Then I have to go through and bold things myself versus as I go, and it's much easier to use the deck picture thingy. Anyway, here we go...
First, off, here are all the decks* I used:
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I wanted to do kinda the inverse of a earth/time control deck. Went with silurians for damage and relied on the quicksand/rewind combo for control. Not really much else to say; it seems like a very solid deck in my opinion and I would actually play it fully upgraded when not in a match where half time cards are required.
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(animate >_>)
Deck:
http://elementscommunity.org/forum/index.php/topic,1248.0.htmlThe variation used in the match was, of course, mostly unupped. Also didn't use PU or the dials in an attempt to slim it down. Looking back, I may have been at a disadvantage here due to my deck's size making the ratio of upped to unupped worse for me than him. It's also the kind of deck that to really work well needs to be fully upped and I should have realized that.
For further information about the deck, read the freakin' topic
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Throughout these games I tried to use unique decks to display Time's versatility. At times I think I got so focused on making a different deck that I didn't focus enough on winning (as evidenced by my record...). This deck may not be the best, but I thought it would work since time has no permanent control and the likelihood of Xinef taking perm control in his last 15 cards was low in my opinion. Then, this deck was basically supposed to be a surprise attack deck. Wait until the very last turn, play the two dragons, then fractal one and play eight more for a total of ten dragons. That's a total of 130 damage.
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Why did I run it? Because time relies on a few big permanents: turtle shield, eternity, and hourglass. If you can take those away, you have a good chance of winning. That, and aether (one of time's big synergies) also relies much on phase shields. I used this deck (or a small variation on the numbers of each card) twice.
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(Immolation)
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I was looking for a good and unique deck; I wanted to show exactly why I was a master. So here we go. This deck actually worked out pretty good. It was fast (elite deja vus can build up fast, and then the phoenixes start coming in and are hard to get rid of), and had control (explosions/rage potions). That, and the precognitions made bad draws unlikely, and you still have a rather good chance of drawing at least one time tower due to auto mulligan (but cremations *can* sometimes mess that up).
Looking back, in this matchup lava golems may have been a better choice due to the quanta from immolation supplying earth and the only creature control threat really being rewind. Phoenixes can't deal with rewind very well, and lava golems are cheaper.
I won one game and lost one with this deck (or a variation of it).
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Again, I wanted to do something never done before. Time/Water is never really considered a great deck, but the synergy between turtle shield and congeal is actually present. Congeal stops creatures for four turns, and creatures that AREN'T congealed only work every other turn. Seemed pretty good to me. In fact, it still sort of does. Then I had the devonian dragons to do the damage.
As to permafrost shield, that defeats the purpose because then I couldn't use turtle shield, and I didn't anticipate having so much water quantum that ice bolt would have been effective; I normally draw an octopus or two and use all the water quantum I get.
*Or the gist of the decks I used. I can't remember the exact builds.
First Battle:
---Deck Used:
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---Result: Lost
-------Excuse: He got lucky
. On the second to last turn he drew the gravity pillar he needed to be able to replay an elite charger so he would win the last turn. If he hadn't, I would have won.
Second Battle:
---Deck Used:
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(animates)
---Result: Lost
-------Excuse: He was using deja vus with a time mark. No matter how many pillars I quicksand or how many deja vus I rewind, he would always be able to replay them (and they would have their ability back...). So basically his deck was a perfect counter. If he had used, for instance, a dragon rush, I would have won.
Third Battle:
---Deck Used:
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---Result: Lost
-------Excuse: Of course the one time I gambled on him NOT using perm control, he does. Figures. If he hadn't, I had a chance. He had 5 scarabs out and a fog shield, so if I had pulled of the fractal combo on my second to last turn I probably wouldn't have killed him due to the shield, but I would have come close enough to finish him the next turn with the 4 remaining dragons (5 scarabs + 1 rewind maybe?). Sadly the steals and explosions screwed me up.
Fourth Battle:
---Deck Used:
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---Result: Won
-------Excuse: Well he was relying on lots of permanents; I had lots of explosions. Was rather a lopsided battle.
Fifth Battle:
---Deck Used:
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---Result: Won
-------Excuse: His Eternity was the last card in his deck
. By all rights he should have won; his earthquakes cramped my time production horribly.
Sixth Battle:
---Deck Used:
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(immolation)
---Result: Lost
-------Excuse: Again, he got lucky. He played two chargers relatively fast; I was able to kill one. Then I had 41 health on the second to last turn and he had two chargers out. He drew another so was able to do 21 damage each turn for a total of 42 damage, killing me the turn before I killed him. If he hadn't, he would have done at most 21+14 damage, or 35. I would have won. Also, I don't think I drew any phoenixes at all. If I had, despite the rewind in his hand, I may have won anyway.
Seventh Battle:
---Deck Used:
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(immolation)
---Result: Won
-------Excuse: I had good damage this time even if my control was of relatively little use (hourglasses and turtle shields only). Enough to power through a miracle; I think my deck was basically a perfect counter.
Eighth Battle:
---Deck Used:
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---Result: Won
-------Excuse: Turtle shield saved me in this battle long enough for my dragons to do the damage. The fact that one dragon was a Devonian dragon instead of a Silurian also helped; scarabs couldn't get to it
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Ninth Battle:
---Deck Used:
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---Result: Lost
-------Excuse: Earthquakes screwed over my dragons, and I drew no octopi so I could only hold off the shriekers so long. Even if I HAD drawn an octopi I would have lost due to no time quantum, and he had an eternity early on to rewind it anyway and then I would have been in an eternity lock. So basically, he got a good draw, I got a bad one, and his deck was a good counter anyway. If he hadn't used earthquakes or an eternity, who knows what would have happened.