Game 1: Won vs Gravity Duo
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4sn 4sn 4sn 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c9 5c9 5c9 5oe 5oe 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 7nq 7nq 8pn
Fast rush of flies before he could get enough fast damage out.
Game 2: Won vs Mono Life
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4sk 52g 52g 52o 52o 52o 52o 52o 52o 5de 5de 5de 5de 5de 5de 5de 5de 5de 71a 71a 71b 71b 71b 71b 7ae 7ae 7ae 7ae 7ae 7ae 8pk
Bonewalls slow everything down to keep the pace steady and in my favour.
Game 3: Loss vs PUgons
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4sn 4sn 4sn 5bs 5bs 5c2 5c2 5c4 5c4 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5f4 7dh 7dh 7dh 7dh 7dh 7dh 7dk 7dk 7dk 7dn 7dn 8po
I found all adrenalines, and both shields, but could not find any ash eaters, farenheits, or even bolts to slow his damage output.
Game 4: Loss vs Squid Spirits
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4sn 4sn 4sn 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5c9 5j2 5j2 5lk 5lk 5lk 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 8pp
Was hoping for luck with this one, but finding your first life quanta producer 17 cards into the deck is a good way to lose.
(Water counts as used)
Game 5: Won vs Sanc Stall
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5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ru 5ru 5ru 5ru 5ru 5ru 7ap 7ap 7ap 7ap 7q3 7q3 7q8 7qu 7qu 7qu 7qu 7qu 8ps
I had a feeling some type of stall was coming, so I needed something fast. Had he gotten 1 more turn of thorn poison on my ghosts, or I had 1 less SoR in hand he would have out healed my late game damage.