Game #1 = LossHover over cards for details, click for permalink
4sm 4sm 4sm 4sm 58o 58o 58o 58o 58o 592 592 594 594 594 594 596 596 596 596 59c 5aa 5aa 5aa 5c3 5c3 5c9 5c9 5c9 5cq 5cq 5cq 5cq 778 778 778 77a 77a 78q 78q 78q 8pn
There's a reason I tried to ban nymph for the
matches, I have recurring nightmares of facing Terro in Champion's League play and watching hordes of nymphs stomp my face, it looks like he even has them upped now. My hope was to get wardens out fast enough to control his nymphs but just came too fast for my poor lowly knockoffs (wardens) to handle.
Game #2 = LossHover over cards for details, click for permalink
4sm 4sm 4sm 4sm 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 58v 58v 58v 593 593 593 593 594 594 594 594 594 594 595 595 595 595 595 595 596 596 596 596 59c 5aa 5aa 778 778 778 778 77c 77c 77c 77c 77m 77m 8pl
I probably didn't test this enough - 18 quanta when I knew terro was going to be playing EQ just isn't enough - I thought 4 pillar stacks would be enough to stave off quanta starvation but it was not to be.
Game #3 = LossHover over cards for details, click for permalink
4sm 4sm 4sm 4sm 55t 55t 55t 55t 58o 58o 58o 58o 58o 58v 58v 58v 593 593 593 59c 5aa 5aa 5aa 5aa 77a 77a 77a 77a 77a 77a 8pl
Well his drew EQ and I didn't - don't remember but I don't think I got pulvy either, 3 ghosts and a horde of grabbies simply ran me over, I slowed him a little with G Pulls, but only drew a lone Golem early. I got the nymph out two turn before the end, but by that point it didn't matter.