Game 1: Patient Jellies, WIN 1-0
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542 542 542 542 542 542 542 542 542 542 542 542 5ib 5ib 5ib 5j2 5j2 5j2 5j2 713 713 713 71a 71a 7gl 7gl 7gl 7gl 7gl 7gr 8pp
Used
#1.
Froze some stuff, applied some Poison, and won in 9 turns.
Game 2: Patient Jellies, WIN 2-0
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542 542 542 542 542 542 542 542 542 542 542 542 5ib 5ib 5ib 5j2 5j2 5j2 5j2 713 713 713 71a 71a 7gl 7gl 7gl 7gl 7gl 7gr 8pp
Used
#2.
Froze some stuff, applied some Poison, and won in SEVEN turns because SoB is a double-edged sword.
Game 3: Momo-stalkers, loss 2-1
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4sk 4sk 52g 52g 52g 52r 52r 52r 52r 52u 52u 52u 52u 542 542 542 542 542 542 71a 71a 72i 745 745 745 745 74a 74a 74a 74a 8pl
Used
#1.
CRAZY fast Grabbow draw for asd left me little chance here - 7 turn loss by a mile.
Game 4: Gravy Boat, loss 2-2
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52h 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 542 542 542 542 55s 713 713 713 745 745 745 747 747 74a 74a 74a 8pl
Used
#2.
If I remember accurately, this was a close loss on 8 turns with a 1-quanta junk-draw (no hard feelings -- some early games this match asd had bad-luck draws too).
Game 5: Toxic Knights, WIN 3-2
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542 542 542 542 542 542 542 542 542 542 542 542 542 5ll 5lm 5lm 5lm 5lm 5lm 71a 71a 71a 71b 71b 71b 71b 7k5 7k5 7k5 7k5 8pq
Used
.
VERY CLOSE finish here which I won having 2 HP remaining on 8 turns. I believe Sanc token-level healing made the difference...
W-W-L-L-W - narrowly avoiding reverse-sweep! Good games asd and good luck in Phase 3 and P2-deck-checks