GGs Napalm.
Game 1 (Win)Hover over cards for details, click for permalink
58o 58o 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 77a 77a 77a 77a 77m 77m 77m 77m 77m 7dq 7dq 7dq 7dq 7dq 7f2 7f2 8pm
I'd really learned to love Vanadiums in my earlier trials matches, as they could get out fast and would pretty reliably stop rushes. Various versions of this deck were my mvps from phase 2 so I sent it out on point. Could've been a close game but Nap's offense was stunted and so despite her CCing most of my offense as it came out, I eventually gathered enough golems to finish it.
Game 2 (Loss)Hover over cards for details, click for permalink
5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6ru 6ru 6ru 6ru 6ru 7do 7do 7t8 7t8 7tb 7tb 7te 7te 7te 7te 7te 8pt
Yeah... honestly I wouldn't say this deck is that great, even with Napalm's lack of PC. Still, Duck + Vamp can do a lot by itself, and the SoV could ignore her BWs, so it was a very close game. ?? = Upped Shards of Void.
Game 3 (Win/Forfeit)Hover over cards for details, click for permalink
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6rm 6rm 6rm 6rm 7dn 7dn 7dn 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Hooray for firestall.
Naps quit early as she felt she couldn't overcome dials+SoD+miracle in time to survive my Fahren. I was surprised that she quit, but as I had 3 dials, 3 bolts, and a miracle in hand, she most likely was just saving us time.
Game 4 (Win/Disqualification)Hover over cards for details, click for permalink
4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vg 4vg 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6ts 6ts 6ts 6u5 6u5 6u5 7di 7di 7dn 7do 7do 7f2 7f2 8pj
discord vs Napalm queen of the immorush? *shrug* idk I though maybe I'd get lucky.
2nd turn discord!
6th turn defeat!
EDIT: turns out Napalm used way too many upgrades in this match, so her deck while effective was also illegal. :/
Game 5 (Win)Hover over cards for details, click for permalink
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6rm 6rm 6rm 6rm 7dn 7dn 7dn 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq
I actually LIKE firestalls. For a while I didn't use them because the hipster side of me felt they were too popular, but potential OPness aside, they fit my preferred playstyle too well for me to just ignore them. So I embrace the dark side. The... very bright dark side? yeah there are probably better metaphors I could use. Anyway FS did it's thing nicely, though a BB'ed doll slowed things down somewhat.
Game 6 (Loss)Hover over cards for details, click for permalink
5f2 5f2 5f6 5f6 5f8 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6ru 6ru 6ru 6ru 6ru 7t8 7t8 7tb 7tb 7te 7te 7te 7te 7te 8pt
I was so close in my last game with this deck that I decided to give it a try again. Unfortunately, she drew more fahrens then I had deflags, and I never got either dusk or vamp going, either which might've given me a chance. Fahren incinerated the rest of my health in short order.
Game 7 (Win)Hover over cards for details, click for permalink
5f4 5f4 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 6ru 6ru 6ru 6ru 6ru 7dk 7t8 7t8 7tb 7tb 7tb 7tc 7tc 7tc 7tc 7tc 8pt
Since I still had a game or two of "cushion" between me and the final duel, I kept playing with this deck hoping to get it to work properly. I never drew enough SoVs to do what i wanted, but dusk + vamp have been known to win games by themselves before and they did it again this time, with some stellar blocking on the part of dusk to keep back the ever growing numbers of phoenix on the field.
Game 8 (Win)Hover over cards for details, click for permalink
5f2 5f2 5f2 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5l8 6rm 6rm 6rm 7dn 7do 7do 7f2 7f2 7ju 7ju 7ju 7ju 7ju 7k2 7k2 7k2 8pq
Play mistake by Napalm allowed me to keep a crimson on the field, which was critical since I was too low on
to play both my miracles and angels. Several SoD/miracles later and an eventual fahren gave me the victory for today. *whew*