World of Elements.
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Offline pikachufan2164

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243029#msg243029
« Reply #5 on: January 08, 2011, 09:01:50 am »
Option 1: Half-Blood Challenge

Code: [Select]
4vj 4vj 4vj 4vj 5ii 5ii 6rq 6rq 6rq 6rq 74a 74a 7h2 7h2 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d 80d 80h 81q 81q 81q 81qDeck Thread: Industrial Revolution (http://elementscommunity.org/forum/index.php/topic,19098.0.html)

TTW: 10.6
Wins: 40
EM: 0
Losses: 37

Option 2: Card Idea Critique

Space Crawler | Cosmic Crawler (http://elementscommunity.org/forum/index.php/topic,19074.msg259938#msg259938)
River Lethe | River Lethe (http://elementscommunity.org/forum/index.php/topic,17984.msg260037#msg260037)
Crystal Ball | Crystal Ball (http://elementscommunity.org/forum/index.php/topic,19030.msg260054#msg260054) (from the Lucky! series)
God's Melody | God's Melody (http://elementscommunity.org/forum/index.php/topic,11554.msg260135#msg260135)
Transcend | Transcend (http://elementscommunity.org/forum/index.php/topic,10901.msg260544#msg260544) (from the Trial of Aether -- Immortal series)
Spider Snare | Spider Snare (http://elementscommunity.org/forum/index.php/topic,19132.msg260555#msg260555)
I'm doing science, and I'm still alive.

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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Æther in Æternum enim Æquilibrio
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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243183#msg243183
« Reply #6 on: January 08, 2011, 05:31:10 pm »
Interesting. Looks like the counterpart to the deck i used sans the SoG's and Dragons. I will be looking forward to see how close our numbers stack up. I imagine your TTW will be better but more losses.
Most likely so. I'd put in SoG's for people who want to win/EM more, but I'm just going for speed.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline TheCrazyMango

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243522#msg243522
« Reply #7 on: January 08, 2011, 11:19:11 pm »
posting to follow...
ummmm WTF???
interesting decks from aether. nobody is making voting any easier though.
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243529#msg243529
« Reply #8 on: January 08, 2011, 11:28:54 pm »
posting to follow...
ummmm WTF???
interesting decks from aether. nobody is making voting any easier though.
I will be doing a video on each of the decks posted for the trials...
which is why i "posted to follow"

Offline TheCrazyMango

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  • Some call me 9270984, some call me numbers.
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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243538#msg243538
« Reply #9 on: January 08, 2011, 11:41:05 pm »
posting to follow...
ummmm WTF???
interesting decks from aether. nobody is making voting any easier though.

I will be doing a video on each of the decks posted for the trials...
which is why i "posted to follow"
You realize how long that will take right? about 3 minutes per video, multiplied by 5(number of decks per element) multplied by 12(number of elements)
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline Wardead

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243544#msg243544
« Reply #10 on: January 08, 2011, 11:46:05 pm »
posting to follow...
Umm you've been spamming this everywhere. I'm not going to comment on the others, and will simply put my concern in this post.

You are spamming here, you don't need to alert anyone that you are "Posting to Follow" to make a video. (Hope the video is nice though and it's a great idea  :) ) But....That is a 3-word spam that you wrote everywhere.

I'm not threating if that seems like in this post, it is just a simple concern.

Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19004.msg243563#msg243563
« Reply #11 on: January 09, 2011, 12:11:20 am »
posting to follow...
Umm you've been spamming this everywhere. I'm not going to comment on the others, and will simply put my concern in this post.

You are spamming here, you don't need to alert anyone that you are "Posting to Follow" to make a video. (Hope the video is nice though and it's a great idea  :) ) But....That is a 3-word spam that you wrote everywhere.

I'm not threating if that seems like in this post, it is just a simple concern.
those posts most likely won't be seen again, thx to patchx's private message to me

 

anything
blarg: