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Offline dawn to duskTopic starter

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  • dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.
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[14th Trial of Light] dawn to dusk 5 - 2 STANDIN https://elementscommunity.org/forum/index.php?topic=67965.msg1302692#msg1302692
« on: September 02, 2020, 01:37:19 pm »
WWLLWWW
Game 7 was the most intense game I've ever had the chance of playing

Spoiler for Hidden:
Spoiler for W:
Gravy > Light. Late Titan but it didn't matter too much.
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55p 55p 55s 55t 55t 744 74c 74c 74c 752 752 75m 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 8pl
Spoiler for W:
Quanta from upgrades really made the difference in this matchup
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5ig 5ig 5ig 5ld 5ld 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7jo 7jo 7jo 7jo 7jo 7jo 7la 7la 7la 7la 7la 7la 7la 8pp
Spoiler for L:
2 Fractal + RoL + SoPa before eternity lock. I had no chance.
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5l9 5ro 5ro 5ro 5ro 7k2 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7q0 7q0 7q5 7q5 7q5 8ps
Spoiler for L:
Antimatter had a 100% hit rate, though it probably didn't matter as much
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5lf 5lf 5lf 5lf 5lf 7k1 7la 7la 7la 7la 7la 7la 7la 7la 7la 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7nq 7nq 7nq 8pr
Spoiler for W:
SoPa vs slow deck, clean win
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596 596 5lg 5ls 5ls 77e 77e 77e 77e 77e 77e 77m 77m 77m 7hi 7hi 7hi 7hi 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7k0 8pp
Spoiler for W:
As long as no CC comes out, Rustlers are good. No CC came out, Rustlers were good.
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5bv 5c9 5c9 5c9 5c9 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7la 7la 7la 7la 7la 7la 7la 8pn
Spoiler for W:
Bad Amazing hand for this impossible extremely easy matchup
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62m 62m 62m 62m 62m 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7la 7la 7la 7la 7n2 7n2 7n2 7n2 7n2 816 8pu
« Last Edit: September 02, 2020, 01:46:37 pm by dawn to dusk »

Offline DoubleCapitals

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  • DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.
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Re: [14th Trial of Light] dawn to dusk 5 - 2 STANDIN https://elementscommunity.org/forum/index.php?topic=67965.msg1302693#msg1302693
« Reply #1 on: September 02, 2020, 01:42:59 pm »
Actually, I remember one time, I was playing against d2d in Light Trials, it was 2-4, and my past self told me, "DC, if you think you're good, let's prove it now." 2-4.

Did you win?

Of course not. 2-5.


In case I forget, and I'll post decks later:
Spoiler for Hidden:
G1 L: Mono
G2 L: Novabow
G3 W: RoL/Hope w/ SoPa
G4: AM Stall
G5: Deja/Hope
G6: LS Angels
G7: SoW/Reflect

EDIT: So my dumb ass forgot to record the matches on Twitch, because I was using a different acc from the one I'm used to, since I'm locked out because I 2FAed with a temporary number (screw you, 2FA). My bad. Didn't make the same mistakes during Earth trials.

Please pretend I named the decks after constellations. I'm lazy to do that right now at 5 in the morning. Or after I go to sleep

Spoiler for Bans:
Mutual Bans:
SoV - I think it's more of a personal flair, I didn't see it being used much, but healing for peanuts because your max hp is going down is not feelsgood.
Vagger - I thought d2d could pump a significantly better version of this deck than I did, it's the most dangerous and unpleasant of the sader decks too.

dawn banned the following:
RT - which made me cry internally, but understandable why, RT sucks to deal with really
Fire Bolt - dawn doesn't really need to stall with his upped advantage so this is pretty much just trying to gut firestall options for me

Individual Bans:
Dims - Light doesn't have natural PC or evasion so... as for Wings it's not a problem at least. and most other shields can at least be dealt with in some capacity
Fractal - RoL/Hope and variants, really. Didn't think d2d would completely play rushes so I wanted to gut some viable options for stalls
Steal (Evens) - Many of Light's permas can't be touched but still a reasonable problem that can mess up your day. Steal the bigger problem, since he could take your weapon
Discord - I'm already down on quanta I don't need to be messed up
Nova - SNBows have always been scary, and I'll die before I can stall, really
Archangel - The in-element ban. It was between this or Crusader, and I thought at least Crusader I could deal with/counter better, for example it does nothing for 1 turn, and dies to more things. dawn also played many Angel-based decks in the past and I don't wanna see them. Alternatively I coulda banned Miracle... but I don't think I'm going to lose Trials because dawn stalled me to death here.

