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Offline KuroaitouTopic starter

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  • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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[Time Trial] Kuroaitou 3 - 1 Memorystick https://elementscommunity.org/forum/index.php?topic=19921.msg252452#msg252452
« on: January 20, 2011, 09:43:13 am »
Good (intense) games Memorystick. I blame RNG for ruining your chances during several of the fights though... :(


Match 1: Win
Code: [Select]
5f6 5f6 5f6 5fb 5fb 5fb 5fb 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rr 5rs 5t2 5t2 5t2 7q0 7q0 7q0 7q3 7q8 7q8 7qc 7qc 7ri 7ri
Pretty simple PC-CC 'heavy' Fire-Time duo. The Rage Potions (I realized) were more versatile that they appear - either they could deal major damage to any single-target buffed creature that Time had (dunes, deja vu's, etc.), or they could be wonderful for buffing my Pharaohs as a 'killing blow' (which happened in match 4). His rainbow deck seemed terrifying at first (I could imagine him puffing all forms of CC and PC against me), but when I realized that it was some sort of weird speed-bow, I just went as normal and placed my creatures down with no hesitation. He also had an awkward draw of pillars and pendulums in his opening hands.
 



Match 2: Win
Code: [Select]
592 593 593 593 593 595 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5t2 5t2 5t2 5t2 5t2 7q0 7q0 7q0 7q0 7q5 7q6 7q6 7q6 7q8 7qc 7qc
Major deck focused on stun and denial - he saw my EQ's, PA, and a Dragon with a Precognition, but he didn't find out about the Basilisk Blood until later when I drew it. The majority of the time, he had a frog and Phase Recluse dealing most of the damage, but I rewound the Phase Recluse (he had no :aether quanta to replay it), stoned his dragon for 6 turns, and then went about as usual. I got a lucky hand with the shield and a dragon to come out early - the beast managed to slowly wither him down. EQ's didn't make much of a difference, ironically.



Match 3: Lose
Code: [Select]
5oc 5oc 5og 5og 5op 5op 5op 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5rm 5t2 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7ri 7ri 7ri
Risky deck is risky - I drew 3 Sky Blitz cards one after the other instead of the dragons, so I couldn't OHKO him half-way through. This deck was incredibly lob-sided, but I imagine that this would be the only way to officially 'finish' Memory given the right quanta against the Rainbow. His Discord ruined it for me, so it took too long to even play the dragons if I could (not to mention, he had a turtle shield up and had chaos-buffed dunes and Maxwell Demons on the way, so there were multiple tactics I couldn't even account for).



Match 4: Win
Code: [Select]
5f6 5f6 5f6 5fb 5fb 5fb 5fb 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rr 5rs 5t2 5t2 5t2 7q0 7q0 7q0 7q3 7q8 7q8 7qc 7qc 7ri 7ri
And finally, back to the basics. :)

He went a Time-influenced RoL/Hope with Sundials to help stall my creatures from hitting (using the upped RoL's as :light quanta generators), so I crossed my fingers and hoped my stalling tactics would stop him long enough for me to get all the scarabs out. He never drew Hope though (I saw that he had several Fractals and Dragons in his hand), so if anything, this match was probably won by pure lucky draws, as I got the cards that I needed, but he didn't. ^^;;;


Again, good games Memory! Seeing that you beat Belthazar and gave Spike a run for his money, I thought I had no chance against you... :P

Memorystick

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Re: [Time Trial] Kuroaitou 3 - 1 Memorystick https://elementscommunity.org/forum/index.php?topic=19921.msg252458#msg252458
« Reply #1 on: January 20, 2011, 09:58:26 am »
Yeah, I completely blame that last one on RNG screwage. Other than that, great games.

Game 1: rainbow rush- Loss
Code: [Select]
52q 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rr 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 6u3 6u3 6u3 6u3 77j 7ae 7ds 7gm 7q3 80gIronically, this is the only phase 2 deck I spent considerable time on- even going so far as to get other peoples' help on it! Only saw the frog, recluse, and crawler during the first game, and a bunch of time pillars/pends (plus a precog or two), low number of creatures hurt this deck.

Game 2: rainbow rush- Loss
Code: [Select]
52q 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rr 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 6u3 6u3 6u3 6u3 77j 7ae 7ds 7gm 7q3 80gYeah, I used it again. I figured he'd think I'd use a different deck, so I stuck to my guns. only saw the arsenic, frog, and recluse this time, but my dragons decided to play. On the last turn that mattered, I got the ONE card that wouldn't help me- the quicksand.

Game 3: entropy duo- Win
Code: [Select]
4vd 4vd 4vd 4vl 4vl 5rg 5rg 5rg 5rr 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 6u2 6u2 6u2 6u2 6u2 7q0 7q3 7q8 7qb 7qbI decided that my rainbow was too much of a fail with only 10 off-element cards- so I decided to go with something else and fake kuro out- I knew time's two most-used creatures- dragon and scarab- had higher attack than HP, so I decided last-second to put in demons instead of antimatter and nymphs. Since he used a blitz deck, I clearly made the right decision :P Of course, RNG decided to have a word with me and gave me a handfull of entropy stuff and no scorps until I had 15 cards- otherwise it wouldn't have been as close (if I'd played my discord earlier and not tried to fake him out it would have probably delayed him a bit longer).

Game 4: RoL/hope trio- Loss
Code: [Select]
5la 5la 5lk 5lk 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 7jp 7jp 7jp 7jp 7q0 7q5 7q5 7q8 80i 80i 80i 80iAgain trying to fake him out, and figuring he'd go with pharaohs, I decided to run a RoL/hope deck- hoping he'd think I was trying to chain shields. As always with light/time, I put in dials so I could push up my off-elemen and upgraded card allowances- and it might have worked... except I drew THREE fractals first turn and had both hopes in the bottom 10 cards- kuro slowing me down by rewinding my RoLs didn't help much either. This game I completely blame on RNG screwage, but that's how elements is.

Epic games, though I really should have scrapped that rainbow earlier- it would need 50% off-element to work, I think.

EDIT:
I forgot to mention... I was gonna use this if I won the fourth game:
Code: [Select]
5bs 5lk 5lk 5lk 5oj 5oj 5oj 5rg 5rg 5rg 5rg 5rk 5rk 5rl 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7ac 7ac 7af 7af 7q0 7q0 7q0 7q4 7q5 7q5 7q8Modified version of my FFQ/hope from my match with belthazar. I felt it would be fitting to end with the deck that sealed my earlier victory- whichever way it went- but sadly the RNGod decided it wasn't to be.

 

anything
blarg: