Boost - Dicey - Smash
Game 1:
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4ss 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5ru 5ru 5ru 5s4 5t2 5t2 5t2 5t2 5t2 7q3 7q8 7q8 7qb 7qb 7qb 7qe 7qe 7qe 8ps
Despite having 15 quanta sources in a 30-card deck, I barely had any speed at all. Boo.
0-1
Game 2:
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4vc 4vo 50u 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5ru 5ru 5ru 5s4 5t2 5t2 5t2 5t2 6u2 6u2 6u5 6u5 6u5 6u7 7qe 7qe 7qe 8pj
I honestly had no idea how annoying a simple mist could be against a swarm of Ghosts [they should be able to sense where the living are without eyes anyway! DX]. I specifically remembered chipping him down far below the 50% mark before he placed a Sanctuary up (and my Discord essentially slashed his Light quanta every time before, making it impossible for him to place any light card previously), but the Shockwaves really did me in.
It was like I had so much luck drawing my two entropy pillars the first turn, but then RNG decided it wasn't being fair to both sides and gave him 100% evasion. 0-2
Game 3:
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560 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rs 5rs 5rs 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 745 745 745 74f 74f 74f 74h 7q3 7q8 8pl
I honestly wished I had access to Shards, or at least used Precognition instead of Black Holes (I guess I was worried about some nova variation or something). My initial Pharaoh began to pick up speed, but man, this deck was far too slow to deal with anything. Yuck. 0-3
Good games again Afda, but ugh, damn that Fog Shield.