Dawn split some bans against me to try to deter me from doing either combo at once, namely SoSac/Poison and OE/AW. I'd say they largely worked, though I don't think I'd have used SoSac regardless, and OE I wanted to put in a OE-Sader deck or similar. AW wasn't all that critical. Unsurprised but really sad about Sundial/Miracle bans, but I won at least half my games in Time with Dials so... yeah I deserve that Dial ban.

Spoiler for Games:
G1 vs TitanSaders (Loss)
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lh 5lh 5ls 5ls 5ls 5ls 5ls 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7jo 7ju 7ju 7ju 7ju 7la 8pq

So I began with a mono to test the waters really on how fast I can go vs him. Could have went with a rainbow G1 too, which was what I thought other trialists would do. I thought he'd straight rush me too, and the Light Nymph choice was because they don't suck unupped vs Archangels. Obviously this folds as soon as the Gravy Shield hits. Also I played 6 ups only, because i swapped things around and forgot. Oops.

G2 vs NT Duo (Loss)
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lh 5ls 5ls 5mq 5mq 5mq 5mq 77g 77g 77g 77g 77g 77g 7ee 8pm

It occurred to me that upgraded Light Nymphs only needed 4 quanta to luciferin. A bit too threat-light but I couldn't out damage the constant 10hp heals. Dawn's right, ups mattered here

G3 vs Eternal Saders (Win)
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5j2 5j2 5j2 5l8 5l8 5lk 5lk 5lk 5lk 5ls 5ls 5mq 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 80i 8pp

Game messed up and gave me a loss as I was talking to dawn as we DCed, but dawn said he lost AI and wanted to give me the win, which I honoured. Had the pieces (Nymph, Fractals, RoL, SoPa) before lock could happen.

G4 vs SoFr Duo (Win)
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4vl 4vl 500 500 500 5l8 5l8 5l8 5l8 5l8 5lg 5lg 5lm 5lm 5lm 5lm 5ls 5ls 5ls 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u7 6u7 6u7 6u7 6u7 7jo 7la 8pj

With no Miracles I opted to go Sancs. Was afraid he packed Shockwaves plus I drew my Purples before AM so if he did I'd be screwed, but honestly wouldn't work against most light creatures so why bother. Also afraid of more SoFr, and got lucky with the AM hits but with the decks as-is it's winnable. Maybe should have split AM and Purples to give me two AM decks to play with

G5 vs SoPa Wardens (Loss)
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5l8 5l8 5l8 5lf 5lf 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5ls 5ls 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 7jo 7jp 7jp 7jp 7jp 7jp 7jp 8ps

Time for dumb surprises, hoping dawn won't expect me to actually go play Hope again. This really should have been 31 cards just in case too. A bit light on damage, but it would probably work against most creature rushes if they don't have evasion or whatever. Or CC.  Unfortunately SoPa Wardens is none of these things.

G6 vs Rushtler (Loss)
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5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5up 5up 5uu 5uu 5uu 5uu 7jo 7ju 7ju 7ju 7ju 7ju 7ju 8pt

And of course dawn now busts out a deck that the G5 Hope deck could beat. 1 pillar start but I think I was too greedy on quanta regardless

G7 vs SoW Glories (Loss)
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5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 61q 621 621 621 62m 62m 62m 62m 7k0 7k0 7k0 7k0 80h 80h 816 8pu

So as a person who appreciates fun, I busted out a crowd 'favourite' because imagine the entertainment value if I could win. Plus I thought that dawn may also want to close out the game in a way I can't touch. Turns out the correct mindgate does nothing for me when your opponent is 'unlucky', and I get chipped to death by his Glory in weapon slot because he couldn't draw his AW. By the time he did, I was at 22 quanta and the jig is up anyway... You could say it was a Blessing in disguise :P

Boooooooo!

All in all I had Crusader decks lined up and didn't use them. On hindsight probably should have, it's the easier route than to try to outrace his damage but I thought that I should at least try to outrace so that he doesn't think I'm going to stall in all my games. Eternity in particular I feel like I should have used earlier. Deck was stacked against me but at least I didn't fall on my face and go 0-5.

Well done again dawn, it's been great to fight you, and thanks for the encouragement you've given me during Trials too, never expected I'll face you after that xD
« Last Edit: September 05, 2020, 09:58:12 pm by DoubleCapitals »
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Offline shockcannon

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Re: [14th Trial of Light] dawn to dusk 5 - 2 STANDIN https://elementscommunity.org/forum/index.php?topic=67965.msg1302989#msg1302989
« Reply #2 on: September 18, 2020, 12:43:38 am »
I hate light nymph tears. Truly cancerous.
You are what you eat from your head to your feet

 

anything
blarg: